From 0b72d489d989007a827c1f8ca33248441a6e85f9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 02 八月 2025 23:06:46 +0800
Subject: [PATCH] 122 子 【武将】武将系统 / 【武将】武将系统-客户端 - 布阵

---
 Main/System/Hero/HeroInfo.Fetter.cs                |   45 ++
 Main/Config/ConfigManager.cs                       |    3 
 Main/Component/UI/Effect/UIEffectPlayer.cs         |    8 
 Main/System/HeroUI/HeroConnectionHeadCell.cs       |    6 
 Main/System/Message/ColorAnalysis.cs               |  105 +++---
 Main/System/Hero/HeroInfo.Properties.cs            |   12 
 Main/System/HeroUI/HeroScenePosCell.cs             |    2 
 Main/System/Hero/HeroManager.cs                    |   34 +
 Main/System/Main/HomeWin.cs                        |   11 
 Main/Config/PartialConfigs/PlayerPropertyConfig.cs |   14 
 Main/System/HeroUI/HeroFormationCell.cs            |   71 ++++
 Main/System/Team/TeamBase.cs                       |   10 
 Main/Core/ResModule/GameObjectPoolManager.cs       |   64 ++++
 Main/Component/UI/Common/GroupButtonEx.cs          |    2 
 Main/Config/PartialConfigs/HeroFetterConfig.cs     |   13 
 Main/Utility/EnumHelper.cs                         |    2 
 Main/System/Hero/UIHeroController.cs               |    5 
 Main/System/HeroUI/HeroFormationCell.cs.meta       |    2 
 Main/System/HeroUI/HeroFormationWin.cs.meta        |    2 
 Main/Config/PartialConfigs/HeroLineupHaloConfig.cs |   10 
 Main/System/HeroUI/HeroFormationWin.cs             |   70 ++++
 Main/System/Hero/HeroInfo.cs                       |    1 
 /dev/null                                          |   56 ---
 Main/Utility/UIHelper.cs                           |   28 +
 Main/System/HeroUI/HeroConnectionCell.cs           |   22 +
 Main/System/HeroUI/HeroPosWin.cs                   |  179 ++++++++++-
 Main/Component/UI/Common/GroupButtonExManager.cs   |   14 
 Main/System/HeroUI/HeroSelectBehaviour.cs          |   22 +
 Main/System/HeroUI/HeroUIManager.cs                |   45 ++-
 29 files changed, 645 insertions(+), 213 deletions(-)

diff --git a/Main/Component/UI/Common/GroupButtonEx.cs b/Main/Component/UI/Common/GroupButtonEx.cs
index 99fa338..4bb76fe 100644
--- a/Main/Component/UI/Common/GroupButtonEx.cs
+++ b/Main/Component/UI/Common/GroupButtonEx.cs
@@ -115,8 +115,6 @@
             m_Manager.SelectButton(this);
         }
 
-        // 璁剧疆褰撳墠鎸夐挳涓洪�変腑鐘舵��
-        state = TitleBtnState.Click;
     }
 
     // 鏇存柊鎸夐挳鐘舵��
diff --git a/Main/Component/UI/Common/GroupButtonExManager.cs b/Main/Component/UI/Common/GroupButtonExManager.cs
index bd88ecf..ab706eb 100644
--- a/Main/Component/UI/Common/GroupButtonExManager.cs
+++ b/Main/Component/UI/Common/GroupButtonExManager.cs
@@ -7,6 +7,7 @@
 using System.Collections.Generic;
 
 using System;
+using Cysharp.Threading.Tasks;
 
 /// <summary>
 /// 鎸夐挳缁勭鐞嗗櫒锛岃礋璐g鐞咷roupButtonEx缁勪欢鐨勭粍鍏崇郴鍜岀姸鎬佸垏鎹�
@@ -31,6 +32,18 @@
         set { 
             m_NormalTextColor = value;
         }
+    }
+
+
+    void OnEnable()
+    {
+        ExecuteNextFrame();
+    }
+
+    protected async void ExecuteNextFrame()
+    {
+        await UniTask.DelayFrame(1);
+        UpdateAllButtonsState();
     }
 
     /// <summary>
@@ -70,6 +83,7 @@
         if (button == null)
             return;
 
+        button.state = TitleBtnState.Click;
         // 鍙栨秷鍏朵粬鎸夐挳鐨勯�変腑鐘舵��
         foreach (var btn in m_Buttons)
         {
diff --git a/Main/Component/UI/Effect/UIEffectPlayer.cs b/Main/Component/UI/Effect/UIEffectPlayer.cs
index 3de63e7..03669ac 100644
--- a/Main/Component/UI/Effect/UIEffectPlayer.cs
+++ b/Main/Component/UI/Effect/UIEffectPlayer.cs
@@ -79,6 +79,11 @@
 
     protected override void PlaySpineEffect()
     {
+        if (spineComp == null)
+        {
+            spineComp = gameObject.AddMissingComponent<SkeletonGraphic>();
+        }
+
         if (spineComp.skeletonDataAsset == null)
         {
             //LoadAsset 宸茬粡鏈夌紦瀛楽keletonDataAsset
@@ -86,6 +91,7 @@
             spineComp.raycastTarget = false;
             spineComp.Initialize(true);
             spineAnimationState = spineComp.AnimationState;
+            spineAnimationState.Data.DefaultMix = 0f;
             spineAnimationState.Complete -= OnSpineAnimationComplete;
             spineAnimationState.Complete += OnSpineAnimationComplete;
         }
@@ -103,7 +109,7 @@
         if (skeletonData.Animations.Count > 0)
         {
             string defaultAnimationName = skeletonData.Animations.Items[0].Name;
-            spineComp.AnimationState.SetAnimation(0, defaultAnimationName, isPlaySpineLoop);
+            spineAnimationState.SetAnimation(0, defaultAnimationName, isPlaySpineLoop);
         }
         else
         {
diff --git a/Main/Config/ConfigManager.cs b/Main/Config/ConfigManager.cs
index f6e63cb..b98ef5a 100644
--- a/Main/Config/ConfigManager.cs
+++ b/Main/Config/ConfigManager.cs
@@ -85,7 +85,8 @@
             typeof(TreasureItemLibConfig),
             typeof(TreasureSetConfig),
             typeof(TreeLVConfig),
-            typeof(XBGetItemConfig)
+            typeof(XBGetItemConfig),
+            typeof(RichTextMsgReplaceConfig)
         };
 
 #if UNITY_EDITOR
diff --git a/Main/Config/PartialConfigs/HeroFetterConfig.cs b/Main/Config/PartialConfigs/HeroFetterConfig.cs
index 26b58b9..bc0a885 100644
--- a/Main/Config/PartialConfigs/HeroFetterConfig.cs
+++ b/Main/Config/PartialConfigs/HeroFetterConfig.cs
@@ -1,18 +1,19 @@
 锘�
 using System.Collections.Generic;
 using System.IO;
-using System.Threading;
 using System;
 using UnityEngine;
 using LitJson;
+using System.Linq;
 
+//缇佺粖锛氭灏�
 public partial class HeroFetterConfig : ConfigBase<int, HeroFetterConfig>
 {
 	private Dictionary<HeroAttrType, int> attrValues = new Dictionary<HeroAttrType, int>();
 
 	protected override void OnConfigParseCompleted()
-    {
-        base.OnConfigParseCompleted();
+	{
+		base.OnConfigParseCompleted();
 
