From 27b4508f4108d2420d846fb37266d16094827fc8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 26 十一月 2025 00:03:44 +0800
Subject: [PATCH] 0312 自动生成战斗公式代码;结算的时候不处理装备;优化装备计算性能
---
Main/System/Main/FightPowerFormula.cs | 377 +++++++++++++++++++++++++++++++++++------------------
1 files changed, 249 insertions(+), 128 deletions(-)
diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
index 47ed5d8..2bef83b 100644
--- a/Main/System/Main/FightPowerFormula.cs
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -2,6 +2,127 @@
public class FightPowerFormula
{
+ // 鍙橀噺鍚嶅父閲忓畾涔�
+ private const string LVVALUE_VALUE = "lvValue";
+ private const string EQUIPVALUE_VALUE = "equipValue";
+ private const string BOOKVALUE_VALUE = "bookValue";
+ private const string REALMVALUE_VALUE = "realmValue";
+ private const string GUBAOVALUE_VALUE = "gubaoValue";
+ private const string HJGVALUE_VALUE = "hjgValue";
+ private const string HORSEVALUE_VALUE = "horseValue";
+ private const string BEAUTYVALUE_VALUE = "beautyValue";
+ private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
+ private const string BOOKPER_VALUE = "bookPer";
+ private const string REALMPER_VALUE = "realmPer";
+ private const string GUBAOPER_VALUE = "gubaoPer";
+ private const string HJGPER_VALUE = "hjgPer";
+ private const string HORSEPER_VALUE = "horsePer";
+ private const string BEAUTYPER_VALUE = "beautyPer";
+ private const string LINEUPINITADDPER_VALUE = "lineupInitAddPer";
+ private const string LINEUPLVADDPER_VALUE = "lineupLVAddPer";
+ private const string LINEUPBREAKLVADDPER_VALUE = "lineupBreakLVAddPer";
+ private const string LINEUPSTARADDPER_VALUE = "lineupStarAddPer";
+ private const string INHERITPER_VALUE = "inheritPer";
+ private const string FETTERPER_VALUE = "fetterPer";
+ private const string STARTALENTPER_VALUE = "starTalentPer";
+ private const string BREAKLVPER_VALUE = "breakLVPer";
+ private const string AWAKETALENTPER_VALUE = "awakeTalentPer";
+ private const string HEROSELFVALUE_VALUE = "heroSelfValue";
+ private const string HEROLVVALUE_VALUE = "heroLVValue";
+ private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
+ private const string STARTALENTVALUE_VALUE = "starTalentValue";
+ private const string BREAKLVVALUE_VALUE = "breakLVValue";
+ private const string AWAKETALENTVALUE_VALUE = "awakeTalentValue";
+ private const string FETTERVALUE_VALUE = "fetterValue";
+ private const string ATK_VALUE = "Atk";
+ private const string ATKRATIO_VALUE = "AtkRatio";
+ private const string MAXHP_VALUE = "MaxHP";
+ private const string MAXHPRATIO_VALUE = "MaxHPRatio";
+ private const string DEF_VALUE = "Def";
+ private const string DEFRATIO_VALUE = "DefRatio";
+ private const string STUNRATE_VALUE = "StunRate";
+ private const string STUNRATERATIO_VALUE = "StunRateRatio";
+ private const string SUPERHITRATE_VALUE = "SuperHitRate";
+ private const string SUPERHITRATERATIO_VALUE = "SuperHitRateRatio";
+ private const string COMBORATE_VALUE = "ComboRate";
+ private const string COMBORATERATIO_VALUE = "ComboRateRatio";
+ private const string MISSRATE_VALUE = "MissRate";
+ private const string MISSRATERATIO_VALUE = "MissRateRatio";
