From 23e8ee01886faf8f1a77c79a2d93a52a860e6914 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期日, 24 八月 2025 22:41:12 +0800 Subject: [PATCH] 117 【武将】武将系统 - 重生 遣散 --- Main/System/HappyXB/HeroCallScoreWin.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Main/System/HappyXB/HeroCallScoreWin.cs b/Main/System/HappyXB/HeroCallScoreWin.cs index 25c32b0..38c902a 100644 --- a/Main/System/HappyXB/HeroCallScoreWin.cs +++ b/Main/System/HappyXB/HeroCallScoreWin.cs @@ -43,7 +43,7 @@ var funcSet = TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore); scoreProcessText.text = UIHelper.GetMoneyCnt(51) + "/" + TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0]; sliderImg.fillAmount = (float)UIHelper.GetMoneyCnt(51) / TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0]; - if (UIHelper.GetMoneyCnt(51) >= (ulong)TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0]) + if (UIHelper.GetMoneyCnt(51) >= TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0]) { scoreProcessText.color = UIHelper.GetUIColor(TextColType.LightWhite); } -- Gitblit v1.8.0