 		// public int[] AttrIDList;
 		// public int[] AttrValueList;
@@ -34,7 +35,9 @@
 
 			attrValues.Add((HeroAttrType)AttrIDList[i], AttrValueList[i]);
 		}
-    }
+
+
+	}
 
 	public int GetFetterAttr(HeroAttrType attrType)
 	{
@@ -45,4 +48,6 @@
 
 		return 0;
 	}
+
+
 }
diff --git a/Main/Config/PartialConfigs/HeroLineupHaloConfig.cs b/Main/Config/PartialConfigs/HeroLineupHaloConfig.cs
index 832b17e..59d8155 100644
--- a/Main/Config/PartialConfigs/HeroLineupHaloConfig.cs
+++ b/Main/Config/PartialConfigs/HeroLineupHaloConfig.cs
@@ -4,7 +4,7 @@
 public partial class HeroLineupHaloConfig : ConfigBase<int, HeroLineupHaloConfig>
 {
     // 鍥藉 鏁伴噺
-    public static Dictionary<int, Dictionary<int, HeroLineupHaloConfig>> configDics = new Dictionary<int, Dictionary<int, HeroLineupHaloConfig>>();
+    private static Dictionary<int, Dictionary<int, HeroLineupHaloConfig>> configDics = new Dictionary<int, Dictionary<int, HeroLineupHaloConfig>>();
 
     protected override void OnConfigParseCompleted()
     {
@@ -32,4 +32,12 @@
         return configDics[country][count];
     }
 
+    public static Dictionary<int, HeroLineupHaloConfig> GetAttrsByCountry(int country)
+    {
+        Dictionary<int, HeroLineupHaloConfig> attrs;
+        configDics.TryGetValue(country, out attrs);
+
+        return attrs;
+    }
+
 }
\ No newline at end of file
diff --git a/Main/Config/PartialConfigs/PlayerPropertyConfig.cs b/Main/Config/PartialConfigs/PlayerPropertyConfig.cs
index 179c143..4ea7bc6 100644
--- a/Main/Config/PartialConfigs/PlayerPropertyConfig.cs
+++ b/Main/Config/PartialConfigs/PlayerPropertyConfig.cs
@@ -76,7 +76,7 @@
         return GetFullDescription(property.x, property.y);
     }
 
-    public static string GetFullDescription(int id, long value)
+    public static string GetFullDescription(int id, long value, string format="{0}+{1}")
     {
         var config = Get(id);
         if (config == null)
@@ -86,18 +86,18 @@
 
         if (config.ShowName.Contains("%s"))
         {
-            if (id == 52)
-            {
-                return Regex.Replace(config.ShowName, "%s", (value * 0.0001f).ToString("f2"));
-            }
-            else
+            // if (id == 52)
+            // {
+            //     return Regex.Replace(config.ShowName, "%s", (value * 0.0001f).ToString("f2"));
+            // }
+            // else
             {
                 return Regex.Replace(config.ShowName, "%s", value.ToString());
             }
         }
         else
         {
-            return string.Format("{0} +{1}", config.ShowName, GetValueDescription(id, value));
+            return string.Format(format, config.ShowName, GetValueDescription(id, value));
         }
     }
 
diff --git a/Main/Core/ResModule/GameObjectPoolManager.cs b/Main/Core/ResModule/GameObjectPoolManager.cs
index 5214318..942a36e 100644
--- a/Main/Core/ResModule/GameObjectPoolManager.cs
+++ b/Main/Core/ResModule/GameObjectPoolManager.cs
@@ -2,6 +2,11 @@
 using UnityEngine;
 using System;
 using Cysharp.Threading.Tasks;
+using System.Linq;
+
+#if UNITY_EDITOR
+using UnityEngine.Profiling;
+#endif
 
 
 public class GameObjectPoolManager : SingletonMonobehaviour<GameObjectPoolManager>
@@ -10,6 +15,7 @@
     private bool m_ShowDebugPanel = false;
     private Vector2 m_ScrollPosition = Vector2.zero;
 
+    
     private void OnGUI()
     {
         if (!m_ShowDebugPanel) return;
@@ -19,6 +25,7 @@
         m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition, GUILayout.Width(380), GUILayout.Height(580));
 
         GUILayout.Label("瀵硅薄姹犺皟璇曢潰鏉�", GUILayout.Height(30));
+        LogPoolMemoryUsage();
         GUILayout.Space(10);
 
         foreach (var poolEntry in m_PoolDict)
@@ -49,6 +56,63 @@
             Instance.m_ShowDebugPanel = !Instance.m_ShowDebugPanel;
         }
     }
+
+    public void LogPoolMemoryUsage()
+    {
+        long totalMemory = 0;
+        long totalFreeMemory = 0;
+        var prefabMemoryDict = new Dictionary<string, long>();
+
+        foreach (var poolEntry in m_PoolDict)
+        {
+            int prefabInstanceId = poolEntry.Key;
+            GameObjectPool pool = poolEntry.Value;
+            string prefabName = pool.Prefab.name;
+            long prefabMemory = 0;
+            long freeMemory = 0;
+
+            // 璁$畻娲昏穬瀵硅薄鐨勫唴瀛樺崰鐢�
+            foreach (var gameObject in pool.m_ActiveHashSet)
+            {
+                if (gameObject != null)
+                {
+                    long memory = Profiler.GetRuntimeMemorySizeLong(gameObject);
+                    prefabMemory += memory;
+                }
+            }
+
+            // 璁$畻绌洪棽瀵硅薄鐨勫唴瀛樺崰鐢�
+            foreach (var gameObject in pool.m_FreeQueue)
+            {
+                if (gameObject != null)
+                {
+                    long memory = Profiler.GetRuntimeMemorySizeLong(gameObject);
+                    prefabMemory += memory;
+                    freeMemory += memory;
+                }
+            }
+
+            totalMemory += prefabMemory;
+            totalFreeMemory += freeMemory;
+            prefabMemoryDict[prefabName] = prefabMemory;
+        }
+
+        // 鎸夊唴瀛樺崰鐢ㄦ帓搴�
+        var sortedPrefabs = prefabMemoryDict.OrderByDescending(kv => kv.Value).Take(3).ToList();
+
+        GUILayout.Label($"鎬诲唴瀛樺崰鐢�: {totalMemory / 1024} KB", GUILayout.Height(30));
+        GUILayout.Label($"绌洪棽鍐呭瓨鍗犵敤: {totalFreeMemory / 1024} KB", GUILayout.Height(30));
+        GUILayout.Label("鍗犵敤鏈�楂樼殑鍓�3棰勫埗浣撳悕:", GUILayout.Height(30));
+        foreach (var prefabInstance in sortedPrefabs)
+        {
+            GUILayout.BeginHorizontal("Box");
+            GUILayout.Label($"{prefabInstance.Key}({prefabInstance.Value / 1024} KB)", GUILayout.Height(25));
+            GUILayout.EndHorizontal();
+        }
+
+    }
+
+
 #endif
     // 姹犵粺璁℃暟鎹�
     public Dictionary<int, PoolStats> PoolStatistics { get; private set; } = new Dictionary<int, PoolStats>();
diff --git a/Main/System/Hero/HeroFetterInfo.cs b/Main/System/Hero/HeroFetterInfo.cs
deleted file mode 100644
index 2bab5c8..0000000
--- a/Main/System/Hero/HeroFetterInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-public class HeroFetterInfo
-{
-    private HeroInfo heroInfo;
-    private int fetterId;
-
-	public HeroFetterConfig fetterConfig;
-
-    protected bool isActive = false;
-
-    public HeroFetterInfo(HeroInfo _heroInfo, int _fetterId)
-    {
-        heroInfo = _heroInfo;
-        fetterId = _fetterId;
-
-		fetterConfig = HeroFetterConfig.Get(fetterId);
-    }
-
-    //	鏄惁婵�娲讳簡缇佺粖
-    public bool IsActiveFetter()
-    {
-    	return isActive;
-    }
-
-    public void SetIsActiveFetter(TeamBase teamBase)
-    {
-        int fetterHeroCount = fetterConfig.HeroIDList.Length;
-
-        int count = 0;
-
-        for (int i = 0; i < teamBase.serverHeroes.Length; i++)
-        {
-            TeamHero teamHero = teamBase.serverHeroes[i];
-
-            if (null == teamHero)
-                continue;
-
-            if (Array.IndexOf(fetterConfig.HeroIDList, teamHero.heroId) >= 0)
-            {
-                count++;
-            }
-        }
-
-        isActive = (count >= fetterHeroCount);
-    }
-
-    public int GetFetterAttr(HeroAttrType attrType)
-    {
-        if (!isActive)
-            return 0;
-        
-        return fetterConfig.GetFetterAttr(attrType);
-    }
-}
\ No newline at end of file
diff --git a/Main/System/Hero/HeroInfo.Fetter.cs b/Main/System/Hero/HeroInfo.Fetter.cs
index b5e0f71..9175f06 100644
--- a/Main/System/Hero/HeroInfo.Fetter.cs
+++ b/Main/System/Hero/HeroInfo.Fetter.cs
@@ -1,21 +1,44 @@
 
