From 2159b415a8d445a6602ff708c110bcbb4944a25a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 九月 2025 16:52:32 +0800
Subject: [PATCH] 0312 同步战力计算
---
Main/System/Battle/Skill/SkillBase.cs | 716 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 695 insertions(+), 21 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 6c8a691..09f6301 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,52 +1,726 @@
using System.Collections.Generic;
using UnityEngine;
+using System;
+using DG.Tweening;
+using Spine;
+using System.Linq;
public class SkillBase
{
+ const float moveTime = 0.5f;
+
+ protected SkillEffect skillEffect;
+
+ protected HB427_tagSCUseSkill tagUseSkillAttack;
+
protected SkillConfig skillConfig;
protected bool isFinished = false;
- public SkillBase(SkillConfig _skillCfg)
+ protected BattleField battleField = null; // 鎴樺満
+
+ protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+
+ protected BattleObject caster = null; // 鏂芥硶鑰�
+
+ protected bool startCounting = false;
+
+ protected bool pauseState = false;
+
+ protected int curFrame = 0;
+
+ protected List<GameNetPackBasic> packList;
+
+ protected SkillRecordAction otherSkillAction;
+
+ protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+
+ protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+
+ protected bool moveFinished = false;
+
+ public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
{
+ caster = _caster;
skillConfig = _skillCfg;
+ tagUseSkillAttack = vNetData;
+ battleField = _battleField;
+ packList = _packList;
+
+
+
}
public virtual void Run()
{
+ if (startCounting)
+ {
+ curFrame++;
+ }
+
+ if (null != skillEffect)
+ {
+ skillEffect.Run();
+ }
+
+ if (otherSkillAction != null)
+ {
+ if (otherSkillAction.IsFinished())
+ {
+ otherSkillAction = null;
+ OnSkillFinished();
+ }
+ else
+ {
+ otherSkillAction.Run();
+ }
+ }
+ }
+
+
+
+ public void Pause()
+ {
+ pauseState = startCounting;
+ startCounting = false;
+ }
+
+ public void Resume()
+ {
+ startCounting = pauseState;
+ }
+
+
+ // 0路绉诲姩鍒拌窛绂荤洰鏍噉鐮侊紝鐨勮窛绂婚噴鏀撅紙鍙厤缃紝9999鍗冲師鍦伴噴鏀撅紝璐熸暟鍒欐槸绉诲姩鍒颁汉鐗╄儗闈紝浜虹墿瑕佽浆韬級
+ // 1路绉诲姩鍒拌窛绂婚樀瀹逛綅缃畁鐮佺殑璺濈锛堝2鍙蜂綅锛�5鍙蜂綅锛夐噴鏀撅紙鍗虫垬鍦轰腑澶绫伙級
+ public virtual void Cast()
+ {
+ EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, battleField.guid, skillConfig, caster.teamHero);
+
+ // 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
+ HighLightAllTargets();
+
+ // 璺濈閰嶆垚璐熸暟瑕佽浆韬� TurnBack
+ switch (skillConfig.castMode)
+ {
+ case SkillCastMode.Self:
+ CastImpl(OnAttackFinish);
+ break;
+ case SkillCastMode.Enemy:
+ CastToEnemy();
+ break;
+ case SkillCastMode.Target:
+ CastToTarget();
+ break;
+ case SkillCastMode.Allies:
+ CastToAllies();
+ break;
+ case SkillCastMode.DashCast:
+ DashCast(OnAttackFinish);
+ break;
+ default:
+ Debug.LogError("寮哄埗缁撴潫鎶�鑳� 鏆傛椂涓嶆敮鎸佸叾浠栫殑鏂瑰紡閲婃斁 鏈夐渶姹傝鑱旂郴绛栧垝 鎶�鑳絠d:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
