From 09bc892c7283df8757a07b646d5af21ddaa263d1 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 06 十一月 2025 18:22:34 +0800
Subject: [PATCH] 164 天子的考验-客户端
---
Main/Config/Configs/SkillConfig.cs | 156 ++++++++++++++++++++--------------------------------
1 files changed, 60 insertions(+), 96 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 60f9918..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Friday, August 22, 2025
+// [ Date ]: Monday, October 27, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -31,16 +31,15 @@
public int TagAffect;
public int TagCount;
public int HappenRate;
- public int EffectID1;
- public int[] EffectValues1;
- public int EffectID2;
- public int[] EffectValues2;
- public int EffectID3;
- public int[] EffectValues3;
- public int ConnSkill;
public int CoolDownTime;
- public int[] EnhanceSkillList;
+ public int[] BuffStateLimit;
+ public int BuffState;
public int FightPower;
+ public string SkillMotionName;
+ public string IconName;
+ public string BuffIconName;
+ public string SkillTipsName;
+ public int EffectType;
public int StartupFrames;
public int[] ActiveFrames;
public int RecoveryFrames;
@@ -50,17 +49,18 @@
public float CastDistance;
public int[][] DamageDivide;
public int BulletEffectId;
- public int BulletPos;
public int BulletPath;
- public int BulletFlyTime;
+ public float BulletFlySpeed;
+ public int Scattering;
public int ExplosionEffectId;
- public int ExplosionPos;
- public string SkillMotionName;
- public int EffectId;
- public int EffectPos;
- public int EffectType;
- public string IconName;
public int ExplosionEffect2;
+ public int ExplosionEffect3;
+ public int ExplosionEffect4;
+ public int EffectId;
+ public int EffectId2;
+ public int MStartEffectId;
+ public int BuffEffect;
+ public int TriggerEffect;
public override int LoadKey(string _key)
{
@@ -102,83 +102,45 @@
int.TryParse(tables[14],out HappenRate);
- int.TryParse(tables[15],out EffectID1);
+ int.TryParse(tables[15],out CoolDownTime);
if (tables[16].Contains("["))
{
- EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]);
+ BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
}
else
{
- string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues1 = new int[EffectValues1StringArray.Length];
- for (int i=0;i<EffectValues1StringArray.Length;i++)
+ string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+ for (int i=0;i<BuffStateLimitStringArray.Length;i++)
{
- int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
+ int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
}
}
- int.TryParse(tables[17],out EffectID2);
+ int.TryParse(tables[17],out BuffState);
- if (tables[18].Contains("["))
+ int.TryParse(tables[18],out FightPower);
+
+ SkillMotionName = tables[19];
+
+ IconName = tables[20];
+
+ BuffIconName = tables[21];
+
+ SkillTipsName = tables[22];
+
+ int.TryParse(tables[23],out EffectType);
+
+ int.TryParse(tables[24],out StartupFrames);
+
+ if (tables[25].Contains("["))
{
- EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]);
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
}
else
{
- string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues2 = new int[EffectValues2StringArray.Length];
- for (int i=0;i<EffectValues2StringArray.Length;i++)
- {
- int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
- }
- }
-
- int.TryParse(tables[19],out EffectID3);
-
- if (tables[20].Contains("["))
- {
- EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]);
- }
- else
- {
- string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues3 = new int[EffectValues3StringArray.Length];
- for (int i=0;i<EffectValues3StringArray.Length;i++)
- {
- int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
- }
- }
-
- int.TryParse(tables[21],out ConnSkill);
-
- int.TryParse(tables[22],out CoolDownTime);
-
- if (tables[23].Contains("["))
- {
- EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[23]);
- }
- else
- {
- string[] EnhanceSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
- for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
- {
- int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]);
- }
- }
-
- int.TryParse(tables[24],out FightPower);
-
- int.TryParse(tables[25],out StartupFrames);
-
- if (tables[26].Contains("["))
- {
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[26]);
- }
- else
- {
- string[] ActiveFramesStringArray = tables[26].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
ActiveFrames = new int[ActiveFramesStringArray.Length];
for (int i=0;i<ActiveFramesStringArray.Length;i++)
{
@@ -186,41 +148,43 @@
}
}
- int.TryParse(tables[27],out RecoveryFrames);
+ int.TryParse(tables[26],out RecoveryFrames);
- int.TryParse(tables[28],out LoopCount);
+ int.TryParse(tables[27],out LoopCount);
- int.TryParse(tables[29],out CastPosition);
+ int.TryParse(tables[28],out CastPosition);
- int.TryParse(tables[30],out CastIndexNum);
+ int.TryParse(tables[29],out CastIndexNum);
- float.TryParse(tables[31],out CastDistance);
+ float.TryParse(tables[30],out CastDistance);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[32].Replace("(", "[").Replace(")", "]"));
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
- int.TryParse(tables[33],out BulletEffectId);
+ int.TryParse(tables[32],out BulletEffectId);
- int.TryParse(tables[34],out BulletPos);
+ int.TryParse(tables[33],out BulletPath);
- int.TryParse(tables[35],out BulletPath);
+ float.TryParse(tables[34],out BulletFlySpeed);
- int.TryParse(tables[36],out BulletFlyTime);
+ int.TryParse(tables[35],out Scattering);
- int.TryParse(tables[37],out ExplosionEffectId);
+ int.TryParse(tables[36],out ExplosionEffectId);
- int.TryParse(tables[38],out ExplosionPos);
+ int.TryParse(tables[37],out ExplosionEffect2);
- SkillMotionName = tables[39];
+ int.TryParse(tables[38],out ExplosionEffect3);
+
+ int.TryParse(tables[39],out ExplosionEffect4);
int.TryParse(tables[40],out EffectId);
- int.TryParse(tables[41],out EffectPos);
+ int.TryParse(tables[41],out EffectId2);
- int.TryParse(tables[42],out EffectType);
+ int.TryParse(tables[42],out MStartEffectId);
- IconName = tables[43];
+ int.TryParse(tables[43],out BuffEffect);
- int.TryParse(tables[44],out ExplosionEffect2);
+ int.TryParse(tables[44],out TriggerEffect);
}
catch (Exception exception)
{
--
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