 
 
+using System.Collections.Generic;
+using System.Linq;
+
 public partial class HeroInfo
 {
 	//  缇佺粖閰嶇疆
-    public HeroFetterConfig fetterConfig;
+	public HeroFetterConfig fetterConfig;
 
-	protected int GetIFByInheritFetterPercent(HeroAttrType attrType)
+
+	public List<int> GetActiveFetter(HeroConfig config, TeamBase teamBase)
 	{
-		//	YYL TODO
-		int total = 0;
-		for (int i = 0; i < fetterInfoList.Count; i++)
-		{
-			HeroFetterInfo fetterInfo = fetterInfoList[i];
-			total += fetterInfo.GetFetterAttr(attrType);
-		}
-		return total;
-	}
+		List<int> list = new List<int>();
+		if (config.FetterIDList.Length == 0)
+			return list;
 
+		foreach (var fetterID in config.FetterIDList)
+		{
+			HeroFetterConfig fetterConfig = HeroFetterConfig.Get(fetterID);
+			int count = 0;
+			for (int i = 0; i < teamBase.tempHeroes.Length; i++)
+			{
+				TeamHero teamHero = teamBase.tempHeroes[i];
+
+				if (null == teamHero)
+					continue;
+
+				if (fetterConfig.HeroIDList.Contains(teamHero.heroId))
+				{
+					count++;
+				}
+				if (count >= fetterConfig.HeroIDList.Length)
+				{
+					list.Add(fetterID);
+					break;
+				}
+			}
+		}
+
+		return list;
+	}
 }
diff --git a/Main/System/Hero/HeroInfo.Properties.cs b/Main/System/Hero/HeroInfo.Properties.cs
index 0d25126..4b383dd 100644
--- a/Main/System/Hero/HeroInfo.Properties.cs
+++ b/Main/System/Hero/HeroInfo.Properties.cs
@@ -115,7 +115,7 @@
         return GetStableProperties(attrType)
                     * GetCultivationPercent(attrType)
                     * GetInheritRate(attrType)
-                    * GetInfluenceByInheritPercent(attrType);
+                    * GetTotalPercent(attrType);
     }
 
 
@@ -139,15 +139,15 @@
     }
 
     //  琚户鎵挎瘮渚嬪奖鍝嶇殑鐧惧垎姣斿睘鎬�
-    public int GetInfluenceByInheritPercent(HeroAttrType attrType)
+    public int GetTotalPercent(HeroAttrType attrType)
     {
         // 锛�1+缇佺粖鍔犳垚%+娼滆兘鍔犳垚%+澶╄祴鍔犳垚%+瑙夐啋鏁堟灉鍔犳垚%锛�
 
         int IFByInheritPercent = 100;
-        IFByInheritPercent += GetIFByInheritFetterPercent(attrType); //缇佺粖鍔犳垚 HeroInfo.Fetter
-        IFByInheritPercent += GetIFByInheritBreakPercent(attrType);  //娼滆兘鍔犳垚 HeroInfo.Break
-        IFByInheritPercent += GetIFByInheritTalentPercent(attrType); //澶╄祴鍔犳垚 HeroInfo.Talent
-        IFByInheritPercent += GetIFByInheritAwakePercent(attrType); //瑙夐啋鍔犳垚 HeroInfo.Awake
+        // IFByInheritPercent += GetIFByInheritFetterPercent(attrType); //缇佺粖鍔犳垚 HeroInfo.Fetter
+        // IFByInheritPercent += GetIFByInheritBreakPercent(attrType);  //娼滆兘鍔犳垚 HeroInfo.Break
+        // IFByInheritPercent += GetIFByInheritTalentPercent(attrType); //澶╄祴鍔犳垚 HeroInfo.Talent
+        // IFByInheritPercent += GetIFByInheritAwakePercent(attrType); //瑙夐啋鍔犳垚 HeroInfo.Awake
         return IFByInheritPercent;
     }
 
diff --git a/Main/System/Hero/HeroInfo.cs b/Main/System/Hero/HeroInfo.cs
index a480fbf..d0cab14 100644
--- a/Main/System/Hero/HeroInfo.cs
+++ b/Main/System/Hero/HeroInfo.cs
@@ -41,7 +41,6 @@
 
 
 
-    public List<HeroFetterInfo> fetterInfoList = new List<HeroFetterInfo>();
     public List<HeroTalentInfo> talentList = new List<HeroTalentInfo>();
 
 
diff --git a/Main/System/Hero/HeroManager.cs b/Main/System/Hero/HeroManager.cs
index af90076..416dbc2 100644
--- a/Main/System/Hero/HeroManager.cs
+++ b/Main/System/Hero/HeroManager.cs
@@ -40,7 +40,7 @@
 
     void OnBeforePlayerDataInitialize()
     {
-        
+
         heroInfoDict.Clear();
     }
 
@@ -73,7 +73,7 @@
             heroInfoDict.TryGetValue(guid, out heroInfo);
 
             heroInfoDict.Remove(guid);
-            
+
             if (null != heroInfo)
                 onHeroDeleteEvent?.Invoke(heroInfo);
         }
@@ -95,12 +95,27 @@
     {
         if (job == 0 && country == 0)
             return heroInfoDict.Keys.ToList();
-            
-        return heroInfoDict.Keys.Where((x) =>
+
+
+        List<string> retGuidList = new List<string>();
+        foreach (string guid in heroInfoDict.Keys)
         {
-            HeroInfo heroInfo = heroInfoDict[x];
-            return heroInfo.heroConfig.Class == job && heroInfo.heroConfig.Country == country;
-        }).ToList();
+            HeroInfo heroInfo = heroInfoDict[guid];
+            //0浠h〃鍏ㄩ儴
+            if (job == 0 || country == 0)
+            {
+                if (job != 0 && job == heroInfo.heroConfig.Class)
+                    retGuidList.Add(guid);
+                if (country != 0 && country == heroInfo.heroConfig.Country)
+                    retGuidList.Add(guid);
+            }
+            else
+            {
+                if (job == heroInfo.heroConfig.Class && country == heroInfo.heroConfig.Country)
+                    retGuidList.Add(guid);
+            }
+        }
+        return retGuidList;
     }
 
     public List<HeroInfo> GetPowerfulHeroList()
@@ -131,7 +146,10 @@
     }
 
 
-
+    public int GetHeroCount()
+    { 
+        return heroInfoDict.Count;
+    }
 
