From 1ffebec3376d225a8b791f27594e51d3237f9b85 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 二月 2026 14:59:26 +0800
Subject: [PATCH] 125 战斗相关开关设置
---
Main/System/Battle/Define/BattleSwitch.cs | 16 ++
Main/System/Battle/BattleField/RecordActions/BuffUnmountAction.cs | 2
Main/System/Battle/Define/BattlePerformSwitch.cs | 94 +++++++++++
Main/Component/UI/Core/ToggleEx.cs | 30 +++
Main/System/Battle/Define/BattleSwitch.cs.meta | 11 +
Main/System/Battle/BattleHUDWin.cs | 10 +
Main/System/SystemSetting/SystemSetting.cs | 22 ++
Main/System/Battle/BattleField/StoryBattleField.cs | 4
Main/System/Battle/BattleField/BattleField.cs | 24 ++
Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs | 3
Main/System/PlayerProfile/SystemSetWin.cs | 150 ++++++++++++++++++
Main/System/Battle/UIComp/BattleHeroInfoBar.cs | 45 +++--
Main/System/Battle/Define/BattlePerformSwitch.cs.meta | 11 +
13 files changed, 390 insertions(+), 32 deletions(-)
diff --git a/Main/Component/UI/Core/ToggleEx.cs b/Main/Component/UI/Core/ToggleEx.cs
index 824d223..a713576 100644
--- a/Main/Component/UI/Core/ToggleEx.cs
+++ b/Main/Component/UI/Core/ToggleEx.cs
@@ -12,9 +12,39 @@
set { this.m_Audio = value; }
}
+ public GameObject activates;
+
+ public GameObject deactivates;
+
protected override void OnEnable()
{
base.OnEnable();
+ onValueChanged.AddListener(CustomChanged);
+ }
+
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+ onValueChanged.RemoveListener(CustomChanged);
+ }
+
+ protected void CustomChanged(bool isOn)
+ {
+ // 浣跨敤 CanvasGroup 鎺у埗鏄鹃殣锛岄伩鍏� SetActive 瑙﹀彂 Canvas 閲嶅缓
+ if (activates != null)
+ {
+ var canvasGroup = activates.AddMissingComponent<CanvasGroup>();
+ canvasGroup.alpha = isOn ? 1f : 0f;
+ canvasGroup.interactable = isOn;
+ canvasGroup.blocksRaycasts = isOn;
+ }
+ if (deactivates != null)
+ {
+ var canvasGroup = deactivates.AddMissingComponent<CanvasGroup>();
+ canvasGroup.alpha = isOn ? 0f : 1f;
+ canvasGroup.interactable = !isOn;
+ canvasGroup.blocksRaycasts = !isOn;
+ }
}
public override void OnPointerClick(PointerEventData eventData)
diff --git a/Main/System/Battle/BattleField/BattleField.cs b/Main/System/Battle/BattleField/BattleField.cs
index 3869ec2..0fd882a 100644
--- a/Main/System/Battle/BattleField/BattleField.cs
+++ b/Main/System/Battle/BattleField/BattleField.cs
@@ -77,6 +77,8 @@
public BattleSoundManager soundManager;
+ public BattlePerformSwitch battleSwitch;
+
#if UNITY_EDITOR
public static Dictionary<string, string> battleHpRecorder = new Dictionary<string, string>();
#endif
@@ -273,6 +275,11 @@
{
BattleHeroInfoBar.largestPackUIDAllObjectsMaxHp.Remove(guid);
}
+
+ BattleMapConfig battleMapConfig = BattleMapConfig.Get(MapID);
+
+ // 涓荤嚎MapID == 1
+ battleSwitch = MapID == 1 ? BattleSwitch.storySwitch : BattleSwitch.nonStorySwitch;
}
