From 249c2184d4e72f2f8a40ac9a156bf54849d0e191 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 14 九月 2025 22:42:22 +0800
Subject: [PATCH] 0312 调整目录支持launch
---
Main/System/Main/AutoFightModel.cs | 36 +++++++++++++++++++++++++-----------
1 files changed, 25 insertions(+), 11 deletions(-)
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 8e9a422..0eb4c3a 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -36,7 +36,22 @@
}
//鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
- public bool isAutoAttack = false;
+ public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+ bool m_IsAutoAttack = false;
+ public bool isAutoAttack
+ {
+ get
+ {
+ return m_IsAutoAttack;
+ }
+ set
+ {
+ if (m_IsAutoAttack == value)
+ return;
+ m_IsAutoAttack = value;
+ Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+ }
+ }
//鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
public bool isAutoAttackSet
@@ -75,18 +90,18 @@
public override void Init()
{
ParseConfig();
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+
EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
}
public override void Release()
{
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+
}
@@ -99,10 +114,6 @@
maxCost = autoCostWithBlessLV.Length;
}
- void OnPlayerLoginOk()
- {
- //鐧诲綍鏃舵湁瑁呭鐨勫鐞�
- }
void BeforePlayerInit()
{
@@ -123,6 +134,7 @@
if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
{
//鎴樻枟涓敼鍙樻ā寮�
+ isAutoAttack = isAutoAttackSet;
storyBattleField.AutoSetBattleMode();
}
@@ -179,10 +191,8 @@
return;
}
- if (isAutoAttackSet)
- {
- isAutoAttack = true;
- }
+
+ isAutoAttack = isAutoAttackSet;
//鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
storyBattleField.AutoSetBattleMode();
@@ -225,6 +235,10 @@
if (!string.IsNullOrEmpty(guid))
return;
+ //闃茶寖鍥炴敹鎶ラ敊
+ if (teamHero == null)
+ return;
+
//鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
if (teamHero.NPCID != 0)
return;
--
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