From 1bf0726b8ded5f82226f84b4e39b2fd87c08770f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 14 一月 2026 20:32:29 +0800
Subject: [PATCH] 287 【公会】BOSS讨伐

---
 Main/System/Horse/HorseController.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Main/System/Horse/HorseController.cs b/Main/System/Horse/HorseController.cs
index c53de2c..a805522 100644
--- a/Main/System/Horse/HorseController.cs
+++ b/Main/System/Horse/HorseController.cs
@@ -19,6 +19,7 @@
 
 	private bool isHeroShowBefore = false;
 
+	// 鍒涘缓鍧愰獞 锛歩d涓�0绌哄潗楠戜篃鏈夐厤缃�
 	public void Create(int _skinID, int _heroSkinID = 0, float scale = 1f, Action _onComplete = null, string motionName = "idle")
 	{
 		pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHorse"));
@@ -38,9 +39,9 @@
 		if (skinID == _skinID)
 		{
 			if (skinID == 0)
-            {
+			{
 				skeletonGraphic.enabled = false;
-            }
+			}
 			CreateHero(_heroSkinID, scale);
 			//閬垮厤閲嶅鍒涘缓
 			return;
@@ -58,7 +59,7 @@
 			transform.SetActive(true);
 		}
 
-		
+
 		if (skinConfig == null || string.IsNullOrEmpty(skinConfig.Spine))
 		{
 			//鍗镐笅鍧愰獞鐨勬儏鍐�
@@ -66,7 +67,7 @@
 			spineAnimationState = null;
 			CreateHero(_heroSkinID, scale);
 			return;
-        }
+		}
 
 		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/Spine/Horse", skinConfig.Spine);
 		if (skeletonGraphic.skeletonDataAsset == null)

--
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