protected void PreloadResources(List<TeamBase> redTeamList, List<TeamBase> blueTeamLis)
@@ -933,13 +940,20 @@
return isFocus;
}
- public virtual void PlayBuffAction(RecordAction buffAction, bool insert)
+ public void PlayBuffAction(RecordAction buffAction, bool insert)
{
- var targetPlayer = PackageRegeditEx.GetTargetRecordPlayer(this);
- if (insert)
- targetPlayer.ImmediatelyPlay(buffAction);
+ if (battleSwitch.BuffAction)
+ {
+ var targetPlayer = PackageRegeditEx.GetTargetRecordPlayer(this);
+ if (insert)
+ targetPlayer.ImmediatelyPlay(buffAction);
+ else
+ targetPlayer.PlayRecord(buffAction);
+ }
else
- targetPlayer.PlayRecord(buffAction);
+ {
+ buffAction.ForceFinish();
+ }
}
diff --git a/Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs b/Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs
index b6c9667..f84e49a 100644
--- a/Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs
@@ -66,6 +66,9 @@
return;
}
+ // 鍔燽uff(onComplete鍐欎簡)
+ onComplete?.Invoke();
+
// 1甯у氨缁撴潫浜� 涓嶇
base.ForceFinish();
}
diff --git a/Main/System/Battle/BattleField/RecordActions/BuffUnmountAction.cs b/Main/System/Battle/BattleField/RecordActions/BuffUnmountAction.cs
index 3f3d13c..9b37e16 100644
--- a/Main/System/Battle/BattleField/RecordActions/BuffUnmountAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/BuffUnmountAction.cs
@@ -43,6 +43,8 @@
{
return;
}
+
+ onComplete?.Invoke();
// 1甯у氨缁撴潫浜� 涓嶇
base.ForceFinish();
diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index 00a5716..262cc9a 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -370,8 +370,4 @@
return true;
}
- public override void PlayBuffAction(RecordAction buffAction, bool insert)
- {
- buffAction.ForceFinish();
- }
}
\ No newline at end of file
diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index 9c3f555..60770af 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -121,8 +121,14 @@
private void OnDamageTaken(BattleDmgInfo damageInfo)
{
- SetTargetDamage(damageInfo);
- SetSelfDamage(damageInfo);
+ if (battleField != null)
+ {
+ if (battleField.battleSwitch.DamageTips)
+ {
+ SetTargetDamage(damageInfo);
+ SetSelfDamage(damageInfo);
+ }
+ }
}
private void OnSpeedRatioChange(float newSpeedRatio)
diff --git a/Main/System/Battle/Define/BattlePerformSwitch.cs b/Main/System/Battle/Define/BattlePerformSwitch.cs
new file mode 100644
index 0000000..ff3b9b5
--- /dev/null
+++ b/Main/System/Battle/Define/BattlePerformSwitch.cs
@@ -0,0 +1,94 @@
+using System;
+
+[Serializable]
+public class BattlePerformSwitch
+{
+ private bool _buffAction = true;
+ private bool _buffIcon = true;
+ private bool _nonDamageTips = true;
+ private bool _damageTips = true;
+
+// 1路buff鍔ㄧ敾锛歜uff椋樺瓧杩囩▼
+// battleField.PlayBuffAction
+ public bool BuffAction
+ {
+ get => _buffAction;
+ set
+ {
+ if (_buffAction != value)
+ {
+ _buffAction = value;
+ Save();