 
 }
\ No newline at end of file
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index c2291e3..20fd6af 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -48,6 +48,7 @@
 		skeletonGraphic.Initialize(true);
 		this.transform.localScale = Vector3.one * scale;
 		spineAnimationState = skeletonGraphic.AnimationState;
+		spineAnimationState.Data.DefaultMix = 0f;
 		PlayAnimation(MotionName.idle, true);
 		spineAnimationState.Complete -= OnAnimationComplete;
 		spineAnimationState.Complete += OnAnimationComplete;
@@ -73,8 +74,8 @@
     {
         if (spineAnimationState == null) return;
 
-        // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
-         spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
+		// 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
+        spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
     }
 
 	/// <summary>
diff --git a/Main/System/HeroUI/HeroConnectionCell.cs b/Main/System/HeroUI/HeroConnectionCell.cs
index 7cdeae4..f09ef80 100644
--- a/Main/System/HeroUI/HeroConnectionCell.cs
+++ b/Main/System/HeroUI/HeroConnectionCell.cs
@@ -7,9 +7,27 @@
     [SerializeField] HeroConnectionHeadCell[] heros;
     [SerializeField] Text connAttrText;
 
-    public void Display()
+    public void Display(int fetterID)
     {
-        
+        HeroFetterConfig heroFetterConfig = HeroFetterConfig.Get(fetterID);
+        for (int i = 0; i < heros.Length; i++)
+        {
+            if (i < heroFetterConfig.HeroIDList.Length)
+            {
+                heros[i].SetActive(true);
+                heros[i].Display(heroFetterConfig.HeroIDList[i], i);
+            }
+            else
+            {
+                heros[i].SetActive(false);
+            }
+        }
+        string attrStr = "";
+        for (int i = 0; i < heroFetterConfig.AttrIDList.Length; i++)
+        {
+            attrStr += PlayerPropertyConfig.GetFullDescription(heroFetterConfig.AttrIDList[i], heroFetterConfig.AttrValueList[i]) + " ";
+        }
+        connAttrText.text = Language.Get("L1100", heroFetterConfig.FetterName, UIHelper.AppendColor(TextColType.lightYellow, attrStr));
     }
 }
 
diff --git a/Main/System/HeroUI/HeroConnectionHeadCell.cs b/Main/System/HeroUI/HeroConnectionHeadCell.cs
index 540cffc..0b13c49 100644
--- a/Main/System/HeroUI/HeroConnectionHeadCell.cs
+++ b/Main/System/HeroUI/HeroConnectionHeadCell.cs
@@ -9,6 +9,12 @@
     [SerializeField] Text nameText;
     [SerializeField] Image connMarkImg; //閾炬帴鐨勯攣鍥炬爣锛岀涓�涓笉鏄剧ず
 
+    /// <summary>
+    /// 
+    /// </summary>
+    /// <param name="heroID"></param>
+    /// <param name="index"> 鍙槸涓轰簡璁╃涓�涓笉鏄剧ず閿佸浘鏍囩敤</param>
+    /// <param name="guid">閮ㄥ垎鐣岄潰鏄剧ず涓嶅悓鐨偆鍥炬爣</param>
     public void Display(int heroID, int index, string guid = "")
     {
         int skinID = 0;
diff --git a/Main/System/HeroUI/HeroFormationCell.cs b/Main/System/HeroUI/HeroFormationCell.cs
new file mode 100644
index 0000000..914eb12
--- /dev/null
+++ b/Main/System/HeroUI/HeroFormationCell.cs
@@ -0,0 +1,71 @@
+using System.Linq;
+using UnityEngine;
+using UnityEngine.UI;
+
+//闃靛瀷
+public class HeroFormationCell : CellView
+{
+    [SerializeField] Image activeImg;
+    [SerializeField] Image countryOnImg;    //涓婇樀闃靛瀷婵�娲诲浗瀹�
+    [SerializeField] Image[] OnCountImgs;    //涓婇樀鏁伴噺婵�娲�
+    [SerializeField] RichText attrText;
+
+    public void Display(int index)
+    {
+        Int2 result = HeroUIManager.Instance.GetMaxCountHeroCountry(HeroUIManager.Instance.selectTeamType);
+
+        var config = HeroLineupHaloConfig.GetConfig(result.x, result.y);
+        bool sameCountry = result.x == (index + 1);
+
+        activeImg.SetActive(config != null && sameCountry);
+
+
+        countryOnImg.SetSprite("heroTeamCountry" + (index + 1));
+        if (config == null || !sameCountry)
+        {
+            for (int i = 0; i < OnCountImgs.Length; i++)
+            {
+                OnCountImgs[i].SetActive(false);
+            }
+        }
+        else
+        {
+            for (int i = 0; i < OnCountImgs.Length; i++)
+            {
+                if (i < result.y)
+                {
+                    OnCountImgs[i].SetActive(true);
+                    OnCountImgs[i].SetSprite("heroTeamCountryPoint" + result.x);
+                }
+                else
+                {
+                    OnCountImgs[i].SetActive(false);
+                }
+            }
+        }
+
+
+        var attrDict = HeroLineupHaloConfig.GetAttrsByCountry(index + 1);
+        var countList = attrDict.Keys.ToList();
+        countList.Sort();
+        string text = string.Empty;
+        for (int k = 0; k < countList.Count; k++)
+        {
+            int count = countList[k];
+            string lineText = string.Empty;
+            bool isActive = sameCountry && count <= result.y;
+            string countStr = isActive ? UIHelper.AppendColor(TextColType.Green, count.ToString()) : count.ToString();
+            lineText = (k == 0 ? "" : "</r>") + Language.Get("herocard37", countStr, RichTextMsgReplaceConfig.GetRichReplace("Country", index + 1));
+            var attrConfig = attrDict[count];
+            for (int i = 0; i < attrConfig.AttrIDList.Length; i++)
+            {
+                string format = !isActive ? "{0}+{1}" : "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}");
+                lineText += " " + PlayerPropertyConfig.GetFullDescription(attrConfig.AttrIDList[i], attrConfig.AttrValueList[i], format);
+            }
+
+            text += UIHelper.AppendColor(isActive ? TextColType.NavyBrown : TextColType.Gray, lineText);
+        }
+        attrText.text = text;
+    }
+}
+
diff --git a/Main/System/Hero/HeroFetterInfo.cs.meta b/Main/System/HeroUI/HeroFormationCell.cs.meta
similarity index 83%
rename from Main/System/Hero/HeroFetterInfo.cs.meta
rename to Main/System/HeroUI/HeroFormationCell.cs.meta
index b759df1..37d6bc3 100644
--- a/Main/System/Hero/HeroFetterInfo.cs.meta
+++ b/Main/System/HeroUI/HeroFormationCell.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 61d40aba9c2091445ae692419d4c5ebf
+guid: bfc8cbe2e59ef934db88a564da0a7869
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2
diff --git a/Main/System/HeroUI/HeroFormationWin.cs b/Main/System/HeroUI/HeroFormationWin.cs
new file mode 100644
index 0000000..4c8e657
--- /dev/null
+++ b/Main/System/HeroUI/HeroFormationWin.cs
@@ -0,0 +1,70 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+/// <summary>
+/// 姝﹀皢闃靛瀷婵�娲荤晫闈�
+/// </summary>
+public class HeroFormationWin : UIBase
+{
+    [SerializeField] Button closeBtn;
+    [SerializeField] ScrollerController scroller;
+    [SerializeField] Text totalAttrText;     
+
+
+    protected override void InitComponent()
+    {
+        closeBtn.AddListener(CloseWindow);
+    }
+
+
+    protected override void OnPreOpen()
+    {
+        scroller.OnRefreshCell += OnRefreshCell;
+        CreateScroller();
+
+        Int2 result = HeroUIManager.Instance.GetMaxCountHeroCountry(HeroUIManager.Instance.selectTeamType);
+
+        var config = HeroLineupHaloConfig.GetConfig(result.x, result.y);
+        if (config == null)
+        {
+            totalAttrText.text = "";
+        }
+        else
+        {
+            string lineText = string.Empty;
+
+            for (int i = 0; i < config.AttrIDList.Length; i++)
+            {
+                string format = "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}");
+                lineText += " " + PlayerPropertyConfig.GetFullDescription(config.AttrIDList[i], config.AttrValueList[i], format);
+            }
+            totalAttrText.text = Language.Get("herocard36") + lineText.Trim();
+        }
+    }
+
+    protected override void OnPreClose()
+    {
+        scroller.OnRefreshCell -= OnRefreshCell;
+    }
+
+
+
+    void OnRefreshCell(ScrollerDataType type, CellView cell)
+    {
+        var _cell = cell as HeroFormationCell;
+        _cell.Display(cell.index);
+    }
+
+    void CreateScroller()
+    {
+        scroller.Refresh();
+        for (int i = 0; i < 4; i++)
+        {
+            scroller.AddCell(ScrollerDataType.Header, i);
+        }
+        scroller.Restart();
+    }
+
+}
\ No newline at end of file
diff --git a/Main/System/Hero/HeroFetterInfo.cs.meta b/Main/System/HeroUI/HeroFormationWin.cs.meta
similarity index 83%
copy from Main/System/Hero/HeroFetterInfo.cs.meta
copy to Main/System/HeroUI/HeroFormationWin.cs.meta
index b759df1..fff13af 100644
--- a/Main/System/Hero/HeroFetterInfo.cs.meta
+++ b/Main/System/HeroUI/HeroFormationWin.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 61d40aba9c2091445ae692419d4c5ebf
+guid: 93fbb2862890fb440bc497898f9935ef
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2
diff --git a/Main/System/HeroUI/HeroPosWin.cs b/Main/System/HeroUI/HeroPosWin.cs
index 8656678..36f9e90 100644
--- a/Main/System/HeroUI/HeroPosWin.cs
+++ b/Main/System/HeroUI/HeroPosWin.cs
@@ -3,14 +3,19 @@
 using UnityEngine;
 using UnityEngine.UI;
 using DG.Tweening;
+using Cysharp.Threading.Tasks;
+using System.Threading;
+using System;
 