+ private const string PARRYRATE_VALUE = "ParryRate";
+ private const string PARRYRATERATIO_VALUE = "ParryRateRatio";
+ private const string SUCKHPPER_VALUE = "SuckHPPer";
+ private const string SUCKHPPERRATIO_VALUE = "SuckHPPerRatio";
+ private const string STUNRATEDEF_VALUE = "StunRateDef";
+ private const string STUNRATEDEFRATIO_VALUE = "StunRateDefRatio";
+ private const string SUPERHITRATEDEF_VALUE = "SuperHitRateDef";
+ private const string SUPERHITRATEDEFRATIO_VALUE = "SuperHitRateDefRatio";
+ private const string COMBORATEDEF_VALUE = "ComboRateDef";
+ private const string COMBORATEDEFRATIO_VALUE = "ComboRateDefRatio";
+ private const string MISSRATEDEF_VALUE = "MissRateDef";
+ private const string MISSRATEDEFRATIO_VALUE = "MissRateDefRatio";
+ private const string PARRYRATEDEF_VALUE = "ParryRateDef";
+ private const string PARRYRATEDEFRATIO_VALUE = "ParryRateDefRatio";
+ private const string SUCKHPPERDEF_VALUE = "SuckHPPerDef";
+ private const string SUCKHPPERDEFRATIO_VALUE = "SuckHPPerDefRatio";
+ private const string FINALDAMPER_VALUE = "FinalDamPer";
+ private const string FINALDAMPERRATIO_VALUE = "FinalDamPerRatio";
+ private const string FINALDAMPERDEF_VALUE = "FinalDamPerDef";
+ private const string FINALDAMPERDEFRATIO_VALUE = "FinalDamPerDefRatio";
+ private const string PHYDAMPER_VALUE = "PhyDamPer";
+ private const string PHYDAMPERRATIO_VALUE = "PhyDamPerRatio";
+ private const string PHYDAMPERDEF_VALUE = "PhyDamPerDef";
+ private const string PHYDAMPERDEFRATIO_VALUE = "PhyDamPerDefRatio";
+ private const string MAGDAMPER_VALUE = "MagDamPer";
+ private const string MAGDAMPERRATIO_VALUE = "MagDamPerRatio";
+ private const string MAGDAMPERDEF_VALUE = "MagDamPerDef";
+ private const string MAGDAMPERDEFRATIO_VALUE = "MagDamPerDefRatio";
+ private const string NORMALSKILLPER_VALUE = "NormalSkillPer";
+ private const string NORMALSKILLPERRATIO_VALUE = "NormalSkillPerRatio";
+ private const string NORMALSKILLPERDEF_VALUE = "NormalSkillPerDef";
+ private const string NORMALSKILLPERDEFRATIO_VALUE = "NormalSkillPerDefRatio";
+ private const string ANGERSKILLPER_VALUE = "AngerSkillPer";
+ private const string ANGERSKILLPERRATIO_VALUE = "AngerSkillPerRatio";
+ private const string ANGERSKILLPERDEF_VALUE = "AngerSkillPerDef";
+ private const string ANGERSKILLPERDEFRATIO_VALUE = "AngerSkillPerDefRatio";
+ private const string SUPERDAMPER_VALUE = "SuperDamPer";
+ private const string SUPERDAMPERRATIO_VALUE = "SuperDamPerRatio";
+ private const string SUPERDAMPERDEF_VALUE = "SuperDamPerDef";
+ private const string SUPERDAMPERDEFRATIO_VALUE = "SuperDamPerDefRatio";
+ private const string CUREPER_VALUE = "CurePer";
+ private const string CUREPERRATIO_VALUE = "CurePerRatio";
+ private const string CUREPERDEF_VALUE = "CurePerDef";
+ private const string CUREPERDEFRATIO_VALUE = "CurePerDefRatio";
+ private const string SHIELDPER_VALUE = "ShieldPer";
+ private const string SHIELDPERRATIO_VALUE = "ShieldPerRatio";
+ private const string SHIELDPERDEF_VALUE = "ShieldPerDef";
+ private const string SHIELDPERDEFRATIO_VALUE = "ShieldPerDefRatio";
+ private const string DOTPER_VALUE = "DOTPer";