+ }
+ }
+ }
+
+// 2路buff鍥炬爣锛氬ご椤禸uff鍥炬爣锛堜笉鍖呭惈鍛芥牸锛�
+// heroInfoBar.RefreshBuff
+ public bool BuffIcon
+ {
+ get => _buffIcon;
+ set
+ {
+ if (_buffIcon != value)
+ {
+ _buffIcon = value;
+ Save();
+ }
+ }
+ }
+
+// 3路闈炰激瀹抽瀛楋細杩囨护鎺変激瀹充箣澶栫殑鎵�鏈夐瀛�
+// battleObject.ShowTips
+// HeroBattleObject.ShowTips
+// heroInfoBar.ShowTips(2涓�)
+// heroInfoBar.PopUpTipsDirectly
+ public bool NonDamageTips
+ {
+ get => _nonDamageTips;
+ set
+ {
+ if (_nonDamageTips != value)
+ {
+ _nonDamageTips = value;
+ Save();
+ }
+ }
+ }
+
+// 4路浼ゅ椋樺瓧锛氫粎浼ゅ椋樺瓧
+// BattleHUDWin.OnDamageTaken
+ public bool DamageTips
+ {
+ get => _damageTips;
+ set
+ {
+ if (_damageTips != value)
+ {
+ _damageTips = value;
+ Save();
+ }
+ }
+ }
+
+ // 鏄惁涓轰富绾� 闈炰富绾垮氨鏄叾浠栧叏閮�
+ public bool IsStory = true;
+
+ public void Load()
+ {
+ string prefix = IsStory ? "StoryPerform_" : "NonStoryPerform_";
+ _buffAction = LocalSave.GetBool(prefix + "BuffAction", true);
+ _buffIcon = LocalSave.GetBool(prefix + "BuffIcon", true);
+ _nonDamageTips = LocalSave.GetBool(prefix + "NonDamageTips", true);
+ _damageTips = LocalSave.GetBool(prefix + "DamageTips", true);
+ }
+
+ public void Save()
+ {
+ string prefix = IsStory ? "StoryPerform_" : "NonStoryPerform_";
+ LocalSave.SetBool(prefix + "BuffAction", BuffAction);
+ LocalSave.SetBool(prefix + "BuffIcon", BuffIcon);
+ LocalSave.SetBool(prefix + "NonDamageTips", NonDamageTips);
+ LocalSave.SetBool(prefix + "DamageTips", DamageTips);
+ }
+}
\ No newline at end of file
diff --git a/Main/System/Battle/Define/BattlePerformSwitch.cs.meta b/Main/System/Battle/Define/BattlePerformSwitch.cs.meta
new file mode 100644
index 0000000..0f41488
--- /dev/null
+++ b/Main/System/Battle/Define/BattlePerformSwitch.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d9741c9e2ae13c14da895355d99da907
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/Battle/Define/BattleSwitch.cs b/Main/System/Battle/Define/BattleSwitch.cs
new file mode 100644
index 0000000..b1ee5ad
--- /dev/null
+++ b/Main/System/Battle/Define/BattleSwitch.cs
@@ -0,0 +1,16 @@
+
+public static class BattleSwitch
+{
+ static BattleSwitch()
+ {
+ storySwitch = new BattlePerformSwitch() { IsStory = true };
+ nonStorySwitch = new BattlePerformSwitch() { IsStory = false };
+
+ storySwitch.Load();
+ nonStorySwitch.Load();
+ }
+
+ public static readonly BattlePerformSwitch storySwitch;
+
+ public static readonly BattlePerformSwitch nonStorySwitch;
+}
\ No newline at end of file
diff --git a/Main/System/Battle/Define/BattleSwitch.cs.meta b/Main/System/Battle/Define/BattleSwitch.cs.meta
new file mode 100644
index 0000000..7f60b22
--- /dev/null
+++ b/Main/System/Battle/Define/BattleSwitch.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5d5180c1d4f068c49973dffa5f35a843
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/Battle/UIComp/BattleHeroInfoBar.cs b/Main/System/Battle/UIComp/BattleHeroInfoBar.cs
