From 249c2184d4e72f2f8a40ac9a156bf54849d0e191 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 14 九月 2025 22:42:22 +0800
Subject: [PATCH] 0312 调整目录支持launch

---
 Main/System/Main/AutoFightModel.cs |   36 +++++++++++++++++++++++++-----------
 1 files changed, 25 insertions(+), 11 deletions(-)

diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 8e9a422..0eb4c3a 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -36,7 +36,22 @@
     }
 
     //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
-    public bool isAutoAttack = false;
+    public bool isPause = false;    //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+    bool m_IsAutoAttack = false;
+    public bool isAutoAttack
+    {
+        get
+        {
+            return m_IsAutoAttack;
+        }
+        set
+        {
+            if (m_IsAutoAttack == value)
+                return;
+            m_IsAutoAttack = value;
+            Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+        }
+    }
 
     //鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
     public bool isAutoAttackSet
@@ -75,18 +90,18 @@
     public override void Init()
     {
         ParseConfig();
-        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
         BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+        
         EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
 
     }
 
     public override void Release()
     {
-        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
         BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+        
 
     }
 
@@ -99,10 +114,6 @@
         maxCost = autoCostWithBlessLV.Length;
     }
 
-    void OnPlayerLoginOk()
-    {
-        //鐧诲綍鏃舵湁瑁呭鐨勫鐞�
-    }
 
     void BeforePlayerInit()
     {
@@ -123,6 +134,7 @@
         if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
         {
             //鎴樻枟涓敼鍙樻ā寮�
+            isAutoAttack = isAutoAttackSet;
             storyBattleField.AutoSetBattleMode();
         }
 
@@ -179,10 +191,8 @@
             return;
         }
 
-        if (isAutoAttackSet)
-        {
-            isAutoAttack = true;
-        }
+
+        isAutoAttack = isAutoAttackSet;
 
         //鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
         storyBattleField.AutoSetBattleMode();
@@ -225,6 +235,10 @@
         if (!string.IsNullOrEmpty(guid))
             return;
 
+        //闃茶寖鍥炴敹鎶ラ敊
+        if (teamHero == null)
+            return;
+
         //鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
         if (teamHero.NPCID != 0)
             return;

--
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