From 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 26 三月 2026 17:46:11 +0800
Subject: [PATCH] webgl代码合并 1

---
 Main/System/Battle/BattleField/BattleField.cs |   15 ++++++++++++++-
 1 files changed, 14 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleField/BattleField.cs b/Main/System/Battle/BattleField/BattleField.cs
index 04293c2..fe6bee2 100644
--- a/Main/System/Battle/BattleField/BattleField.cs
+++ b/Main/System/Battle/BattleField/BattleField.cs
@@ -60,6 +60,12 @@
         }
     }
 
+    public bool IsInit
+    {
+        get;
+        protected set;
+    } = false;
+
     protected bool isFocus = false;
 
     public BattleRootNode battleRootNode;
@@ -92,7 +98,6 @@
         battleEffectMgr = new BattleEffectMgr();
         battleTweenMgr = new BattleTweenMgr();
         recordPlayer = new RecordPlayer();
-        soundManager = new BattleSoundManager(this);
 
         processingDeathObjIds = new HashSet<uint>();
     }
@@ -106,6 +111,9 @@
         GameObject battleRootNodeGO = GameObject.Instantiate(go);
         battleRootNode = battleRootNodeGO.GetComponent<BattleRootNode>();
         battleRootNodeGO.name = GetType().Name;
+
+        soundManager = new BattleSoundManager(this);
+
     }
     public void AddCastingSkill(long objID, SkillBase skill)
     {
@@ -146,6 +154,7 @@
     public async virtual UniTask Init(int _MapID, int _FuncLineID, JsonData _extendData,
         List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte _turnMax)
     {
+        IsInit = false;
         SetData(_MapID, _FuncLineID, _extendData, _redTeamList, _blueTeamList, _turnMax);
         battleEffectMgr.Init(this);
         battleTweenMgr.Init(this);
@@ -169,6 +178,8 @@
 
         PreloadResources(redTeamList, blueTeamList);
         EventBroadcast.Instance.Broadcast<string>(EventName.BATTLE_START, guid);
+
+        IsInit = true;
 
 #if UNITY_EDITOR
         if (Launch.Instance.isOpenSkillLogFile)
@@ -214,6 +225,7 @@
     public async virtual UniTask Reload(int _MapID, int _FuncLineID, JsonData _extendData,
         List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte _turnMax)
     {
+        IsInit = false;
         SetData(_MapID, _FuncLineID, _extendData, _redTeamList, _blueTeamList, _turnMax);
         battleEffectMgr.Reload(this);
         battleTweenMgr.Reload(this);
@@ -239,6 +251,7 @@
 
         PreloadResources(redTeamList, blueTeamList);
 
+        IsInit = true;
     }
 
     public virtual void SetData(int _MapID, int _FuncLineID, JsonData _extendData,

--
Gitblit v1.8.0