+ ForceFinished();
+ break;
+ }
+
+ }
+
+ // 鍐叉挒鏀诲嚮
+ protected void DashCast(Action _onComplete)
+ {
+ Debug.LogError("DashCast 杩樻病瀹炵幇");
+ ForceFinished();
+ // YYL TODO
+
+ // var entry = caster.motionBase.PlayAnimation(skillConfig.GetMotionName(), false);
+ // float animationTime = entry.AnimationTime;
+
+ // int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+
+ // BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
+
+ // RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
+
+ // var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, targetTrans, new Vector2(skillConfig.CastDistance, 0), animationTime * 0.9f, () =>
+ // {
+ // caster.motionBase.PlayAnimation(MotionName.idle, true);
+ // _onComplete?.Invoke();
+ // });
+ // battleField.battleTweenMgr.OnPlayTween(tweener);
+ }
+
+ protected void MoveToTarget(RectTransform target, Vector2 offset, Action _onComplete = null, float speed = 500f)
+ {
+ // 鍘熷湴閲婃斁
+ if (skillConfig.CastDistance >= 9999)
+ {
+ _onComplete?.Invoke();
+ return;
+ }
+
+ caster.motionBase.PlayAnimation(MotionName.run, true);
+ var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
+ {
+ caster.motionBase.PlayAnimation(MotionName.idle, true);
+ _onComplete?.Invoke();
+ }, speed);
+ battleField.battleTweenMgr.OnPlayTween(tweener);
+ }
+
+ protected void TurnBack(Action _onComplete, float forward)
+ {
+ if (skillConfig.CastDistance < 0)
+ {
+ // 杞韩
+ Vector3 scale = caster.heroGo.transform.localScale;
+ scale.x = Mathf.Abs(scale.x) * forward;
+ caster.heroGo.transform.localScale = scale;
+ }
+ _onComplete?.Invoke();
+ }
+
+ protected void CastToEnemy()
+ {
+
+ RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
+
+ MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
+ {
+ // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
+ TurnBack(() =>
+ {
+ // 鍒拌揪鐩爣浣嶇疆
+ CastImpl(() =>
+ {
+ TurnBack(
+ () =>
+ {
+ // 鍥炲埌鍘熸潵鐨勪綅缃�
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero,
+ OnAttackFinish, 750F);
+ }
+ , -1f);
+ });
+ }, -1f);
+ });
+ }
+
+
+
+ protected void CastToTarget()
+ {
+ // 鐩爣鏄晫鏂逛富鐩爣
+ if (tagUseSkillAttack.HurtCount <= 0)
+ {
+ Debug.LogError("鎶�鑳芥敾鍑诲寘娌℃湁鐩爣 HurtCount <= 0");
+ OnSkillFinished();
+ return;
+ }
+
+ int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+
+ BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
+
+ RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
+
+ MoveToTarget(targetTrans, new Vector2(skillConfig.CastDistance, 0), () =>
+ {
+ // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
+ TurnBack(() =>
+ {
+ // 鍒拌揪鐩爣浣嶇疆
+ CastImpl(() =>
+ {
+ TurnBack(
+ () =>
+ {
+ RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
+ // 鍥炲埌鍘熸潵鐨勪綅缃�
+ MoveToTarget(rectTransform, Vector2.zero, OnAttackFinish, 750F);
+ }
+ , -1f);
+ });
+ }, -1f);
+ });
