From 09bc892c7283df8757a07b646d5af21ddaa263d1 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 06 十一月 2025 18:22:34 +0800
Subject: [PATCH] 164 天子的考验-客户端
---
Main/Manager/StageManager.cs | 23 +++++++++++++++++++++++
1 files changed, 23 insertions(+), 0 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 676a88d..4ab8dc0 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -48,8 +48,27 @@
Main.OnSwitchToLoginScene();
currentStage = StageName.Login;
+
UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
UIManager.Instance.OpenWindow<LoginWin>();
+ }
+
+ // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+ public void ReturnToLoginScene()
+ {
+ UIManager.Instance.DestroyAllUI();
+
+ SceneManager.LoadSceneAsync("Login");
+
+ Main.OnSwitchToLoginScene();
+ currentStage = StageName.Login;
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+ UIManager.Instance.OpenWindow<LoginWin>();
+
+ if (ServerForceExitHintWin.reason != 0)
+ {
+ UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+ }
}
protected float GetManagerRequestDataProgress()
@@ -81,6 +100,10 @@
BeforeLoadingGameScene?.Invoke();
// ResManager.Instance.PrewarmResources();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+ }
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
--
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