From 19a7598ad9ae6e30a6e5096c104091ebe116d414 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 14 一月 2026 18:37:28 +0800
Subject: [PATCH] 125 战斗 修复内嵌技能中死亡播放技能的顺序问题(司马懿) 修复卑弥呼复活报错的问题
---
Main/System/Battle/BattleObject/BattleObject.cs | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 40de9a9..58154a9 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -335,6 +335,10 @@
if (isLastHit)
{
DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
+ // 銆愪娇鐢� BattleField.recordPlayer銆�
+ // 鍘熷洜锛氶棯閬垮畬鎴愬姩浣滄槸鐩爣瑙掕壊鐨勭嫭绔嬭涓猴紝涓嶆槸鎶�鑳藉唴閮ㄤ骇鐢熺殑
+ // 铏界劧鏄湪Hurt杩囩▼涓Е鍙戯紝浣嗘槸闂伩鍔ㄤ綔鏈韩鏄洰鏍囩殑鍙嶅簲锛屽簲璇ョ敱涓籖ecordPlayer绠$悊
+ // 浣跨敤InsertRecord鍙互鎻掑埌闃熷垪鏈�鍓嶉潰锛屼繚璇侀棯閬胯〃鐜扮殑浼樺厛绾�
battleField.recordPlayer.InsertRecord(dodgeFinish);
}
@@ -506,6 +510,10 @@
teamHero.isDead = false;
});
+ // 銆愪娇鐢� BattleField.recordPlayer銆�
+ // 鍘熷洜锛氬娲绘槸瑙掕壊鐨勭嫭绔嬭涓猴紝涓嶆槸鎶�鑳藉唴閮ㄤ骇鐢熺殑
+ // 澶嶆椿鍙兘鏄鍔ㄨЕ鍙戠殑锛堝姝讳骸鍚庢湇鍔″櫒鍙戞潵鐨勫娲诲寘锛夛紝搴旇鐢变富RecordPlayer绠$悊
+ // 浣跨敤InsertRecord鍙互鎻掑埌闃熷垪鏈�鍓嶉潰锛屼繚璇佸娲昏〃鐜扮殑浼樺厛绾�
battleField.recordPlayer.InsertRecord(recordAction);
}
--
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