+ }
+
+ protected virtual void OnAllAttackMoveFinished()
+ {
+ moveFinished = true;
+ }
+
+ protected void CastToAllies()
+ {
+ RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
+
+ MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
+ {
+ // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
+ TurnBack(() =>
+ {
+ // 鍒拌揪鐩爣浣嶇疆
+ CastImpl(() =>
+ {
+ TurnBack(
+ () =>
+ {
+ // 鍥炲埌鍘熸潵鐨勪綅缃�
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum),
+ Vector2.zero, OnAttackFinish, 750F);
+ }
+ , -1f);
+ });
+ }, -1f);
+ });
+ }
+
+ protected void OnAttackFinish()
+ {
+ TurnBack(null, 1f);
+ OnAllAttackMoveFinished();
+ caster.motionBase.PlayAnimation(MotionName.idle, true);
+ }
+
+
+ // 鎵胯浇鎶�鑳藉ぇ閮ㄥ垎鐨勯�昏緫
+ protected TrackEntry CastImpl(Action onComplete = null)
+ {
+ // 鎾斁鏂芥硶鍔ㄤ綔
+ // onComplete鏄寚鏂芥硶鍔ㄤ綔鎾斁瀹岀殑鍥炶皟 涓嶄唬琛ㄦ槸鎶�鑳界粨鏉�
+ // 鍏蜂綋鎶�鑳界粨鏉熺殑鏃堕棿搴旇鐪嬫妧鑳藉搴旂殑閫昏緫
+ // 杩欓噷鍙彁渚�6涓姩浣滅浉鍏崇殑鍑芥暟
+ // OnSkillStart 鍔ㄤ綔绗竴甯�
+ // OnStartSkillFrameEnd 鍓嶆憞缁撴潫
+ // OnMiddleFrameStart 涓憞寮�濮�
+ // OnMiddleFrameEnd 涓憞缁撴潫
+ // OnFinalFrameStart 鍚庢憞寮�濮�
+ // OnFinalFrameEnd 鍚庢憞缁撴潫
+ return caster.motionBase.PlaySkillAnimation(skillConfig, this, onComplete);
+ }
+
+ // 鎶�鑳藉紑濮�
+ public void OnSkillStart()
+ {
+ skillEffect = SkillEffectFactory.CreateSkillEffect(
+ caster,
+ skillConfig,
+ tagUseSkillAttack
+ );
+ // if (skillEffect != null)
+ {
+ skillEffect.Play(OnHitTargets);
+ }
+
+
+
+ }
+
+ // 鎶�鑳藉墠鎽囧抚缁撴潫
+ public virtual void OnStartSkillFrameEnd()
+ {
+
+ }
+
+ /// <summary>
+ /// 涓憞寮�濮� times=绗嚑娆″惊鐜� 浠�0寮�濮�
+ /// </summary>
+ /// <param name="times"></param>
+ public virtual void OnMiddleFrameStart(int times)
+ {
+ // if (skillEffect != null)
+ {
+ skillEffect.OnMiddleFrameStart(times);
+ }
+ }
+
+ public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+ {
+ // if (skillEffect != null)
+ {
+ skillEffect.OnMiddleFrameEnd(times, hitIndex);
+ }
+ }
+
+ /// <summary>
+ /// 鍚庢憞寮�濮�
+ /// </summary>
+ public virtual void OnFinalFrameStart()
+ {
+ // if (skillEffect != null)
+ {
+ skillEffect.OnFinalFrameStart();
+ }
+ }
+
+ /// <summary>
+ /// 鍚庢憞缁撴潫
+ /// </summary>
+ public virtual void OnFinalFrameEnd()
+ {
+ // if (skillEffect != null)
+ {
+ skillEffect.OnFinalFrameEnd();
+ }
+
+ HandleDead();
+ }
+
+
+
+
+ protected void HighLightAllTargets()
+ {
+ if (skillConfig.FuncType != 2)
+ return;
+
+ // 楂樹寒鎵�鏈夌洰鏍�
+ List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
+ List<BattleObject> highlightList = new List<BattleObject>(targetList);
+ highlightList.Add(caster);
+
+ List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
+
+ caster.heroInfoBar.SetActive(false);
+
+ for (int i = 0; i < allList.Count; i++)
+ {
+ BattleObject bo = allList[i];
+ if (highlightList.Contains(bo))
+ {
+ bo.layerMgr.SetFront();
+ bo.heroInfoBar.SetActive(true);
+ bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