index 2d477b1..41d9323 100644
--- a/Main/System/Battle/UIComp/BattleHeroInfoBar.cs
+++ b/Main/System/Battle/UIComp/BattleHeroInfoBar.cs
@@ -137,18 +137,7 @@
public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
{
- if (battleObject.battleField is StoryBattleField)
- {
- return;
- }
- if (buffCells == null)
- {
- for (int i = 0; i < buffCells.Count; i++)
- {
- buffCells[i].SetActive(false);
- }
- }
- else
+ if (battleObject.battleField.battleSwitch.BuffIcon && datas != null && datas.Count > 0)
{
for (int i = 0; i < buffCells.Count; i++)
{
@@ -166,6 +155,13 @@
{
buffCells[i].SetActive(false);
}
+ }
+ }
+ else
+ {
+ for (int i = 0; i < buffCells.Count; i++)
+ {
+ buffCells[i].SetActive(false);
}
}
@@ -197,26 +193,33 @@
// Debug.LogError($"[BattleHeroInfoBar.RefreshBuff] 璁剧疆鎶ょ浘 - curHp: {curHp}, shieldValue: {shieldValue}, maxHp: {maxHp}, shield1鍓�: {oldShield1Value}, shield1鍚�: {shield1Value}, shield2鍓�: {oldShield2Value}, shield2鍚�: {shield2Value}");
}
+
/// <summary>
- /// 娣诲姞椋樺瓧鍒伴槦鍒�
+ /// 娣诲姞椋樺瓧鍒伴槦鍒�(闈炰激瀹抽瀛�)
/// </summary>
public void ShowTips(string message, bool useArtText = false, bool followCharacter = true, float scaleRatio = 1f)
{
- messages.Add(new TipsInfo
+ if (battleObject.battleField.battleSwitch.NonDamageTips)
{
- message = message,
- useArtText = useArtText,
- followCharacter = followCharacter,
- scaleRatio = scaleRatio
- });
+ messages.Add(new TipsInfo
+ {
+ message = message,
+ useArtText = useArtText,
+ followCharacter = followCharacter,
+ scaleRatio = scaleRatio
+ });
+ }
}
/// <summary>
- /// 娣诲姞鑷畾涔夐瀛楅厤缃埌闃熷垪
+ /// 娣诲姞鑷畾涔夐瀛楅厤缃埌闃熷垪(闈炰激瀹抽瀛�)
/// </summary>
public void ShowTips(TipsInfo tipsInfo)
{
- messages.Add(tipsInfo);
+ if (battleObject.battleField.battleSwitch.NonDamageTips)
+ {
+ messages.Add(tipsInfo);
+ }
}
/// <summary>
diff --git a/Main/System/PlayerProfile/SystemSetWin.cs b/Main/System/PlayerProfile/SystemSetWin.cs
index 6483c05..504756e 100644
--- a/Main/System/PlayerProfile/SystemSetWin.cs
+++ b/Main/System/PlayerProfile/SystemSetWin.cs
@@ -6,6 +6,29 @@
[SerializeField] Slider musicSlider;
[SerializeField] Slider soundEffectSlider;
+ // 闈欓煶闊充箰
+ [SerializeField] Toggle muteMusic;
+
+ // 闈欓煶闊虫晥
+ [SerializeField] Toggle muteSoundEffect;
+
+
+ // 涓荤嚎鎴樻枟
+ [SerializeField] Toggle toggleStory;
+ // 闈炰富绾挎垬鏂�
+ [SerializeField] Toggle toggleNonStory;
+
+ // 浼ゅ椋樺瓧
+ [SerializeField] Toggle toggleDamageTips;
+ // 闈炰激瀹抽瀛�
+ [SerializeField] Toggle toggleNonDamageTips;
+ // buff椋樺瓧
+ [SerializeField] Toggle toggleBuffFloatingTips;
+ // buff鍥炬爣鏄剧ず
+ [SerializeField] Toggle toggleBuffIconShow;
+
+ private BattlePerformSwitch currentSwitch;
+
protected override void InitComponent()
{
base.InitComponent();
@@ -14,6 +37,8 @@
protected override void OnPreOpen()
{
base.OnPreOpen();
