From 27874500782d2b516ad8eacbbc22db81bfac7bb0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 十二月 2025 19:34:07 +0800
Subject: [PATCH] 125 战斗 血量回弹问题处理

---
 Main/System/Battle/BattleObject/BattleObject.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index ba7f7e0..bc79bbf 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -654,10 +654,10 @@
         {
             case PlayerDataType.HP:
                 long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx);
-                
+                bool isMinus = teamHero.curHp > toHp;
                 if (!IsTianziBoss())
                 {
-                    heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, true);
+                    heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false);
                 }
                 teamHero.curHp = newValue;
                 // Debug.LogError("OnObjPropertyRefreshView " + teamHero.curHp);
@@ -666,7 +666,7 @@
                 teamHero.maxHp = newValue;
                 if (!IsTianziBoss())
                 {
-                    heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, true);
+                    heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false);
                 }
                 break;
             case PlayerDataType.XP:

--
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