From 0bafb22817eadd51d0cf54d34e320e833a0fcd97 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 20 十月 2025 18:44:06 +0800
Subject: [PATCH] 136 战锤秘境 更换战场界面
---
Main/System/Battle/BattleField/BoneBattleField.cs | 4
Main/System/Battle/BoneFieldBattleWin.cs.meta | 11 +++
Main/System/Battle/BoneFieldBattleWin.cs | 165 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 178 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleField/BoneBattleField.cs b/Main/System/Battle/BattleField/BoneBattleField.cs
index 1fa382e..51d655f 100644
--- a/Main/System/Battle/BattleField/BoneBattleField.cs
+++ b/Main/System/Battle/BattleField/BoneBattleField.cs
@@ -122,10 +122,10 @@
public override void ShowWindow(HB424_tagSCTurnFightInit vNetData)
{
- StoryBossBattleWin fsBattleWin = UIManager.Instance.GetUI<StoryBossBattleWin>();// as FullScreenBattleWin;
+ BoneFieldBattleWin fsBattleWin = UIManager.Instance.GetUI<BoneFieldBattleWin>();// as FullScreenBattleWin;
if (null == fsBattleWin)
{
- fsBattleWin = UIManager.Instance.OpenWindow<StoryBossBattleWin>();
+ fsBattleWin = UIManager.Instance.OpenWindow<BoneFieldBattleWin>();
}
fsBattleWin.SetBattleField(this);
UIManager.Instance.CloseWindow<BoneFieldWin>();
diff --git a/Main/System/Battle/BoneFieldBattleWin.cs b/Main/System/Battle/BoneFieldBattleWin.cs
new file mode 100644
index 0000000..c42370f
--- /dev/null
+++ b/Main/System/Battle/BoneFieldBattleWin.cs
@@ -0,0 +1,165 @@
+锘縰sing System;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class BoneFieldBattleWin : UIBase
+{
+
+ // 缁勪欢寮曠敤
+ public Transform mountPoint;
+
+ private BattleRootNode battleRootNode = null;
+
+
+ private BattleField battleField;
+
+ [SerializeField]
+ private Button btnSpeed;
+
+ [SerializeField]
+ private Text textSpeed;
+
+ [SerializeField]
+ private Button btnPass;
+
+ [SerializeField]
+ private Button btnPause;
+
+ public RendererAdjuster buttonsAdjuster;
+
+ public BossLifeBar bossLifeBar;
+
+
+ public SkillWordCell[] skillWordCells;
+
+ public BossHeadCell bossHeadCell;
+
+ public Text txtBossName;
+
+ public Text txtBattleRound;
+
+ public TotalDamageDisplayer totalDamageDisplayer;
+
+ // 鐢熷懡鍛ㄦ湡
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ // 鍒濆鍖栫粍浠跺紩鐢� 缁戝畾鎸夐挳绛塙I缁勪欢浜嬩欢
+
+ btnSpeed.AddListener(ChangeSpeed);
+
+ btnPass.AddListener(OnClickPass);
+
+ btnPause.AddListener(OnClickPause);
+ }
+
+ private void OnClickPause()
+ {
+ if (null == battleField)
+ return;
+
+ battleField.IsPause = !battleField.IsPause;
+ }
+
+ private void OnClickPass()
+ {
+ if (null == battleField)
+ return;
+
+ battleField.ForceFinish();
+ }
+
+ private void ChangeSpeed()
+ {
+ if (null == battleField)
+ return;
+
+ BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
+ battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
+ textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ // SetBattleField(BattleManager.Instance.storyBattleField);
+ BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+
+ UIManager.Instance.CloseWindow<MainWin>();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ UIManager.Instance.CloseWindow<BattleHUDWin>();
+ BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
+
+ if (!UIManager.Instance.IsOpened<MainWin>())
+ UIManager.Instance.OpenWindow<MainWin>();
+ }
+
+ private void OnCreateBattleField(string arg1, BattleField field)
+ {
+ if (field.GetType() == battleField.GetType())
+ {
+ SetBattleField(field);
+ }
+ }
+
+ protected override void OnOpen()
+ {
+ base.OnOpen();
+ }
+
+ protected override void OnClose()
+ {
+ base.OnClose();
+
+ if (battleRootNode != null)
+ {
+ battleRootNode.transform.SetParent(Launch.Instance.transform);
+ battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
+ }
+
+ battleField = null;
+ }
+
+ protected override void NextFrameAfterOpen()
+ {
+ base.NextFrameAfterOpen();
+ }
+
+ protected override void CompleteClose()
+ {
+ base.CompleteClose();
+ }
+
+ public void SetBattleField(BattleField _battleField)
+ {
+ battleField = _battleField;
+ if (battleRootNode != null)
+ {
+ battleRootNode.transform.localPosition = Vector3.zero;
+ battleRootNode.transform.SetParent(Launch.Instance.transform);
+ }
+
+ battleRootNode = battleField.battleRootNode;
+
+ battleRootNode.transform.SetParent(mountPoint);
+ battleRootNode.transform.localPosition = Vector3.zero;
+ battleRootNode.transform.localScale = Vector3.one;
+
+ BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
+
+ if (null == ui)
+ {
+ ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
+ }
+
+ ui.SetBattleField(battleField);
+ battleField.UpdateCanvas(canvas);
+ buttonsAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+
+ textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
+ }
+}
diff --git a/Main/System/Battle/BoneFieldBattleWin.cs.meta b/Main/System/Battle/BoneFieldBattleWin.cs.meta
new file mode 100644
index 0000000..f3c6dc5
--- /dev/null
+++ b/Main/System/Battle/BoneFieldBattleWin.cs.meta
@@ -0,0 +1,11 @@
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