From 23e8ee01886faf8f1a77c79a2d93a52a860e6914 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 24 八月 2025 22:41:12 +0800
Subject: [PATCH] 117 【武将】武将系统 - 重生 遣散

---
 Main/System/HappyXB/HeroCallScoreWin.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Main/System/HappyXB/HeroCallScoreWin.cs b/Main/System/HappyXB/HeroCallScoreWin.cs
index 25c32b0..38c902a 100644
--- a/Main/System/HappyXB/HeroCallScoreWin.cs
+++ b/Main/System/HappyXB/HeroCallScoreWin.cs
@@ -43,7 +43,7 @@
         var funcSet = TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore);
         scoreProcessText.text = UIHelper.GetMoneyCnt(51) + "/" + TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0];
         sliderImg.fillAmount = (float)UIHelper.GetMoneyCnt(51) / TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0];
-        if (UIHelper.GetMoneyCnt(51) >= (ulong)TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0])
+        if (UIHelper.GetMoneyCnt(51) >= TreasureSetConfig.Get((int)HappXBTitle.HeroCallScore).CostMoneyList[0])
         {
             scoreProcessText.color = UIHelper.GetUIColor(TextColType.LightWhite);
         }

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