+
+ // 闊抽噺婊戝潡
musicSlider.onValueChanged.RemoveListener(OnSliderBgMusic);
musicSlider.onValueChanged.AddListener(OnSliderBgMusic);
soundEffectSlider.onValueChanged.RemoveListener(OnSliderSoundEffect);
@@ -21,6 +46,42 @@
musicSlider.value = SystemSetting.Instance.GetSoundVolume();
soundEffectSlider.value = SystemSetting.Instance.GetSoundEffect();
+
+ // 闈欓煶寮�鍏�
+ muteMusic.onValueChanged.RemoveListener(OnMuteMusicChanged);
+ muteMusic.onValueChanged.AddListener(OnMuteMusicChanged);
+ muteSoundEffect.onValueChanged.RemoveListener(OnMuteSoundEffectChanged);
+ muteSoundEffect.onValueChanged.AddListener(OnMuteSoundEffectChanged);
+
+ muteMusic.isOn = SystemSetting.Instance.GetMuteMusic();
+ muteSoundEffect.isOn = SystemSetting.Instance.GetMuteSoundEffect();
+
+ // 搴旂敤闈欓煶鐘舵��
+ SoundPlayer.Instance.musicAudioSource.mute = muteMusic.isOn;
+
+ // 鎴樻枟绫诲瀷鍒囨崲锛堜簰鏂ワ級
+ toggleStory.onValueChanged.RemoveListener(OnToggleStoryChanged);
+ toggleStory.onValueChanged.AddListener(OnToggleStoryChanged);
+ toggleNonStory.onValueChanged.RemoveListener(OnToggleNonStoryChanged);
+ toggleNonStory.onValueChanged.AddListener(OnToggleNonStoryChanged);
+
+ // 榛樿閫変腑涓荤嚎鎴樻枟
+ toggleStory.isOn = true;
+ toggleNonStory.isOn = false;
+ currentSwitch = BattleSwitch.storySwitch;
+
+ // 鎴樻枟琛ㄧ幇寮�鍏�
+ toggleDamageTips.onValueChanged.RemoveListener(OnToggleDamageTipsChanged);
+ toggleDamageTips.onValueChanged.AddListener(OnToggleDamageTipsChanged);
+ toggleNonDamageTips.onValueChanged.RemoveListener(OnToggleNonDamageTipsChanged);
+ toggleNonDamageTips.onValueChanged.AddListener(OnToggleNonDamageTipsChanged);
+ toggleBuffFloatingTips.onValueChanged.RemoveListener(OnToggleBuffFloatingTipsChanged);
+ toggleBuffFloatingTips.onValueChanged.AddListener(OnToggleBuffFloatingTipsChanged);
+ toggleBuffIconShow.onValueChanged.RemoveListener(OnToggleBuffIconShowChanged);
+ toggleBuffIconShow.onValueChanged.AddListener(OnToggleBuffIconShowChanged);
+
+ // 鍒濆鍖栨垬鏂楄〃鐜板紑鍏崇殑鐘舵��
+ RefreshBattlePerformToggles();
}
protected override void OnPreClose()
@@ -37,4 +98,93 @@
{
SystemSetting.Instance.SetSoundVolume(arg0);
}
+
+ private void OnMuteMusicChanged(bool value)
+ {
+ SystemSetting.Instance.SetMuteMusic(value);
+ SoundPlayer.Instance.musicAudioSource.mute = value;
+ }
+
+ private void OnMuteSoundEffectChanged(bool value)
+ {
+ SystemSetting.Instance.SetMuteSoundEffect(value);
+ // 闊虫晥闈欓煶鍙互閫氳繃鎺у埗闊抽噺瀹炵幇锛屼絾涓嶅奖鍝峴lider鐨勫��
+ // 杩欓噷闇�瑕佹帶鍒舵墍鏈夐煶鏁堟簮锛屽彲浠ヤ娇鐢⊿oundPlayer鐨勫叏灞�鎺у埗
+ }
+
+ private void OnToggleStoryChanged(bool value)
+ {
+ if (value)
+ {
+ // ToggleGroup 浼氳嚜鍔ㄥ鐞嗕簰鏂ワ紝涓嶉渶瑕佹墜鍔ㄨ缃彟涓�涓负 false
+ currentSwitch = BattleSwitch.storySwitch;
+ RefreshBattlePerformToggles();
+ }
+ }
+
+ private void OnToggleNonStoryChanged(bool value)
+ {
+ if (value)
+ {
+ // ToggleGroup 浼氳嚜鍔ㄥ鐞嗕簰鏂ワ紝涓嶉渶瑕佹墜鍔ㄨ缃彟涓�涓负 false