+ private const string DOTPERRATIO_VALUE = "DOTPerRatio";
+ private const string DOTPERDEF_VALUE = "DOTPerDef";
+ private const string DOTPERDEFRATIO_VALUE = "DOTPerDefRatio";
+ private const string WEIFINALDAMPER_VALUE = "WeiFinalDamPer";
+ private const string WEIFINALDAMPERRATIO_VALUE = "WeiFinalDamPerRatio";
+ private const string WEIFINALDAMPERDEF_VALUE = "WeiFinalDamPerDef";
+ private const string WEIFINALDAMPERDEFRATIO_VALUE = "WeiFinalDamPerDefRatio";
+ private const string SHUFINALDAMPER_VALUE = "ShuFinalDamPer";
+ private const string SHUFINALDAMPERRATIO_VALUE = "ShuFinalDamPerRatio";
+ private const string SHUFINALDAMPERDEF_VALUE = "ShuFinalDamPerDef";
+ private const string SHUFINALDAMPERDEFRATIO_VALUE = "ShuFinalDamPerDefRatio";
+ private const string WUFINALDAMPER_VALUE = "WuFinalDamPer";
+ private const string WUFINALDAMPERRATIO_VALUE = "WuFinalDamPerRatio";
+ private const string WUFINALDAMPERDEF_VALUE = "WuFinalDamPerDef";
+ private const string WUFINALDAMPERDEFRATIO_VALUE = "WuFinalDamPerDefRatio";
+ private const string QUNFINALDAMPER_VALUE = "QunFinalDamPer";
+ private const string QUNFINALDAMPERRATIO_VALUE = "QunFinalDamPerRatio";
+ private const string QUNFINALDAMPERDEF_VALUE = "QunFinalDamPerDef";
+ private const string QUNFINALDAMPERDEFRATIO_VALUE = "QunFinalDamPerDefRatio";
+ private const string PVPDAMPER_VALUE = "PVPDamPer";
+ private const string PVPDAMPERRATIO_VALUE = "PVPDamPerRatio";
+ private const string PVPDAMPERDEF_VALUE = "PVPDamPerDef";
+ private const string PVPDAMPERDEFRATIO_VALUE = "PVPDamPerDefRatio";
+ private const string SKILLPOWER_VALUE = "SkillPower";
+ private const string OFFICIALLV_VALUE = "OfficialLV";
+
// 鍩虹灞炴�у叕寮�
// (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue
// 鎴樻枟灞炴�у叕寮�
@@ -13,152 +134,152 @@
public static double GetBaseAttr(Dictionary<string, double> variables)
{
- double lvValue = variables["lvValue"];
- double equipValue = variables["equipValue"];
- double bookValue = variables["bookValue"];
- double realmValue = variables["realmValue"];
- double gubaoValue = variables["gubaoValue"];
- double hjgValue = variables["hjgValue"];
- double horseValue = variables["horseValue"];
- double beautyValue = variables["beautyValue"];
- double lineupHaloPer = variables["lineupHaloPer"];
- double bookPer = variables["bookPer"];
- double realmPer = variables["realmPer"];
- double gubaoPer = variables["gubaoPer"];
- double hjgPer = variables["hjgPer"];
- double horsePer = variables["horsePer"];
- double beautyPer = variables["beautyPer"];
- double lineupInitAddPer = variables["lineupInitAddPer"];
- double lineupLVAddPer = variables["lineupLVAddPer"];
- double lineupBreakLVAddPer = variables["lineupBreakLVAddPer"];
- double lineupStarAddPer = variables["lineupStarAddPer"];
- double inheritPer = variables["inheritPer"];
- double fetterPer = variables["fetterPer"];
- double starTalentPer = variables["starTalentPer"];
- double breakLVPer = variables["breakLVPer"];
- double awakeTalentPer = variables["awakeTalentPer"];
- double heroSelfValue = variables["heroSelfValue"];
- double heroLVValue = variables["heroLVValue"];
