From 0c27deee50c5c20f6ebb38a56319c959d2e64c56 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 26 十一月 2025 14:40:05 +0800
Subject: [PATCH] 125 战斗 特效删除时找不到特效本体放入BattleDebug里

---
 Main/ResModule/ResManager.cs |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 27e2bac..4476aa5 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -70,7 +70,7 @@
         {typeof(Sprite), "png"},
         {typeof(Texture2D), "jpg"},
         {typeof(Texture), "jpg"},
-        { typeof(Shader), "shader"},
+        {typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
@@ -126,7 +126,8 @@
     }
 #endif
 
-    public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object
+    //needExt 鏄惁闇�瑕佸嚱鏁板唴閮ㄦ坊鍔犲悗缂�
+    public T LoadAsset<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
     {
         T asset = null;
         //  鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
@@ -149,6 +150,7 @@
         return LoadAssetInternal<T>(directory, name, needExt);
     }
 
+    //needExt 鏄惁闇�瑕佸嚱鏁板唴閮ㄦ坊鍔犲悗缂�
     private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
     {
         T asset = null;
@@ -167,7 +169,7 @@
                 //澶栭儴鐢ㄥ埌鐨勮嚜宸卞姞鍚庣紑锛屽唴閮ㄧ粺涓�鍘婚櫎鍚庣紑鍚�
                 name = name.Substring(0, name.LastIndexOf("."));
             }
-
+            //TODO: 涓存椂鐗规畩澶勭悊鎵撳寘鍚庣殑璺緞璇诲彇
             if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
             || directory == "Battle/Prefabs" || directory == "Materials")
             {
@@ -182,6 +184,10 @@
             {
                 directory = "maps/" + name;
             }
+            else if (directory.Contains("Shader"))
+            {
+                directory = "graphic/shader";
+            }
 
 
             var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());

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