From 167720a142f556bc635c2e37493dc2def984cf1c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 13 一月 2026 12:30:15 +0800
Subject: [PATCH] 419 【内政】命格系统 - 先攻属性

---
 Main/System/Main/FightPowerManager.cs |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 622970e..5bc5bc6 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -96,6 +96,7 @@
     private const string GUANCHUAN_DEF_RATIO = "GuanchuanDefRatio";
     private const string ZHAOJIA_RATIO = "ZhaojiaRatio";
     private const string ZHAOJIA_DEF_RATIO = "ZhaojiaDefRatio";
+    private const string ATKSPEEDRATIO_VALUE = "AtkSpeedRatio";
 
 
     private const string PLAYER_LV = "PlayerLV";
@@ -551,6 +552,7 @@
         fightPowerVariables[GUANCHUAN_DEF_RATIO] = fightPowerRatioConfig.GuanchuanDefRatio;
         fightPowerVariables[ZHAOJIA_RATIO] = fightPowerRatioConfig.ZhaojiaRatio;
         fightPowerVariables[ZHAOJIA_DEF_RATIO] = fightPowerRatioConfig.ZhaojiaDefRatio;
+        fightPowerVariables[ATKSPEEDRATIO_VALUE] = fightPowerRatioConfig.AtkSpeedRatio;
 
 
         long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);

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