+ double lvValue = variables[LVVALUE_VALUE];
+ double equipValue = variables[EQUIPVALUE_VALUE];
+ double bookValue = variables[BOOKVALUE_VALUE];
+ double realmValue = variables[REALMVALUE_VALUE];
+ double gubaoValue = variables[GUBAOVALUE_VALUE];
+ double hjgValue = variables[HJGVALUE_VALUE];
+ double horseValue = variables[HORSEVALUE_VALUE];
+ double beautyValue = variables[BEAUTYVALUE_VALUE];
+ double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
+ double bookPer = variables[BOOKPER_VALUE];
+ double realmPer = variables[REALMPER_VALUE];
+ double gubaoPer = variables[GUBAOPER_VALUE];
+ double hjgPer = variables[HJGPER_VALUE];
+ double horsePer = variables[HORSEPER_VALUE];
+ double beautyPer = variables[BEAUTYPER_VALUE];
+ double lineupInitAddPer = variables[LINEUPINITADDPER_VALUE];
+ double lineupLVAddPer = variables[LINEUPLVADDPER_VALUE];
+ double lineupBreakLVAddPer = variables[LINEUPBREAKLVADDPER_VALUE];
+ double lineupStarAddPer = variables[LINEUPSTARADDPER_VALUE];
+ double inheritPer = variables[INHERITPER_VALUE];
+ double fetterPer = variables[FETTERPER_VALUE];
+ double starTalentPer = variables[STARTALENTPER_VALUE];
+ double breakLVPer = variables[BREAKLVPER_VALUE];
+ double awakeTalentPer = variables[AWAKETALENTPER_VALUE];
+ double heroSelfValue = variables[HEROSELFVALUE_VALUE];
+ double heroLVValue = variables[HEROLVVALUE_VALUE];
return (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue;
}
public static double GetFightAttr(Dictionary<string, double> variables)
{
- double lvValue = variables["lvValue"];
- double equipValue = variables["equipValue"];
- double bookValue = variables["bookValue"];
- double realmValue = variables["realmValue"];
- double gubaoValue = variables["gubaoValue"];
- double hjgValue = variables["hjgValue"];
- double horseValue = variables["horseValue"];
- double beautyValue = variables["beautyValue"];
- double heroSelfValue = variables["heroSelfValue"];
- double lineupHaloValue = variables["lineupHaloValue"];
- double starTalentValue = variables["starTalentValue"];
- double breakLVValue = variables["breakLVValue"];
- double awakeTalentValue = variables["awakeTalentValue"];
- double fetterValue = variables["fetterValue"];
+ double lvValue = variables[LVVALUE_VALUE];
+ double equipValue = variables[EQUIPVALUE_VALUE];
+ double bookValue = variables[BOOKVALUE_VALUE];
+ double realmValue = variables[REALMVALUE_VALUE];
+ double gubaoValue = variables[GUBAOVALUE_VALUE];
+ double hjgValue = variables[HJGVALUE_VALUE];
+ double horseValue = variables[HORSEVALUE_VALUE];
+ double beautyValue = variables[BEAUTYVALUE_VALUE];
+ double heroSelfValue = variables[HEROSELFVALUE_VALUE];
+ double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
+ double starTalentValue = variables[STARTALENTVALUE_VALUE];
+ double breakLVValue = variables[BREAKLVVALUE_VALUE];
+ double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
+ double fetterValue = variables[FETTERVALUE_VALUE];
return (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
}
public static double GetFightPower(Dictionary<string, double> variables)
{
- double Atk = variables["Atk"];
- double AtkRatio = variables["AtkRatio"];
