From 0fa617a09eedf6bdb25eda55fac1d3344859fd93 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 31 三月 2026 19:46:31 +0800
Subject: [PATCH] webgl

---
 Main/System/PhantasmPavilion/PhantasmPavilionModelWin.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Main/System/PhantasmPavilion/PhantasmPavilionModelWin.cs b/Main/System/PhantasmPavilion/PhantasmPavilionModelWin.cs
index 86b4cdf..cb4ec90 100644
--- a/Main/System/PhantasmPavilion/PhantasmPavilionModelWin.cs
+++ b/Main/System/PhantasmPavilion/PhantasmPavilionModelWin.cs
@@ -1,5 +1,6 @@
 锘縰sing System;
 using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
 using UnityEngine;
 
 public class PhantasmPavilionModelWin : UIBase
@@ -201,8 +202,8 @@
         ModelConfig model = ModelConfig.Get(id);
         int skinID = model.SkinID;
         lhframe.transform.localScale = new Vector3(lhSize, lhSize, lhSize);
-        heroIh.Create(skinID, motionName: "", isLh: true);
-        heroModel.Create(skinID, modelSize);
+        heroIh.Create(skinID, motionName: "", isLh: true).Forget();
+        heroModel.Create(skinID, modelSize).Forget();
 
         PhantasmPavilionState state = manager.GetUnLockState(type, id);
 

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