From 1f7675733af28f2cdf393956705de0d399e9be10 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 11 八月 2025 10:53:12 +0800
Subject: [PATCH] 117 【武将】武将系统 - 培养; 特效相加模式下 动态加载材质

---
 Main/ResModule/UILoader.cs |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/Main/ResModule/UILoader.cs b/Main/ResModule/UILoader.cs
index cb5331c..6f07dbf 100644
--- a/Main/ResModule/UILoader.cs
+++ b/Main/ResModule/UILoader.cs
@@ -38,7 +38,7 @@
 
     public static Sprite LoadSprite(string _folder, string _file)
     {
-        return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder) , _file);
+        return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder), _file);
     }
 
     public static void UnLoadSprite(string _iconKey)
@@ -53,11 +53,21 @@
 
     public static Font LoadFont(string _fontName)
     {
-    	return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName);
+        return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName);
     }
 
     public static void UnLoadFont(string _fontName)
     {
         ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName);
     }
+    
+    public static Texture2D LoadTexture2D(string _iconKey)
+    {
+        var iconConfig = IconConfig.Get(_iconKey);
+        if (iconConfig == null)
+        {
+            return null;
+        }
+        return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite);
+    }
 }

--
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