- double MaxHP = variables["MaxHP"];
- double MaxHPRatio = variables["MaxHPRatio"];
- double Def = variables["Def"];
- double DefRatio = variables["DefRatio"];
- double StunRate = variables["StunRate"];
- double StunRateRatio = variables["StunRateRatio"];
- double SuperHitRate = variables["SuperHitRate"];
- double SuperHitRateRatio = variables["SuperHitRateRatio"];
- double ComboRate = variables["ComboRate"];
- double ComboRateRatio = variables["ComboRateRatio"];
- double MissRate = variables["MissRate"];
- double MissRateRatio = variables["MissRateRatio"];
- double ParryRate = variables["ParryRate"];
- double ParryRateRatio = variables["ParryRateRatio"];
- double SuckHPPer = variables["SuckHPPer"];
- double SuckHPPerRatio = variables["SuckHPPerRatio"];
- double StunRateDef = variables["StunRateDef"];
- double StunRateDefRatio = variables["StunRateDefRatio"];
- double SuperHitRateDef = variables["SuperHitRateDef"];
- double SuperHitRateDefRatio = variables["SuperHitRateDefRatio"];
- double ComboRateDef = variables["ComboRateDef"];
- double ComboRateDefRatio = variables["ComboRateDefRatio"];
- double MissRateDef = variables["MissRateDef"];
- double MissRateDefRatio = variables["MissRateDefRatio"];
- double ParryRateDef = variables["ParryRateDef"];
- double ParryRateDefRatio = variables["ParryRateDefRatio"];
- double SuckHPPerDef = variables["SuckHPPerDef"];
- double SuckHPPerDefRatio = variables["SuckHPPerDefRatio"];
- double FinalDamPer = variables["FinalDamPer"];
- double FinalDamPerRatio = variables["FinalDamPerRatio"];
- double FinalDamPerDef = variables["FinalDamPerDef"];
- double FinalDamPerDefRatio = variables["FinalDamPerDefRatio"];
- double PhyDamPer = variables["PhyDamPer"];
- double PhyDamPerRatio = variables["PhyDamPerRatio"];
- double PhyDamPerDef = variables["PhyDamPerDef"];
- double PhyDamPerDefRatio = variables["PhyDamPerDefRatio"];
- double MagDamPer = variables["MagDamPer"];
- double MagDamPerRatio = variables["MagDamPerRatio"];
- double MagDamPerDef = variables["MagDamPerDef"];
- double MagDamPerDefRatio = variables["MagDamPerDefRatio"];
- double NormalSkillPer = variables["NormalSkillPer"];
- double NormalSkillPerRatio = variables["NormalSkillPerRatio"];
- double NormalSkillPerDef = variables["NormalSkillPerDef"];
- double NormalSkillPerDefRatio = variables["NormalSkillPerDefRatio"];
- double AngerSkillPer = variables["AngerSkillPer"];
- double AngerSkillPerRatio = variables["AngerSkillPerRatio"];
- double AngerSkillPerDef = variables["AngerSkillPerDef"];
- double AngerSkillPerDefRatio = variables["AngerSkillPerDefRatio"];
- double SuperDamPer = variables["SuperDamPer"];
- double SuperDamPerRatio = variables["SuperDamPerRatio"];
- double SuperDamPerDef = variables["SuperDamPerDef"];
- double SuperDamPerDefRatio = variables["SuperDamPerDefRatio"];
- double CurePer = variables["CurePer"];
- double CurePerRatio = variables["CurePerRatio"];
- double CurePerDef = variables["CurePerDef"];
- double CurePerDefRatio = variables["CurePerDefRatio"];
- double ShieldPer = variables["ShieldPer"];
- double ShieldPerRatio = variables["ShieldPerRatio"];
- double ShieldPerDef = variables["ShieldPerDef"];
