From 21488796efae93ab7f074d7ad9bfc9d15d82a182 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 29 八月 2025 15:21:49 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/Component/UI/Effect/BattleEffectPlayer.cs |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index 2896e8e..177e1fb 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -115,6 +115,12 @@
         }
         //  鏈夌壒鏁堝彲鑳藉甫spine鍙堝甫unity鐗规晥鐨勬儏鍐�
         spineComp = gameObject.GetComponentInChildren<SkeletonAnimation>(true);
+
+        if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2)
+        {
+            rectTrans.anchoredPosition += new Vector2(effectConfig.effectPos[0], effectConfig.effectPos[1]);
+        }
+
     }
 
     protected virtual void Clear()
@@ -341,6 +347,7 @@
 
     public string sortingLayer;
     public int sortingOrder;
+    private RectTransform rectTrans;
 
     protected void OnSortingChanged(string _sortingLayer, int _sortingOrder)
     {
@@ -409,8 +416,8 @@
 
         GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId);
         newGo.transform.SetParent(parent, false);
-        newGo.AddMissingComponent<RectTransform>();
         battleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>();
+        battleEffectPlayer.rectTrans = newGo.AddMissingComponent<RectTransform>();
         
         battleEffectPlayer.effectId = effectId;
         battleEffectPlayer.SetActive(true);

--
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