From 18f7c9d1be11b493fbaefdf4767260bc3a0a9863 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 06 十一月 2025 20:38:27 +0800
Subject: [PATCH] 125 主线排行榜接入通关层数

---
 Main/System/Battle/Skill/SkillBase.cs |  116 +++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 106 insertions(+), 10 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 0b9f285..db28983 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -164,6 +164,7 @@
         // 鏍规嵁閲婃斁妯″紡鎵ц鐩稿簲閫昏緫
         switch (skillConfig.castMode)
         {
+            case SkillCastMode.None:
             case SkillCastMode.Self:
                 CastImpl(OnAttackFinish);
                 break;
@@ -338,6 +339,7 @@
     public void OnSkillStart()
     {
         HandleDead();
+        
         skillEffect = SkillEffectFactory.CreateSkillEffect(caster, skillConfig, tagUseSkillAttack);
         skillEffect.Play(OnHitTargets);
         foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
@@ -373,6 +375,7 @@
     // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
     public virtual void OnFinalFrameEnd()
     {
+        
         skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
     }
 
@@ -418,6 +421,9 @@
     // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
     protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
     {
+        //  閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
+        HandleRefreshHP();
+
         foreach (var hurt in hitList)
         {
             BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
@@ -431,9 +437,10 @@
         }
     }
 
-    // 澶勭悊鍗曚釜鐩爣琚懡涓細搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
+    // 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
     protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
     {
+        // ============ 绗竴姝�:璁$畻浼ゅ鍒嗗竷 ============
         List<int> damageDivide = new List<int>();
         if (_hitIndex == 0 && skillConfig.DamageDivide.Length <= 0)
         {
@@ -452,19 +459,108 @@
             }
         }
 
-        // 浼ゅ鍒嗗竷璁$畻鍜屽簲鐢�
+        // 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
         long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-        List<long> damageList = BattleUtility.DivideDamageToList(damageDivide.ToArray(), totalDamage);
+        List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
 
-        // 鑾峰彇涓存椂鏁版嵁骞跺簲鐢ㄤ激瀹�
+        // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
+        long fromHp = target.teamHero.curHp;
+        
+
+
+        // ============澶勭悊鍚歌璺熷弽浼� ===============
+        //  涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
+        long suckHp = hurt.SuckHP;
+        long reflectHp = hurt.BounceHP;
+
+        List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+        List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, reflectHp);
+        // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
+
+        // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
+        long currentHitDamage = 0;
+        foreach (long dmg in damageList)
+        {
+            currentHitDamage += dmg;
+        }
+
+        long currentHitSuckHp = 0;
+        foreach (long suck in suckHpList)
+        {
+            currentHitSuckHp += suck;
+        }
+
+        long currentHitReflectHp = 0;
+        foreach (long reflect in reflectHpList)
+        {
+            currentHitReflectHp += reflect;
+        }
+
+        long toHp = Math.Max(0, fromHp - currentHitDamage);
+
+
+        // 鏇存柊鐩爣琛�閲�
+        target.teamHero.curHp = toHp;
+
+#if UNITY_EDITOR
+        BattleDebug.LogError(
+            (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
+            $"鏀诲嚮鑰�: {caster.teamHero.name}\n" +
+            $"鐩爣: {target.teamHero.name}\n" +
+            $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
+            $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
+            $"鍚歌: {currentHitSuckHp}\n" +
+            $"鍙嶄激: {currentHitReflectHp}\n" +
+            $"琛�閲忓彉鍖�: {fromHp} -> {toHp}\n" +
+            $"鎶�鑳藉寘閲岀殑琛�閲忔槸: {GeneralDefine.GetFactValue(hurt.CurHP, hurt.CurHPEx)}\n"
+        );
+#endif
+
+        
+        bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
+
+        // ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
         tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
-        target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack);
 
-        // 澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋�
-        caster.SuckHp(hurt.SuckHP, skillConfig);
-        caster.HurtByReflect(hurt.BounceHP, skillConfig);
+
+        //  鍙傛暟鎵撳寘
+        BattleHurtParam hurtParam = new BattleHurtParam()
+        {
+            casterObj = caster,
+            hurtObj = target,
+            damageList = damageList,
+            suckHpList = suckHpList,
+            reflectHpList = reflectHpList,
+            fromHp = fromHp,
+            toHp = toHp,
+            battleDrops = battleDrops,
+            hurt = hurt,
+            hitIndex = _hitIndex,
+            deadPack = deadPack,
+            skillConfig = skillConfig
+        };
+
+        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+        target.Hurt(hurtParam);
+
+
+    }
+
+    // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
+    private void HandleRefreshHP()
+    {
+        // 鏌ユ壘HP鍒锋柊鍖�
+        HB419_tagSCObjHPRefresh refreshPack = BattleUtility.FindObjHPRefreshPack(packList);
+
+        if (refreshPack != null)
+        {
+            // 鍒嗗彂HP鍒锋柊鍖�
+            PackageRegedit.Distribute(refreshPack);
+            packList.Remove(refreshPack);
+        }
     }
 
     // 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
@@ -582,8 +678,8 @@
                 long assignExp = avgExp + (i < remain ? 1 : 0);
                 var newPack = new HB405_tagMCAddExp
                 {
-                    Exp = (uint)(assignExp % 100000000),
-                    ExpPoint = (uint)(assignExp / 100000000),
+                    Exp = (uint)(assignExp % Constants.ExpPointValue),
+                    ExpPoint = (uint)(assignExp / Constants.ExpPointValue),
                     Source = expPack.Source
                 };
                 expAssign[i].Add(newPack);

--
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