From 21488796efae93ab7f074d7ad9bfc9d15d82a182 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 29 八月 2025 15:21:49 +0800 Subject: [PATCH] 125 【战斗】战斗系统 --- Main/Component/UI/Effect/BattleEffectPlayer.cs | 9 ++++++++- 1 files changed, 8 insertions(+), 1 deletions(-) diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs index 2896e8e..177e1fb 100644 --- a/Main/Component/UI/Effect/BattleEffectPlayer.cs +++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs @@ -115,6 +115,12 @@ } // 鏈夌壒鏁堝彲鑳藉甫spine鍙堝甫unity鐗规晥鐨勬儏鍐� spineComp = gameObject.GetComponentInChildren<SkeletonAnimation>(true); + + if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2) + { + rectTrans.anchoredPosition += new Vector2(effectConfig.effectPos[0], effectConfig.effectPos[1]); + } + } protected virtual void Clear() @@ -341,6 +347,7 @@ public string sortingLayer; public int sortingOrder; + private RectTransform rectTrans; protected void OnSortingChanged(string _sortingLayer, int _sortingOrder) { @@ -409,8 +416,8 @@ GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId); newGo.transform.SetParent(parent, false); - newGo.AddMissingComponent<RectTransform>(); battleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>(); + battleEffectPlayer.rectTrans = newGo.AddMissingComponent<RectTransform>(); battleEffectPlayer.effectId = effectId; battleEffectPlayer.SetActive(true); -- Gitblit v1.8.0