From 1ab047b5fdd933c38ba0519ec2e83a44512ea8d7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 26 三月 2026 17:46:11 +0800
Subject: [PATCH] webgl代码合并 1
---
Main/System/HeroUI/HeroBaseWin.cs | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/Main/System/HeroUI/HeroBaseWin.cs b/Main/System/HeroUI/HeroBaseWin.cs
index c9571aa..b8a29ff 100644
--- a/Main/System/HeroUI/HeroBaseWin.cs
+++ b/Main/System/HeroUI/HeroBaseWin.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
/// <summary>
/// 姝﹀皢鍩虹鐣岄潰
@@ -44,7 +45,7 @@
- protected override void OpenSubUIByTabIndex()
+ protected override async void OpenSubUIByTabIndex()
{
Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
// 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
@@ -52,13 +53,13 @@
switch (functionOrder)
{
case 0:
- currentSubUI = UIManager.Instance.OpenWindowAsync<HeroListWin>().Forget();
+ currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroListWin>();
break;
case 1:
- currentSubUI = UIManager.Instance.OpenWindowAsync<HeroCollectionWin>().Forget();
+ currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroCollectionWin>();
break;
case 2:
- currentSubUI = UIManager.Instance.OpenWindowAsync<HeroFatesWin>().Forget();
+ currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroFatesWin>();
break;
default:
Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
--
Gitblit v1.8.0