+ currentSwitch = BattleSwitch.nonStorySwitch;
+ RefreshBattlePerformToggles();
+ }
+ }
+
+ private void RefreshBattlePerformToggles()
+ {
+ if (currentSwitch == null)
+ return;
+
+ // 涓存椂绉婚櫎鐩戝惉鍣ㄤ互閬垮厤寰幆瑙﹀彂
+ toggleDamageTips.onValueChanged.RemoveListener(OnToggleDamageTipsChanged);
+ toggleNonDamageTips.onValueChanged.RemoveListener(OnToggleNonDamageTipsChanged);
+ toggleBuffFloatingTips.onValueChanged.RemoveListener(OnToggleBuffFloatingTipsChanged);
+ toggleBuffIconShow.onValueChanged.RemoveListener(OnToggleBuffIconShowChanged);
+
+ // 鏇存柊UI鐘舵��
+ toggleDamageTips.isOn = currentSwitch.DamageTips;
+ toggleNonDamageTips.isOn = currentSwitch.NonDamageTips;
+ toggleBuffFloatingTips.isOn = currentSwitch.BuffAction;
+ toggleBuffIconShow.isOn = currentSwitch.BuffIcon;
+
+ // 閲嶆柊娣诲姞鐩戝惉鍣�
+ toggleDamageTips.onValueChanged.AddListener(OnToggleDamageTipsChanged);
+ toggleNonDamageTips.onValueChanged.AddListener(OnToggleNonDamageTipsChanged);
+ toggleBuffFloatingTips.onValueChanged.AddListener(OnToggleBuffFloatingTipsChanged);
+ toggleBuffIconShow.onValueChanged.AddListener(OnToggleBuffIconShowChanged);
+ }
+
+ private void OnToggleDamageTipsChanged(bool value)
+ {
+ if (currentSwitch != null)
+ {
+ currentSwitch.DamageTips = value;
+ }
+ }
+
+ private void OnToggleNonDamageTipsChanged(bool value)
+ {
+ if (currentSwitch != null)
+ {
+ currentSwitch.NonDamageTips = value;
+ }
+ }
+
+ private void OnToggleBuffFloatingTipsChanged(bool value)
+ {
+ if (currentSwitch != null)
+ {
+ currentSwitch.BuffAction = value;
+ }
+ }
+
+ private void OnToggleBuffIconShowChanged(bool value)
+ {
+ if (currentSwitch != null)
+ {
+ currentSwitch.BuffIcon = value;
+ }
+ }
}
diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index b38d9fa..b69fc70 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -13,6 +13,8 @@
const string QUALITY_LEVEL_KEY = "GameQualityLevel";
const string SOUND_VOLUME_KEY = "MusicKey"; //闊充箰
const string SOUND_EFFECT_KEY = "SoundEffectKey"; //闊虫晥
+ const string MUTE_MUSIC_KEY = "MuteMusicKey"; //闈欓煶闊充箰
+ const string MUTE_SOUND_EFFECT_KEY = "MuteSoundEffectKey"; //闈欓煶闊虫晥
const string GAMEFRAME_KEY = "GameFrameSetting";//鍨傜洿鍚屾鐜�
public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>();
@@ -56,6 +58,26 @@
return LocalSave.GetFloat(SOUND_EFFECT_KEY, 0.6f);
}
+ public void SetMuteMusic(bool _mute)
+ {
+ LocalSave.SetBool(MUTE_MUSIC_KEY, _mute);
+ }
+
+ public bool GetMuteMusic()
+ {
+ return LocalSave.GetBool(MUTE_MUSIC_KEY, false);
+ }
+
+ public void SetMuteSoundEffect(bool _mute)
+ {
+ LocalSave.SetBool(MUTE_SOUND_EFFECT_KEY, _mute);
+ }
+
+ public bool GetMuteSoundEffect()
+ {
+ return LocalSave.GetBool(MUTE_SOUND_EFFECT_KEY, false);
+ }
+
public void SetGameFps(GameFps _frame)
{
LocalSave.SetInt(GAMEFRAME_KEY, (int)_frame);
--
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