From 0fa617a09eedf6bdb25eda55fac1d3344859fd93 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 31 三月 2026 19:46:31 +0800
Subject: [PATCH] webgl

---
 Main/System/HeroUI/HeroTrainWin.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/HeroUI/HeroTrainWin.cs b/Main/System/HeroUI/HeroTrainWin.cs
index f08d797..38321dd 100644
--- a/Main/System/HeroUI/HeroTrainWin.cs
+++ b/Main/System/HeroUI/HeroTrainWin.cs
@@ -224,7 +224,7 @@
         if (functionOrder == 0)
         {
             DisplayTrainOrBreak(hero);
-            ForceRefreshLayout();
+            ForceRefreshLayout().Forget();
         }
         else if (functionOrder == 1)
         {
@@ -267,9 +267,9 @@
     public void Display()
     {
         bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(hero.SkinID, hero.heroConfig.Country));
-        roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true);
+        roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true).Forget();
         
-        roleXsModel.Create(hero.SkinID, 1);
+        roleXsModel.Create(hero.SkinID, 1).Forget();
         jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
         jobPosNameText.text = HeroUIManager.Instance.GetJobName(hero.heroConfig.Class);
         descText.text = hero.heroConfig.Desc;
@@ -305,7 +305,7 @@
         ShowDeleteTip();
 
         HeroUIManager.Instance.RemoveNewHero(hero.heroId);
-        ForceRefreshLayout();
+        ForceRefreshLayout().Forget();
     }
 
 

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