From 09bc892c7283df8757a07b646d5af21ddaa263d1 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 06 十一月 2025 18:22:34 +0800
Subject: [PATCH] 164 天子的考验-客户端

---
 Main/Manager/StageManager.cs |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 676a88d..4ab8dc0 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -48,8 +48,27 @@
         Main.OnSwitchToLoginScene();
 
         currentStage = StageName.Login;
+
         UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
         UIManager.Instance.OpenWindow<LoginWin>();
+    }
+
+    // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+    public void ReturnToLoginScene()
+    {
+        UIManager.Instance.DestroyAllUI();
+
+        SceneManager.LoadSceneAsync("Login");
+
+        Main.OnSwitchToLoginScene();
+        currentStage = StageName.Login;
+        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+        UIManager.Instance.OpenWindow<LoginWin>();
+
+        if (ServerForceExitHintWin.reason != 0)
+        {
+            UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+        }
     }
 
     protected float GetManagerRequestDataProgress()
@@ -81,6 +100,10 @@
         BeforeLoadingGameScene?.Invoke();
 
         // ResManager.Instance.PrewarmResources();
+        if (AssetSource.isUseAssetBundle)
+        {
+            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+        }
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
 

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