From 21488796efae93ab7f074d7ad9bfc9d15d82a182 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 29 八月 2025 15:21:49 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/Config/Configs/SkillConfig.cs |   65 +++++++++++++++-----------------
 1 files changed, 31 insertions(+), 34 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 8c60c4e..80a58b0 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           Monday, August 25, 2025
+//    [  Date ]:           2025骞�8鏈�26鏃�
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -40,6 +40,9 @@
 	public int CoolDownTime;
 	public int[] EnhanceSkillList;
 	public int FightPower;
+	public string SkillMotionName;
+	public string IconName;
+	public int EffectType;
 	public int StartupFrames;
 	public int[] ActiveFrames;
 	public int RecoveryFrames;
@@ -49,17 +52,13 @@
 	public float CastDistance;
 	public int[][] DamageDivide;
 	public int BulletEffectId;
-	public int BulletPos;
 	public int BulletPath;
 	public float BulletFlyTime;
 	public int ExplosionEffectId;
-	public int ExplosionPos;
-	public string SkillMotionName;
-	public int EffectId;
-	public int EffectPos;
-	public int EffectType;
-	public string IconName;
 	public int ExplosionEffect2;
+	public int EffectId;
+	public int EffectId2;
+	public int MStartEffectId;
 
     public override int LoadKey(string _key)
     {
@@ -167,15 +166,21 @@
 
 			int.TryParse(tables[23],out FightPower); 
 
-			int.TryParse(tables[24],out StartupFrames); 
+			SkillMotionName = tables[24];
 
-			if (tables[25].Contains("["))
+			IconName = tables[25];
+
+			int.TryParse(tables[26],out EffectType); 
+
+			int.TryParse(tables[27],out StartupFrames); 
+
+			if (tables[28].Contains("["))
 			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[28]);
 			}
 			else
 			{
-				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] ActiveFramesStringArray = tables[28].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				ActiveFrames = new int[ActiveFramesStringArray.Length];
 				for (int i=0;i<ActiveFramesStringArray.Length;i++)
 				{
@@ -183,41 +188,33 @@
 				}
 			}
 
-			int.TryParse(tables[26],out RecoveryFrames); 
+			int.TryParse(tables[29],out RecoveryFrames); 
 
-			int.TryParse(tables[27],out LoopCount); 
+			int.TryParse(tables[30],out LoopCount); 
 
-			int.TryParse(tables[28],out CastPosition); 
+			int.TryParse(tables[31],out CastPosition); 
 
-			int.TryParse(tables[29],out CastIndexNum); 
+			int.TryParse(tables[32],out CastIndexNum); 
 
-			float.TryParse(tables[30],out CastDistance); 
+			float.TryParse(tables[33],out CastDistance); 
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[34].Replace("(", "[").Replace(")", "]")); 
 
-			int.TryParse(tables[32],out BulletEffectId); 
+			int.TryParse(tables[35],out BulletEffectId); 
 
-			int.TryParse(tables[33],out BulletPos); 
+			int.TryParse(tables[36],out BulletPath); 
 
-			int.TryParse(tables[34],out BulletPath); 
+			float.TryParse(tables[37],out BulletFlyTime); 
 
-			float.TryParse(tables[35],out BulletFlyTime); 
+			int.TryParse(tables[38],out ExplosionEffectId); 
 
-			int.TryParse(tables[36],out ExplosionEffectId); 
+			int.TryParse(tables[39],out ExplosionEffect2); 
 
-			int.TryParse(tables[37],out ExplosionPos); 
+			int.TryParse(tables[40],out EffectId); 
 
-			SkillMotionName = tables[38];
+			int.TryParse(tables[41],out EffectId2); 
 
-			int.TryParse(tables[39],out EffectId); 
-
-			int.TryParse(tables[40],out EffectPos); 
-
-			int.TryParse(tables[41],out EffectType); 
-
-			IconName = tables[42];
-
-			int.TryParse(tables[43],out ExplosionEffect2); 
+			int.TryParse(tables[42],out MStartEffectId); 
         }
         catch (Exception exception)
         {

--
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