From 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 26 三月 2026 17:46:11 +0800
Subject: [PATCH] webgl代码合并 1
---
Main/Component/UI/Effect/EffectPlayer.cs | 34 ++++++++++++++++++++++++----------
1 files changed, 24 insertions(+), 10 deletions(-)
diff --git a/Main/Component/UI/Effect/EffectPlayer.cs b/Main/Component/UI/Effect/EffectPlayer.cs
index cda8d4c..c506f18 100644
--- a/Main/Component/UI/Effect/EffectPlayer.cs
+++ b/Main/Component/UI/Effect/EffectPlayer.cs
@@ -288,17 +288,22 @@
// {
// spineComp.material = null;
// }
- ResManager.Instance.LoadAssetAsync<Material>("Materials", "SkeletonGraphicDefault-Straight").ContinueWith(material =>
+ var material = await ResManager.Instance.LoadAssetAsync<Material>("Materials", "SkeletonGraphicDefault-Straight");
+ if (material != null)
{
- if (material != null)
- {
- spineComp.material = material;
- }
- else
- {
- Debug.LogError("Failed to load material for Spine effect: " + effectConfig.fxName);
- }
- }).Forget();
+ spineComp.material = material;
+ #if UNITY_WEBGL && !UNITY_EDITOR
+ Debug.Log($"[SpineEffect][WebGL] effectId={effectConfig.id} fxName={effectConfig.fxName}" +
+ $" mat={material.name} shader={material.shader.name}" +
+ $" straightAlpha={material.IsKeywordEnabled("_STRAIGHT_ALPHA_INPUT")}" +
+ $" canvasGroup={material.IsKeywordEnabled("_CANVAS_GROUP_COMPATIBLE")}" +
+ $" pmaVert={spineComp.MeshGenerator.settings.pmaVertexColors}");
+ #endif
+ }
+ else
+ {
+ Debug.LogError("Failed to load material for Spine effect: " + effectConfig.fxName);
+ }
spineAnimationState = spineComp.AnimationState;
spineAnimationState.TimeScale = speedRate;
@@ -310,6 +315,15 @@
spineComp.enabled = true;
PlayerTheSpineAnim();
SoundPlayer.Instance.PlayUIAudioDelay(effectConfig.audio).Forget();
+
+ #if UNITY_EDITOR
+ // 缂栬緫鍣ㄦā寮忎笅寮哄埗鍒锋柊鏉愯川鐞冿紝瑙e喅閮ㄥ垎鐗规晥涓嶆樉绀洪棶棰�
+ await UniTask.Delay(100);
+ if (spineComp != null && this != null && spineComp.material != null)
+ {
+ spineComp.material.shader = Shader.Find(spineComp.material.shader.name);
+ }
+ #endif
}
// 鎾斁鎸囧畾鍔ㄧ敾
--
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