From 10df73a4bf4b4d37d18820c2631704693e8fe2af Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 26 十二月 2025 14:28:23 +0800
Subject: [PATCH] 0312 由于掉落挤压导致,满掉落掉落背包的时候处理后再主动请求掉落
---
Main/System/Equip/EquipModel.cs | 14 +++++++++++++-
Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB415_tagCSMainDropItemOP.cs | 8 ++++----
2 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB415_tagCSMainDropItemOP.cs b/Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB415_tagCSMainDropItemOP.cs
index dbb9c85..e3f308c 100644
--- a/Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB415_tagCSMainDropItemOP.cs
+++ b/Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB415_tagCSMainDropItemOP.cs
@@ -1,12 +1,12 @@
-using UnityEngine;
-using System.Collections;
-
+using UnityEngine;
+using System.Collections;
+
// B4 15 涓荤嚎鎺夎惤鐗╁搧鎿嶄綔 #tagCSMainDropItemOP
public class CB415_tagCSMainDropItemOP : GameNetPackBasic {
public byte Count;
public ushort[] IndexList; // 鎺夎惤鑳屽寘涓殑鐗╁搧鏍煎瓙绱㈠紩鍒楄〃
- public byte OPType; // 0 - 鎷惧彇闈炶澶囩墿鍝侊紱1 - 鍒嗚В锛�2 - 绌挎埓/鏇挎崲锛�
+ public byte OPType; // 0 - 鎷惧彇闈炶澶囩墿鍝侊紱1 - 鍒嗚В锛�2 - 绌挎埓/鏇挎崲锛� 3- 涓诲姩璇锋眰鎺夎惤
public byte OPValue; // 鎿嶄綔棰濆鎸囦护鍊硷紝鐢辨搷浣滅被鍨嬪喅瀹氾紝濡傜┛鎴存椂鍙彂閫佺┛鎴村悗鏄惁鑷姩鍒嗚В
public CB415_tagCSMainDropItemOP () {
diff --git a/Main/System/Equip/EquipModel.cs b/Main/System/Equip/EquipModel.cs
index ad0a9e9..f9aa507 100644
--- a/Main/System/Equip/EquipModel.cs
+++ b/Main/System/Equip/EquipModel.cs
@@ -186,14 +186,19 @@
}
}
+ bool needMoreDrop = false; //鐢变簬鎺夎惤鎸ゅ帇瀵艰嚧锛屾弧鎺夎惤鎺夎惤鑳屽寘鐨勬椂鍊欏鐞嗗悗鍐嶄富鍔ㄨ姹傛帀钀�
//澶勭悊鎵�鏈夋帀钀界殑鐗╁搧
public void CalcAllFloorItems()
{
- if (PackManager.Instance.GetSinglePack(PackType.DropItem).GetItems().Count == 0)
+ int cnt = PackManager.Instance.GetSinglePack(PackType.DropItem).GetItems().Count;
+ if (cnt == 0)
{
Debug.Log("CalcAllFloorItems 娌℃湁鎺夎惤鐗╁搧");
return;
}
+
+ needMoreDrop = cnt == 20;
+
//鏋勫缓鎵�鏈夌墿鍝�
foreach (var item in PackManager.Instance.GetSinglePack(PackType.DropItem).GetItems())
{
@@ -291,6 +296,13 @@
Debug.LogWarning("绌挎埓瑁呭锛屽悜鏈嶅姟鍣ㄨ姹�");
}
GameNetSystem.Instance.SendInfo(pack);
+
+ //鐢变簬鎺夎惤鎸ゅ帇瀵艰嚧锛屾弧鎺夎惤鎺夎惤鑳屽寘鐨勬椂鍊欏鐞嗗悗鍐嶄富鍔ㄨ姹傛帀钀�
+ if (needMoreDrop)
+ {
+ pack.OPType = 3;
+ GameNetSystem.Instance.SendInfo(pack);
+ }
}
/// <summary>
--
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