+ }
+ else
+ {
+ bo.layerMgr.SetBack();
+ bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
+ }
+
+ if (targetList.Contains(bo))
+ {
+ bo.heroInfoBar.SetActive(true);
+ }
+ else
+ {
+ bo.heroInfoBar.SetActive(false);
+ }
+ }
+
+ caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+
+ battleField.battleRootNode.skillMaskNode.SetActive(true);
+
+ // caster.battleField.skillMask
+ // 鎶婅繖浜汢O鍏ㄩ珮浜� 鎴栬�呰鎶婇櫎浜嗚繖浜涚殑閮芥斁鍦ㄩ伄缃╁悗闈�
+ // YYL TODO
+ }
+
+ // 鍛戒腑鐩爣鍚庣殑鍥炶皟 姝e父鏄互鍚勬妧鑳界殑鏂瑰紡鏉ュ鐞嗙殑
+ protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
+ {
+ for (int i = 0; i < hitList.Count; i++)
+ {
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = hitList[i];
+
+ BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (target == null)
+ {
+ Debug.LogError("鐩爣涓虹┖ target == null ObjId : " + hurt.ObjID);
+ continue;
+ }
+
+ OnHitEachTarget(_hitIndex, target, hurt);
+ }
}
- public virtual void Cast(BattleObject _caster, BattleField battleField, List<Dictionary<int, List<int>>> damageList)
+
+ protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
{
- Debug.LogError("SkillBase Cast should be overridden by derived class");
+ // 浼ゅ鍒嗗竷 (涓囧垎姣�)
+ // Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
+ int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
+
+ long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
+
+ // 淇濊瘉鎵�鏈夊垎閰嶉」鍔犺捣鏉ョ瓑浜巘otalDamage锛岄伩鍏嶅洜鏁撮櫎瀵艰嚧鐨勮宸�
+ List<long> damageList = BattleUtility.DivideDamageToList(damageDivide, totalDamage);
+ // public uint ObjID;
+ // public uint AttackTypes; // 椋樿绫诲瀷姹囨�伙紝鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
+ // public uint HurtHP; // 椋樿鍊硷紝姹備綑浜块儴鍒�
+ // public uint HurtHPEx; // 椋樿鍊硷紝鏁撮櫎浜块儴鍒�
+ // public uint CurHP; // 鏇存柊鍓╀綑琛�閲忥紝姹備綑浜块儴鍒�
+ // public uint CurHPEx; // 鏇存柊鍓╀綑琛�閲忥紝鏁撮櫎浜块儴鍒�
+ // public uint SuckHP; // 鏈浼ゅ杞寲鐨勫惛琛�閲�
+ // public uint BounceHP; // 鏈浼ゅ鍙嶅脊鐨勪激瀹抽噺
+
+
+ // TODO YYL AttackTypes 瑕佽〃鐜版垚浠�涔堟牱鍛紵 鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
+ target.Hurt(damageList, totalDamage, hurt, skillConfig);
+
+ // TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
+ caster.SuckHp(hurt.SuckHP, skillConfig);// 鍚歌
+ caster.HurtByReflect(hurt.BounceHP, skillConfig);// 鍙嶅脊浼ゅ
}
+
+ protected void HandleDead()
+ {
+ var deadPackList = BattleUtility.FindDeadPack(packList);
+ int deadCount = deadPackList.Count;
+
+ if (deadCount <= 0)
+ {
+ // 濡傛灉娌℃浜″氨涓嶇敤绠�
+ return;
+ }
+
+ CheckAfterDeadhPack();
+
+ // 澶勭悊鎺夎惤鍖� 鎻愬墠distribute涔嬪悗 PackManager鎵嶆湁鎺夎惤鐗� 鎵�浠ヤ笉璺焌ssignexp涓�鏍穌istribute
+ foreach (var _dropPack in dropPackList)
+ {
+ PackageRegedit.Distribute(_dropPack);
+ packList.Remove(_dropPack);
+ }
+
+ // 鑾峰彇鎺夎惤鐗╁搧
+ var dropPack = PackManager.Instance.GetSinglePack(PackType.DropItem);
+ var itemDict = dropPack.GetAllItems();
+ List<ItemModel> itemList = new List<ItemModel>(
+ from item in itemDict.Values
