From 09bc892c7283df8757a07b646d5af21ddaa263d1 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 06 十一月 2025 18:22:34 +0800
Subject: [PATCH] 164 天子的考验-客户端
---
Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs | 13 +++++++------
1 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
index 7d1e460..b5c3202 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
@@ -15,26 +15,27 @@
SkillConfig skillConfig,
BattleEffectPlayer bulletEffect,
RectTransform target,
- HB427_tagSCUseSkill tagUseSkillAttack,
+ List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList,
+ int bulletIndex,
Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
{
BulletCurve curve = null;
switch (skillConfig.BulletPath)
{
case 1: // 鐩寸嚎娑堝け浜庣洰鏍�
- curve = new StraightBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+ curve = new StraightBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 2: // 鐩寸嚎璐┛娑堝け鍦ㄥ睆骞曞
- curve = new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+ curve = new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 3: // 鎶涚墿绾垮姬绾�
- curve = new BezierBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+ curve = new BezierBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 4: // 寮瑰皠
- curve = new BounceBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+ curve = new BounceBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
default:
- curve = new BulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+ curve = new BulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
}
--
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