From 249c2184d4e72f2f8a40ac9a156bf54849d0e191 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 14 九月 2025 22:42:22 +0800
Subject: [PATCH] 0312 调整目录支持launch

---
 Main/System/HeroUI/HeroBaseWin.cs |   37 ++++++++++++-------------------------
 1 files changed, 12 insertions(+), 25 deletions(-)

diff --git a/Main/System/HeroUI/HeroBaseWin.cs b/Main/System/HeroUI/HeroBaseWin.cs
index 3efbd11..7125cfe 100644
--- a/Main/System/HeroUI/HeroBaseWin.cs
+++ b/Main/System/HeroUI/HeroBaseWin.cs
@@ -8,21 +8,26 @@
 /// </summary>
 public class HeroBaseWin : FunctionsBaseWin
 {
-
-    [SerializeField] List<Image> funcSelectImgList;
-    [SerializeField] List<Image> funcUnSelectImgList;
-    [SerializeField] List<Text> titleNameList;
+    [SerializeField] Button callBtn;
 
     /// </summary>
     protected override void InitComponent()
     {
         base.InitComponent();
+
+        //鎷涘嫙涓哄彟澶栦竴涓晫闈紝閬垮厤鍏抽棴鏃舵樉绀虹┖鐧�
+        callBtn.AddListener(()=>
+        { 
+            //鎵撳紑鎷涘嫙鐣岄潰
+            UIManager.Instance.OpenWindow<HeroCallWin>();
+        });
     }
 
 
     protected override void OnPreOpen()
     {
         base.OnPreOpen();
+        tabButtons[functionOrder].SelectBtn(true);
     }
 
     protected override void OnPreClose()
@@ -37,26 +42,6 @@
     }
 
 
-    protected override void UpdateButtonsState()
-    {
-        for (int i = 0; i < funcSelectImgList.Count; i++)
-        {
-            if (i == functionOrder)
-            {
-                funcSelectImgList[i].SetActive(true);
-                funcUnSelectImgList[i].SetActive(false);
-                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor);
-
-            }
-            else
-            {
-                funcSelectImgList[i].SetActive(false);
-                funcUnSelectImgList[i].SetActive(true);
-                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor);
-
-            }
-        }
-    }
 
     protected override void OpenSubUIByTabIndex()
     {
@@ -69,7 +54,9 @@
                 currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                 break;
             case 1:
-                //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>();
+                currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
+                break;
+            case 2:
                 break;
             default:
                 Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);

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