+ where item != null && item.isAuction
+ select item);
+
+
+
+ // 鍒嗛厤鎺夎惤鍜岀粡楠�
+ var dropAssign = AssignDrops(itemList, deadCount);
+ var expAssign = AssignExp(expPackList, deadCount);
+
+ // 鏋勯�� BattleDrops 骞跺垎閰�
+ for (int i = 0; i < deadCount; i++)
+ {
+ BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject((int)deadPackList[i].ObjID);
+ List<ItemModel> itemModelDrops = dropAssign[i];
+ List<int> itemModelDropsIndexList = new List<int>(
+ from item in itemModelDrops select item.gridIndex);
+ BattleDrops battleDrops = new BattleDrops()
+ {
+ rectTransform = deadTarget.heroRectTrans,
+ dropItemPackIndex = itemModelDropsIndexList,
+ expDrops = expAssign[i]
+ };
+ deadTarget.PushDropItems(battleDrops);
+ }
+
+ // 鍒嗗彂姝讳骸鍖�
+
+ battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>(deadPackList));
+ foreach (var deadPack in deadPackList)
+ {
+ packList.Remove(deadPack);
+ }
+ deadPackList.Clear();
+ }
+
+
+
+ // 鍒嗛厤鎺夎惤
+ protected List<List<ItemModel>> AssignDrops(List<ItemModel> itemList, int deadCount)
+ {
+ var dropAssign = new List<List<ItemModel>>(deadCount);
+ for (int i = 0; i < deadCount; i++)
+ dropAssign.Add(new List<ItemModel>());
+ for (int i = 0; i < itemList.Count; i++)
+ dropAssign[i % deadCount].Add(itemList[i]);
+ return dropAssign;
+ }
+
+ // 鍒嗛厤缁忛獙锛氭瘡涓師濮嬪寘閮藉钩鍧囧垎閰嶅埌姣忎釜姝讳骸瀵硅薄
+ protected List<List<HB405_tagMCAddExp>> AssignExp(List<HB405_tagMCAddExp> expList, int deadCount)
+ {
+ var expAssign = new List<List<HB405_tagMCAddExp>>(deadCount);
+ for (int i = 0; i < deadCount; i++)
+ expAssign.Add(new List<HB405_tagMCAddExp>());
+
+ foreach (var expPack in expList)
+ {
+ long totalExp = GeneralDefine.GetFactValue(expPack.Exp, expPack.ExpPoint);
+ long avgExp = totalExp / deadCount;
+ long remain = totalExp % deadCount;
+
+ for (int i = 0; i < deadCount; i++)
+ {
+ long assignExp = avgExp + (i < remain ? 1 : 0);
+ long expPoint = assignExp / 100000000;
+ long exp = assignExp % 100000000;
+ var newPack = new HB405_tagMCAddExp
+ {
+ Exp = (uint)exp,
+ ExpPoint = (uint)expPoint,
+ Source = expPack.Source // 淇濇寔鍘熷寘鏉ユ簮
+ };
+ expAssign[i].Add(newPack);
+ }
+ packList.Remove(expPack);
+ }
+ return expAssign;
+ }
+
+
+
+ protected void CheckAfterDeadhPack()
+ {
+ List<int> removeIndexList = new List<int>();
+ for (int i = 0; i < packList.Count; i++)
+ {
+ var pack = packList[i];
+
+ // 澶嶆椿鍩烘湰閮介潬鎶�鑳藉寘
+ if (pack is CustomHB426CombinePack)
+ {
+ var combinePack = pack as CustomHB426CombinePack;
+ if (combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ break; // 鎵惧埌鎶�鑳藉寘灏变笉闇�瑕佸啀澶勭悊浜�
+ }
+ }
+ else if (pack is H0704_tagRolePackRefresh)
+ {
+ var h0704Pack = pack as H0704_tagRolePackRefresh;
+ if (h0704Pack.PackType == (byte)PackType.DropItem)
+ {
+ // 鎺夎惤鐨�
+ if (h0704Pack.IsBind == 1)
+ {
+ // 鎺夎惤鐨勭墿鍝�
+ dropPackList.Add(h0704Pack);
