From 2336d5e71a6ed9c00f9a86c29d7aa33b9a1e38d5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 23 七月 2025 10:44:27 +0800
Subject: [PATCH] 122 子 【武将】武将系统 / 【武将】武将系统-客户端 - 武将变化
---
Main/System/KnapSack/PackManager.cs | 21 ++++++++++++++++-----
Main/System/Hero/HeroManager.cs | 9 +++++----
2 files changed, 21 insertions(+), 9 deletions(-)
diff --git a/Main/System/Hero/HeroManager.cs b/Main/System/Hero/HeroManager.cs
index 73cf424..b6b3805 100644
--- a/Main/System/Hero/HeroManager.cs
+++ b/Main/System/Hero/HeroManager.cs
@@ -27,7 +27,7 @@
base.Init();
PackManager.Instance.refrechPackEvent += refrechPackEvent;
- PackManager.Instance.CreateItemEvent += CreateHero;
+ PackManager.Instance.ChangeItemEvent += ChangeHero;
PackManager.Instance.DeleteItemEvent += DeleteHero;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
}
@@ -36,7 +36,7 @@
{
base.Release();
PackManager.Instance.refrechPackEvent -= refrechPackEvent;
- PackManager.Instance.CreateItemEvent -= CreateHero;
+ PackManager.Instance.ChangeItemEvent -= ChangeHero;
PackManager.Instance.DeleteItemEvent -= DeleteHero;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
}
@@ -55,7 +55,8 @@
}
}
- void CreateHero(PackType packType, string guid)
+ // isCreate bool锛歵rue浠h〃鍒涘缓 false 鍒锋柊瑙﹀彂
+ void ChangeHero(PackType packType, string guid, bool isCreate)
{
if (packType == PackType.Hero)
{
@@ -109,7 +110,7 @@
foreach (ItemModel hero in heroes.Values)
{
- CreateHero(hero.packType, hero.guid);
+ ChangeHero(hero.packType, hero.guid, true);
}
}
diff --git a/Main/System/KnapSack/PackManager.cs b/Main/System/KnapSack/PackManager.cs
index a239309..8651002 100644
--- a/Main/System/KnapSack/PackManager.cs
+++ b/Main/System/KnapSack/PackManager.cs
@@ -161,7 +161,7 @@
}
public event Action<PackType> refrechPackEvent; //鍒锋柊鏁翠釜鑳屽寘鏁版嵁
- public event Action<PackType, string> CreateItemEvent; //寰楀埌鏂扮墿鍝侊紝鍙兘鎵归噺鍒涘缓娉ㄦ剰鏁堢巼
+ public event Action<PackType, string, bool> ChangeItemEvent; //鐗╁搧鍒锋柊锛屽彲鑳芥壒閲忓垱寤烘敞鎰忔晥鐜�; bool锛歵rue浠h〃鍒涘缓 false 鍒锋柊
public event Action<PackType, string> DeleteItemEvent; //鍒犻櫎鐗╁搧锛屽彲鑳芥壒閲忓垹闄ゆ敞鎰忔晥鐜�
public event Action<PackType, int, int> refreshItemCountEvent; // 鎱庣敤浼氬崱锛堝崟涓級鏈�鏂扮墿鍝佹暟閲忓埛鏂�(鏃х殑寮冪敤)鍦ㄥ緱鍒版柊鐗╁搧銆佺墿鍝佹暟閲忕殑鏀瑰彉锛屾竻鐞嗚鐗╁搧鏃跺潎浼氳Е鍙� int 浣嶇疆绱㈠紩 int鐗╁搧id
public event Action<PackType> gridRefreshEvent; //鑳屽寘绌烘牸鍒锋柊
@@ -429,10 +429,7 @@
{
itemGUIDDict[itemModel.guid] = itemModel;
GetItemEventCtrl(itemModel, showNewItem);
- if (showNewItem)
- {
- CreateItemEvent?.Invoke(itemModel.packType, itemModel.guid);
- }
+ ChangeItemEvent?.Invoke(itemModel.packType, itemModel.guid, showNewItem);
}
void DeleteItemDictByGUID(PackType type, string guid)
@@ -696,6 +693,20 @@
return guid;
}
+ //閫氳繃index鎵綠UID
+ public string GetItemGUIDByIndex(PackType packType, int index)
+ {
+ string guid = string.Empty;
+ if (playerPackDict.ContainsKey(packType))
+ {
+ var items = playerPackDict[packType].GetAllItems();
+ guid = items[index].guid;
+ }
+
+ return guid;
+ }
+
+
/// <summary>
/// 寰楀埌ID鐩稿悓鐨勭墿鍝佹暟閲�
/// </summary>
--
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