 /// <summary>
-/// 姝﹀皢甯冮樀: 濡傛灉鍙互鍚屾椂鎵撳紑澶氫釜甯冮樀鐣岄潰 鍒欎娇鐢� functionOrder锛氬竷闃电被鍨�
+/// 姝﹀皢甯冮樀鐣岄潰
 /// </summary>
 public class HeroPosWin : UIBase
 {
     [SerializeField] Text[] attrOnList; //涓婇樀灞炴�у姞鎴�
+    [SerializeField] Button countryOnBtn;
     [SerializeField] Image countryOnImg;    //涓婇樀闃靛瀷婵�娲诲浗瀹�
+    [SerializeField] UIEffectPlayer countryEffect;
     [SerializeField] List<Image> OnCountImgs;    //涓婇樀鏁伴噺婵�娲�
     [SerializeField] List<Image> scenePosImgs;  //鍦烘櫙甯冮樀浣嶇疆
     [SerializeField] HeroScenePosCell[] sceneHero;
@@ -22,7 +27,7 @@
     [SerializeField] ScrollerController heroListScroller;
     [SerializeField] Transform heroListEmpty;
     [SerializeField] Toggle showConnTipToggleBtn;
-    private bool isToggleOn = false;
+
     [SerializeField] HeroSelectBehaviour fiterManager;  //姝﹀皢绛涢��
 
     [SerializeField] Button oneKeyOnBtn;     //涓�閿笂闃�
@@ -38,43 +43,75 @@
     [SerializeField] CanvasGroup flyAlphaTween;
 
     Sequence sequence;
+    CancellationTokenSource _cts;
+    Queue<int> showConnectTipQueue = new Queue<int>();
+
+    private bool m_IsToggleOn = false;
+    private bool isToggleOn
+    { 
+        get { return m_IsToggleOn; }
+        set
+        {
+            if (m_IsToggleOn != value)
+            {
+                m_IsToggleOn = value;
+                LocalSave.SetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, value);
+            }
+        }
+    }
 
     protected override void InitComponent()
     {
         attackTeamBtn.AddListener(() =>
         {
-            if (HeroUIManager.Instance.selectTeamType == TeamType.Arena)
-            {
-                return;
-            }
-
-            HeroUIManager.Instance.selectTeamType = (TeamType)HeroUIManager.Instance.GetSelectTeamTypeByAttackType(0);
-            Refresh();
+            SelectTeamFunc((TeamType)HeroUIManager.Instance.GetSelectTeamTypeByAttackType(0));
         });
         defendTeamBtn.AddListener(() =>
         {
-            if (HeroUIManager.Instance.selectTeamType == TeamType.ArenaDefense)
-            {
-                return;
-            }
-            HeroUIManager.Instance.selectTeamType = (TeamType)HeroUIManager.Instance.GetSelectTeamTypeByAttackType(1);
-            Refresh();
+            SelectTeamFunc((TeamType)HeroUIManager.Instance.GetSelectTeamTypeByAttackType(1));
+        });
+
+        mainFBBtn.AddListener(() =>
+        {
+            SelectTeamFunc(TeamType.Story);
+        });
+
+        jjcBtn.AddListener(() =>
+        {
+            SelectTeamFunc(TeamType.Arena);
+        });
+        tttBtn.AddListener(() =>
+        {
+            SelectTeamFunc(TeamType.Tower);
         });
 
         showConnTipToggleBtn.AddListener((value) =>
         {
             isToggleOn = showConnTipToggleBtn.isOn;
+            if (isToggleOn == false)
+            {
+                CancelCurrentTask();
+            }
         });
         oneKeyOnBtn.AddListener(OneKeyOnPos);
         saveBtn.AddListener(SaveTeam);
 
         backBtn.AddListener(CloseWindow);
+
+        countryOnBtn.AddListener(() =>
+        {
+            UIManager.Instance.OpenWindow<HeroFormationWin>();
+        });
+
+        m_IsToggleOn = LocalSave.GetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, false);
     }
 
 
     protected override void OnPreOpen()
     {
-        HeroUIManager.Instance.SortHeroOnTeamList();    //鎵撳紑鐣岄潰鍜屼繚瀛橈紙鏈嶅姟绔級鏇存柊闃靛鏄埛鏂�
+        HeroUIManager.Instance.selectTeamPosJob = 0;
+        HeroUIManager.Instance.selectTeamPosCountry = 0;
+        HeroUIManager.Instance.SortHeroOnTeamList();
         heroListScroller.OnRefreshCell += OnRefreshCell;
         HeroUIManager.Instance.OnTeamPosChangeEvent += TeamChangeEvent;
         CreateScroller();
@@ -83,7 +120,10 @@
 
     protected override void OnPreClose()
     {
+        CancelCurrentTask();
         heroListScroller.OnRefreshCell -= OnRefreshCell;
+        HeroUIManager.Instance.OnTeamPosChangeEvent -= TeamChangeEvent;
+        TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType).RestoreTeam();
     }
 