+ removeIndexList.Add(i);
+ }
+ else if (h0704Pack.IsBind == 0)
+ {
+ // 鏇挎崲鐨�
+ }
+ }
+ }
+ else if (pack is HB405_tagMCAddExp)
+ {
+ var h405Pack = pack as HB405_tagMCAddExp;
+
+ //B4 05 鑾峰緱缁忛獙 #tagMCAddExp 閫氱煡鑾峰緱鐨勭粡楠岋紝
+ //鍙敤浜庡仛缁忛獙鑾峰緱琛ㄧ幇 Source = 2 鏃朵负涓荤嚎鍑绘潃鎬墿鑾峰緱缁忛獙
+ if (h405Pack.Source == 2)
+ {
+ expPackList.Add(h405Pack);
+ removeIndexList.Add(i);
+ }
+ }
+
+ }
+
+ for (int i = removeIndexList.Count - 1; i >= 0; i--)
+ {
+ packList.RemoveAt(removeIndexList[i]);
+ }
+ }
public virtual bool IsFinished()
{
- return isFinished;
+ if (skillEffect != null)
+ {
+ if (!skillEffect.IsFinished())
+ {
+ return false;
+ }
+ else
+ {
+ OnSkillFinished();
+ skillEffect = null;
+ }
+ }
+
+ if (isFinished && moveFinished)
+ {
+ List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
+ for (int i = 0; i < allList.Count; i++)
+ {
+ BattleObject bo = allList[i];
+ bo.layerMgr.SetFront();
+ bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
+ bo.heroInfoBar.SetActive(true);
+ }
+ battleField.battleRootNode.skillMaskNode.SetActive(false);
+
+
+
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
}
public virtual void ForceFinished()
{
+ skillEffect?.ForceFinished();
+ isFinished = true;
+ moveFinished = true;
+
+ while (packList.Count > 0)
+ {
+ var pack = packList[0];
+ packList.RemoveAt(0);
+
+ if (pack is CustomHB426CombinePack)
+ {
+ var combinePack = pack as CustomHB426CombinePack;
+ if (combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
+ otherSkillAction = combinePack.CreateSkillAction();
+
+ // 寮哄埗缁撴潫鍏朵粬鎶�鑳�
+ otherSkillAction.ForceFinish();
+ return;
+ }
+ }
+ PackageRegedit.Distribute(pack);
+ }
+ }
+
+ public void OnSkillFinished()
+ {
+ if (skillEffect != null)
+ {
+ if (!skillEffect.IsFinished())
+ {
+ return;
+ }
+ }
+
+ while (packList.Count > 0)
+ {
+ var pack = packList[0];
+ packList.RemoveAt(0);
+
+ if (pack is CustomHB426CombinePack)
+ {
+ var combinePack = pack as CustomHB426CombinePack;
+ if (combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
+ otherSkillAction = combinePack.CreateSkillAction();
+ return;
+ }
+ }
+ PackageRegedit.Distribute(pack);
+ }
+
isFinished = true;
}
-
-#if UNITY_EDITOR
- public virtual List<BattleObject> GetTargetList(BattleObject _caster, BattleField battleField)
- {
- SkillTargetType targetType = SkillTargetType.Enemy;
- SkillTargetRangeType rangeType = SkillTargetRangeType.LowestHP;
-
- List<BattleObject> affectList = battleField.battleObjMgr.GetTargetList(_caster, targetType, rangeType);
- return affectList;
- }
-
- public virtual List<Dictionary<int, List<int>>> GetDamageList(BattleObject _caster, BattleField battleField)
- {
- Debug.LogError("SkillBase GetDamageList should be overridden by derived class");
- return null;
- }
-#endif
}
\ No newline at end of file
--
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