From 2159b415a8d445a6602ff708c110bcbb4944a25a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 18 九月 2025 16:52:32 +0800
Subject: [PATCH] 0312 同步战力计算

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index ef959f3..894ed7c 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,7 +4,7 @@
 
 public static class SkillEffectFactory
 {
-    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
+    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
         switch (skillConfig.effectType)
         {
@@ -17,7 +17,7 @@
             // case SkillEffectType.StageEffect:
             //     return new StageSkillEffect(skillConfig, caster, targets);
             default:
-                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+                BattleDebug.LogError("Unknown Skill Effect Type");
                 break;
         }
         return null;

--
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