 
@@ -94,8 +134,9 @@
         RefreshOnTeamBtn();
         RefreshTeamHero();
         RefreshFlyHead();
+        RefreshConn();
 
-        if (HeroUIManager.Instance.heroOnTeamSortList.Count == 0)
+        if (HeroManager.Instance.GetHeroCount() == 0)
         {
             heroListEmpty.SetActive(true);
             heroListScroller.SetActive(false);
@@ -108,10 +149,12 @@
 
         showConnTipToggleBtn.isOn = isToggleOn;
 
-        fiterManager.Display(0, 0, 0, SelectJobCountry);
+        fiterManager.Display(0, HeroUIManager.Instance.selectTeamPosJob, HeroUIManager.Instance.selectTeamPosCountry, SelectJobCountry);
 
 
         fightPowerText.text = "1234k";
+
+        
     }
 
     void RefreshFlyHead()
@@ -123,11 +166,21 @@
         flyHead.transform.localScale = Vector3.zero;
     }
 
+    void RefreshConn()
+    {
+        connetionForm.SetActive(false);
+        var canvasConn = connetionForm.GetComponent<Canvas>();
+        canvasConn.sortingLayerID = canvas.sortingLayerID;
+        canvasConn.sortingOrder = canvas.sortingOrder + 9;
+        CancelCurrentTask();
+    }
+
     void SelectJobCountry(int job, int country)
     {
         HeroUIManager.Instance.selectTeamPosJob = job;
         HeroUIManager.Instance.selectTeamPosCountry = country;
         HeroUIManager.Instance.SortHeroOnTeamList();
+        CreateScroller();
     }
 
     void OnRefreshCell(ScrollerDataType type, CellView cell)
@@ -176,14 +229,14 @@
     }
 
     //涓婇樀姝﹀皢鍥藉鍏夌幆婵�娲�
-    void RefreshOnTeamCountry()
+    void RefreshOnTeamCountry(bool playEffect = false)
     {
         Int2 result = HeroUIManager.Instance.GetMaxCountHeroCountry(HeroUIManager.Instance.selectTeamType);
 
         var config = HeroLineupHaloConfig.GetConfig(result.x, result.y);
         if (config == null)
         {
-            countryOnImg.SetSprite("heroTeamCountry" + result.x);
+            countryOnImg.SetSprite("heroTeamCountry0");
             for (int i = 0; i < OnCountImgs.Count; i++)
             {
                 OnCountImgs[i].SetActive(false);
@@ -204,8 +257,9 @@
                     OnCountImgs[i].SetActive(false);
                 }
             }
+            if (playEffect)
+                countryEffect.Play();
         }
-
 
     }
 
@@ -258,7 +312,7 @@
     }
 
     void RefreshPosScale()
-    { 
+    {
         for (int i = 0; i < scenePosImgs.Count; i++)
         {
             scenePosImgs[i].transform.localScale = Vector3.one;
@@ -292,6 +346,7 @@
         }
         RefreshPosScale();
         heroListScroller.m_Scorller.RefreshActiveCellViews();
+        RefreshOnTeamCountry(true);
 
         //琛ㄧ幇椋炲叆锛岃繛缁偣鍑讳笉鍚屽ご鍍忚Е鍙戠殑璇濆垯閲嶇疆
         if (flyFrom > -1)
@@ -317,7 +372,72 @@
                 .Join(flyHead.transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), HeroUIManager.clickFlyPosTime).SetEase(Ease.OutQuad))
                 .Join(flyAlphaTween.DOFade(0f, HeroUIManager.clickFlyPosTime).SetEase(Ease.OutQuad));
             sequence.onComplete = () => { flyHead.transform.localScale = Vector3.zero; };
+
+            if (isToggleOn)
+            { 
+                ShowFetter(flyHero);
+            }
         }
+    }
+
+    void ShowFetter(HeroInfo hero)
+    {
+        var heroConfig = hero.heroConfig;
+        var fetterList = hero.GetActiveFetter(heroConfig, TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType));
+        for (int i = 0; i < fetterList.Count; i++)
+        {
+            if(!showConnectTipQueue.Contains(fetterList[i]))
+                showConnectTipQueue.Enqueue(fetterList[i]);
+        }
+
+        if (_cts == null)
+        {
+            _cts = new CancellationTokenSource();
+            RunTaskAsync(_cts.Token).Forget(); // Forget() 琛ㄧず涓嶇瓑寰呮浠诲姟瀹屾垚
+        }
+
+    }
+    async UniTask RunTaskAsync(CancellationToken token)
+    {
+        try
+        {
+            while (showConnectTipQueue.Count > 0)
+            {
+                await UniTask.Delay(300, cancellationToken: token);
+                showConnectTipQueue.TryDequeue(out int fetterID);
+                if (fetterID == 0)
+                {
+                    continue;
+                }
+                connetionForm.SetActive(true);
+                connetionForm.Display(fetterID);
+                //鏄剧ず1.5绉掑悗鍏抽棴
+                await UniTask.Delay(1500, cancellationToken: token);
+                connetionForm.SetActive(false);
+            }
+
+        }
+        catch (OperationCanceledException)
+        {
+            Debug.Log("缇佺粖 鍗忕▼琚彇娑�");
+            connetionForm.SetActive(false);
+        }
+        finally
+        {
+            _cts?.Dispose();     // 閲婃斁璧勬簮
+            _cts = null;         // 缃┖閬垮厤閲嶅鍙栨秷
+            showConnectTipQueue.Clear();
+        }
+
+    }
+
+    // 鍙栨秷褰撳墠姝e湪杩愯鐨勪换鍔�
+    public void CancelCurrentTask()
+    {
+        _cts?.Cancel();      // 瑙﹀彂鍙栨秷
+        _cts?.Dispose();     // 閲婃斁璧勬簮
+        _cts = null;         // 缃┖閬垮厤閲嶅鍙栨秷
+        showConnectTipQueue.Clear();
     }
 
     void OneKeyOnPos()
@@ -339,4 +459,19 @@
         var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType);
         team.SaveTeam();
     }
+
+    void SelectTeamFunc(TeamType type)
+    {
+        if (HeroUIManager.Instance.selectTeamType == type)
+        {
+            return;
+        }
+        
+        HeroUIManager.Instance.selectTeamPosJob = 0;
+        HeroUIManager.Instance.selectTeamPosCountry = 0;
+        HeroUIManager.Instance.SortHeroOnTeamList();
+        HeroUIManager.Instance.selectTeamType = type;
+        Refresh();
+        heroListScroller.m_Scorller.RefreshActiveCellViews();
+    }
 }
\ No newline at end of file
diff --git a/Main/System/HeroUI/HeroScenePosCell.cs b/Main/System/HeroUI/HeroScenePosCell.cs
index 9846fdc..a8351d2 100644
--- a/Main/System/HeroUI/HeroScenePosCell.cs
+++ b/Main/System/HeroUI/HeroScenePosCell.cs
@@ -39,7 +39,7 @@
             heroConfig.AtkDistType == 2 && TeamConst.TeamPos1Array.Contains(index))
         {
             suggestForm.SetActive(true);
-            jobTip.text = Language.Get("heroClass" + heroConfig.Class);
+            jobTip.text = RichTextMsgReplaceConfig.GetRichReplace("Class", heroConfig.Class);
             posTip.text = Language.Get("heroAtkDistType" + heroConfig.AtkDistType);
         }
         else
diff --git a/Main/System/HeroUI/HeroSelectBehaviour.cs b/Main/System/HeroUI/HeroSelectBehaviour.cs
index 2430711..0385c40 100644
--- a/Main/System/HeroUI/HeroSelectBehaviour.cs
+++ b/Main/System/HeroUI/HeroSelectBehaviour.cs
@@ -12,16 +12,16 @@
     [SerializeField] Button unFoldBtn;  //灞曞紑鎸夐挳
     [SerializeField] GroupButtonEx[] jobsBtn;
     [SerializeField] GroupButtonEx[] countrysBtn;
-    [SerializeField] GroupButtonExManager jobManager; 
-    [SerializeField] GroupButtonExManager countryManager; 
+    [SerializeField] GroupButtonExManager jobManager;
+    [SerializeField] GroupButtonExManager countryManager;
 
