From 1ad5ed07fa61e97a86dc2f1389027f306a85171d Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 10 十一月 2025 16:20:31 +0800
Subject: [PATCH] 344 子 【新手】细节优化 / 战斗死亡弹首充 功能没开不弹首充
---
Main/System/SkillUI/SkillBaseCell.cs | 19 ++++++++++++++++++-
1 files changed, 18 insertions(+), 1 deletions(-)
diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs
index 06ccab1..934ef53 100644
--- a/Main/System/SkillUI/SkillBaseCell.cs
+++ b/Main/System/SkillUI/SkillBaseCell.cs
@@ -45,6 +45,20 @@
}
}
+ Image m_WordBG;
+ Image wordBG
+ {
+ get
+ {
+ if (m_WordBG == null)
+ {
+ m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image");
+ }
+ return m_WordBG;
+ }
+ }
+
+
void Awake()
{
LoadPrefab();
@@ -52,6 +66,7 @@
public void Init(int skillID, UnityAction onclick = null, bool showType = false)
{
+ LoadPrefab(); //瀛樺湪琚嵏杞界殑鍙兘锛岄噸鏂板姞杞�
var config = SkillConfig.Get(skillID);
if (config == null)
{
@@ -75,10 +90,12 @@
if (showType)
{
skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2");
+ wordBG.SetActive(true);
}
else
- {
+ {
skillType.text = string.Empty;
+ wordBG.SetActive(false);
}
}
--
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