     int m_Job = 0;
     int m_Country = 0;
     int foldState = 0;  //0 鏀惰捣锛�1 灞曞紑
 
     //鐐瑰嚮鎸夐挳闇�閫氱煡鍝嶅簲澶栭儴浜嬩欢
-    public Action<int, int> selectAction;
-    
+    private Action<int, int> selectAction;
+
 
 
 
@@ -92,5 +92,19 @@
         unFoldForm.SetActive(foldState == 1);
         foldForm.SetActive(foldState == 0);
     }
+    
+
+    private void LateUpdate()
+    {
+        if (foldState == 0)
+            return;
+        if (Input.GetMouseButtonDown(0))
+        {
+            if (!RectTransformUtility.RectangleContainsScreenPoint(this.transform as RectTransform, Input.mousePosition, CameraManager.uiCamera))
+            {
+                foldBtn.onClick.Invoke();
+            }
+        }
+    }
 }
 
diff --git a/Main/System/HeroUI/HeroUIManager.cs b/Main/System/HeroUI/HeroUIManager.cs
index 1efeaae..6890863 100644
--- a/Main/System/HeroUI/HeroUIManager.cs
+++ b/Main/System/HeroUI/HeroUIManager.cs
@@ -93,7 +93,24 @@
     #region 甯冮樀鐣岄潰
     public List<string> heroOnTeamSortList { get; private set; } = new List<string>();    //涓嶅悓涓婇樀鐨勫垪琛ㄦ帓搴�
 
-    public TeamType selectTeamType = TeamType.Story;  //褰撳墠閫変腑鐨勬槸鍝釜闃靛, 甯冮樀鐩稿叧閫昏緫浣跨敤
+    private TeamType m_SelectTeamType = TeamType.Story; //褰撳墠閫変腑鐨勬槸鍝釜闃靛, 甯冮樀鐩稿叧閫昏緫浣跨敤
+    public TeamType selectTeamType
+    { 
+        get { return m_SelectTeamType; }
+        set
+        {
+            if (m_SelectTeamType == value)
+                return;
+            //涓婁竴涓樀瀹归渶瑕佹仮澶嶅埌鍘熺姸鎬�
+            if (m_SelectTeamType != TeamType.None)
+            {
+                TeamManager.Instance.GetTeam(m_SelectTeamType).RestoreTeam();
+            }
+
+            m_SelectTeamType = value;
+        }
+    }  
+
     public int selectTeamPosJob = 0;    //甯冮樀鐣岄潰 绛涢�夎亴涓�
     public int selectTeamPosCountry = 0;    //甯冮樀鐣岄潰 绛涢�夊浗瀹�
 
@@ -160,23 +177,21 @@
         var team = TeamManager.Instance.GetTeam(teamType);
         if (team != null)
         {
-            for (int i = 0; i < team.serverHeroes.Length; i++)
+            for (int i = 0; i < team.tempHeroes.Length; i++)
             {
-                if (team.serverHeroes[i] == null)
+                if (team.tempHeroes[i] == null)
                     continue;
-                var hero = HeroManager.Instance.GetHero(team.serverHeroes[i].guid);
-                if (hero != null)
-                {
-                    if (!heroCountryCount.ContainsKey(hero.heroCountry))
-                    {
-                        heroCountryCount.Add(hero.heroCountry, 1);
-                    }
-                    else
-                    {
-                        heroCountryCount[hero.heroCountry] += 1;
-                    }
+                var country = (HeroCountry)team.tempHeroes[i].heroConfig.Country;
 
+                if (!heroCountryCount.ContainsKey(country))
+                {
+                    heroCountryCount.Add(country, 1);
                 }
+                else
+                {
+                    heroCountryCount[country] = heroCountryCount[country] + 1;
+                }
+
             }
 
         }
@@ -226,7 +241,7 @@
         //鎺ㄨ崘闃靛鐨勭畻娉曢�昏緫
         //鑷姩閫夋嫨浼樺厛绾э細姝﹀皢绛夌骇锛炵獊鐮寸瓑绾э紴姝﹀皢瑙夐啋闃剁骇锛炴灏嗗搧璐紴姝﹀皢鍚炲櫖鏄熺骇锛炴灏咺D
         var tmpList = HeroManager.Instance.GetHeroGuidList();
-        tmpList.Sort(CmpHeroByTeamType);
+        tmpList.Sort(CmpHeroRecommend);
 
 
         //鎺ㄨ崘鏈�澶�6涓紝瀛樺湪鐩稿悓heroid锛屽垯璺宠繃
diff --git a/Main/System/Main/HomeWin.cs b/Main/System/Main/HomeWin.cs
index 3b77d73..168cd28 100644
--- a/Main/System/Main/HomeWin.cs
+++ b/Main/System/Main/HomeWin.cs
@@ -25,6 +25,8 @@
     //鍏冲崱
     [SerializeField] Button bossBtn;
 
+    [SerializeField] Button changeHeroPosBtn;
+
     /// <summary>
     /// 鍒濆鍖栫粍浠�
     /// </summary>
@@ -34,6 +36,12 @@
         bossBtn.AddListener(() =>
         {
             UIManager.Instance.OpenWindow<MainBossEnterWin>();
+        });
+        
+        changeHeroPosBtn.AddListener(() =>
+        {
+            HeroUIManager.Instance.selectTeamType = TeamType.Story;
+            UIManager.Instance.OpenWindow<HeroPosWin>();
         });
     }
 
@@ -52,9 +60,6 @@
         TaskManager.Instance.OnTaskUpdate += UpdateTask;
         Refresh();
         UIManager.Instance.OpenWindow<BattleWin>();
-
-        taskEffect.effectId = Random.Range(1007, 1008);
-        taskEffect.Play();
     }
     protected override void OnOpen()
     {
diff --git a/Main/System/Message/ColorAnalysis.cs b/Main/System/Message/ColorAnalysis.cs
index a719dc8..5cda495 100644
--- a/Main/System/Message/ColorAnalysis.cs
+++ b/Main/System/Message/ColorAnalysis.cs
@@ -9,25 +9,26 @@
 
     public override string Analysis(string val, bool IsRich)
     {
-        if (!Color_Start_Regex.IsMatch(val) || RichTextMgr.Inst.presentRichText == null)
-        {
-            return val;
-        }
-        int index = 0;
-        m_StringBuilder.Length = 0;
-        var _text = RichTextMgr.Inst.presentRichText;
-        if (_text.colorType == RichText.ColorType.Bright)
-        {
-            return val;
-        }
-        foreach (Match match in Color_Start_Regex.Matches(val))
-        {
-            m_StringBuilder.Append(val.Substring(index, match.Groups[1].Index - index));
-            m_StringBuilder.Append(GetColorMap(match.Groups[1].Value));
-            index = match.Groups[1].Index + match.Groups[1].Length;
-        }
-        m_StringBuilder.Append(val.Substring(index, val.Length - index));
-        return m_StringBuilder.ToString();
+        return val;
+        // if (!Color_Start_Regex.IsMatch(val) || RichTextMgr.Inst.presentRichText == null)
+        // {
+        //     return val;
+        // }
+        // int index = 0;
+        // m_StringBuilder.Length = 0;
+        // var _text = RichTextMgr.Inst.presentRichText;
+        // if (_text.colorType == RichText.ColorType.Bright)
+        // {
+        //     return val;
+        // }
+        // foreach (Match match in Color_Start_Regex.Matches(val))
+        // {
+        //     m_StringBuilder.Append(val.Substring(index, match.Groups[1].Index - index));
+        //     m_StringBuilder.Append(GetColorMap(match.Groups[1].Value));
+        //     index = match.Groups[1].Index + match.Groups[1].Length;
+        // }
+        // m_StringBuilder.Append(val.Substring(index, val.Length - index));
+        // return m_StringBuilder.ToString();
     }
 
     private string GetColorMap(string _value)
@@ -36,39 +37,39 @@
         {
             _value = _value.Substring(0, 6);
         }
-        switch (_value.ToLower())
-        {
-            case "109d06":
-                return "35e122";
-            case "ff6701":
-                return "f8983b";
-            case "006be3":
-                return "31cefb";
-            case "ff0303":
-                return "fa0101";
-            case "12a199":
-                return "13a199";
-            case "686868":
-                return "f7f7f7";
-            case "da48d5":
-                return "ec4bf6";
-            case "f6408d":
-                return "ff7c7c";
-            case "bb8800":
-                return "ffde00";
-            case "666666":
-                return "dddddd";
-            case "9460ff":
-                return "7999ff";
-            case "0066ff":
-                return "00c6ff";
-            case "00b337":
-                return "66ff00";
-            case "ff6600":
-                return "ff9000";
-            case "ff00f6":
-                return "f000ff";
-        }
+        // switch (_value.ToLower())
+        // {
+        //     case "109d06":
+        //         return "35e122";
+        //     case "ff6701":
+        //         return "f8983b";
+        //     case "006be3":
+        //         return "31cefb";
+        //     case "ff0303":
+        //         return "fa0101";
+        //     case "12a199":
+        //         return "13a199";
+        //     case "686868":
+        //         return "f7f7f7";
+        //     case "da48d5":
+        //         return "ec4bf6";
+        //     case "f6408d":
+        //         return "ff7c7c";
+        //     case "bb8800":
+        //         return "ffde00";
+        //     case "666666":
+        //         return "dddddd";
+        //     case "9460ff":
+        //         return "7999ff";
+        //     case "0066ff":
+        //         return "00c6ff";
+        //     case "00b337":
+        //         return "66ff00";
+        //     case "ff6600":
+        //         return "ff9000";
+        //     case "ff00f6":
+        //         return "f000ff";
+        // }
         return _value;
     }
 
diff --git a/Main/System/Team/TeamBase.cs b/Main/System/Team/TeamBase.cs
index 14622c7..f578df0 100644
--- a/Main/System/Team/TeamBase.cs
+++ b/Main/System/Team/TeamBase.cs
@@ -252,6 +252,16 @@
         tempHeroes[posNum] = hero;
     }
 
+    //  甯冮樀鎺ュ彛: 鎭㈠闃靛
+    public void RestoreTeam()
+    {
+        for (int i = 0; i < tempHeroes.Length; i++)
+        {
+            tempHeroes[i] = serverHeroes[i];
+        }
+    }
+    
+
     public void AddHero(HeroInfo heroInfo, int targetPosition)
     {
         if (targetPosition < 0 || targetPosition >= tempHeroes.Length)
diff --git a/Main/Utility/EnumHelper.cs b/Main/Utility/EnumHelper.cs
index a597a7f..3c46f91 100644
--- a/Main/Utility/EnumHelper.cs
+++ b/Main/Utility/EnumHelper.cs
@@ -1084,7 +1084,7 @@
     White = 1,
     titleSelectColor = 2,
     titleUnSelectColor = 3,
-
+    lightYellow = 4,    //娴呴粍鑹�
     Red = 5,
     Pink = 6,
     /// <summary>
diff --git a/Main/Utility/UIHelper.cs b/Main/Utility/UIHelper.cs
index b3bdcd3..e5e468a 100644
--- a/Main/Utility/UIHelper.cs
+++ b/Main/Utility/UIHelper.cs
@@ -515,10 +515,10 @@
 
     public static readonly Color s_NavyBrown = new Color32(110, 76, 49, 255);//6e4c31
     public static readonly Color s_Black = new Color32(0, 0, 0, 255);
-    public static readonly Color s_NavyYellow = new Color32(255, 239, 71, 255);
+    public static readonly Color s_NavyYellow = new Color32(242, 238, 2, 255); //f2ee02
     public static readonly Color s_LightGreen = new Color32(42, 227, 55, 255);//2ae337
     public static readonly Color s_LightWhite = new Color32(245, 246, 230, 255); //f5f6e6
-    public static readonly Color s_Gray = new Color32(187, 187, 187, 255);  //bbbbbb
+    public static readonly Color s_Gray = new Color32(132, 121, 123, 255);  //84797b
     public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47
     public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b
 
@@ -645,9 +645,9 @@
             case TextColType.White:
                 return bright ? s_BrightWhiteColor : s_DarkWhiteColor;  // s_BrightWhiteColor 鏄寒搴曠伆鑹�
             case TextColType.titleSelectColor:
-                return new Color32(114, 157, 228, 255);
-            case TextColType.titleUnSelectColor:
                 return new Color32(127, 65, 57, 255);
+            case TextColType.titleUnSelectColor:
+                return new Color32(110, 92, 96, 255);
             case TextColType.Red:
                 return bright ? s_BrightRedColor : s_DarkRedColor;
             case TextColType.Pink:
@@ -660,6 +660,8 @@
                 return s_BrightGreenColor;
             case TextColType.Black:
                 return s_Black;
+            case TextColType.lightYellow:   //娴呴粍鑹�
+                return new Color32(252, 237, 185, 255);
             case TextColType.NavyYellow:
                 return s_NavyYellow;
             case TextColType.LightGreen:
@@ -771,12 +773,12 @@
 
     public static string AppendColor(TextColType type, string msg, bool bright = false)
     {
-        if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#")
-            && msg.ToLower().EndsWith("</color>"))
-        {
-            Match match = m_TextColorRegex.Match(msg);
-            msg = match.Groups[1].Value;
-        }
+        // if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#")
+        //     && msg.ToLower().EndsWith("</color>"))
+        // {
+        //     Match match = m_TextColorRegex.Match(msg);
+        //     msg = match.Groups[1].Value;
+        // }
         switch (type)
         {
             case TextColType.None:
@@ -803,7 +805,11 @@
             case TextColType.LightGreen:
                 return StringUtility.Contact("<color=#", "8ddc11", ">", msg, "</color>");
             case TextColType.Gray:
-                return StringUtility.Contact("<color=#", "686868", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#", "84797b", ">", msg, "</color>");
+            case TextColType.lightYellow:
+                return StringUtility.Contact("<color=#", "fcedb9", ">", msg, "</color>");
+            case TextColType.NavyYellow:
+                return StringUtility.Contact("<color=#", "f2ee02", ">", msg, "</color>");
         }
         return msg;
     }

--
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