- double ShieldPerDefRatio = variables["ShieldPerDefRatio"];
- double DOTPer = variables["DOTPer"];
- double DOTPerRatio = variables["DOTPerRatio"];
- double DOTPerDef = variables["DOTPerDef"];
- double DOTPerDefRatio = variables["DOTPerDefRatio"];
- double WeiFinalDamPer = variables["WeiFinalDamPer"];
- double WeiFinalDamPerRatio = variables["WeiFinalDamPerRatio"];
- double WeiFinalDamPerDef = variables["WeiFinalDamPerDef"];
- double WeiFinalDamPerDefRatio = variables["WeiFinalDamPerDefRatio"];
- double ShuFinalDamPer = variables["ShuFinalDamPer"];
- double ShuFinalDamPerRatio = variables["ShuFinalDamPerRatio"];
- double ShuFinalDamPerDef = variables["ShuFinalDamPerDef"];
- double ShuFinalDamPerDefRatio = variables["ShuFinalDamPerDefRatio"];
- double WuFinalDamPer = variables["WuFinalDamPer"];
- double WuFinalDamPerRatio = variables["WuFinalDamPerRatio"];
- double WuFinalDamPerDef = variables["WuFinalDamPerDef"];
- double WuFinalDamPerDefRatio = variables["WuFinalDamPerDefRatio"];
- double QunFinalDamPer = variables["QunFinalDamPer"];
- double QunFinalDamPerRatio = variables["QunFinalDamPerRatio"];
- double QunFinalDamPerDef = variables["QunFinalDamPerDef"];
- double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"];
- double PVPDamPer = variables["PVPDamPer"];
- double PVPDamPerRatio = variables["PVPDamPerRatio"];
- double PVPDamPerDef = variables["PVPDamPerDef"];
- double PVPDamPerDefRatio = variables["PVPDamPerDefRatio"];
+ double Atk = variables[ATK_VALUE];
+ double AtkRatio = variables[ATKRATIO_VALUE];
+ double MaxHP = variables[MAXHP_VALUE];
+ double MaxHPRatio = variables[MAXHPRATIO_VALUE];
+ double Def = variables[DEF_VALUE];
+ double DefRatio = variables[DEFRATIO_VALUE];
+ double StunRate = variables[STUNRATE_VALUE];
+ double StunRateRatio = variables[STUNRATERATIO_VALUE];
+ double SuperHitRate = variables[SUPERHITRATE_VALUE];
+ double SuperHitRateRatio = variables[SUPERHITRATERATIO_VALUE];
+ double ComboRate = variables[COMBORATE_VALUE];
+ double ComboRateRatio = variables[COMBORATERATIO_VALUE];
+ double MissRate = variables[MISSRATE_VALUE];
+ double MissRateRatio = variables[MISSRATERATIO_VALUE];
+ double ParryRate = variables[PARRYRATE_VALUE];
+ double ParryRateRatio = variables[PARRYRATERATIO_VALUE];
+ double SuckHPPer = variables[SUCKHPPER_VALUE];
+ double SuckHPPerRatio = variables[SUCKHPPERRATIO_VALUE];
+ double StunRateDef = variables[STUNRATEDEF_VALUE];
+ double StunRateDefRatio = variables[STUNRATEDEFRATIO_VALUE];
+ double SuperHitRateDef = variables[SUPERHITRATEDEF_VALUE];
+ double SuperHitRateDefRatio = variables[SUPERHITRATEDEFRATIO_VALUE];
+ double ComboRateDef = variables[COMBORATEDEF_VALUE];
+ double ComboRateDefRatio = variables[COMBORATEDEFRATIO_VALUE];
+ double MissRateDef = variables[MISSRATEDEF_VALUE];
+ double MissRateDefRatio = variables[MISSRATEDEFRATIO_VALUE];
+ double ParryRateDef = variables[PARRYRATEDEF_VALUE];
+ double ParryRateDefRatio = variables[PARRYRATEDEFRATIO_VALUE];
+ double SuckHPPerDef = variables[SUCKHPPERDEF_VALUE];
+ double SuckHPPerDefRatio = variables[SUCKHPPERDEFRATIO_VALUE];
+ double FinalDamPer = variables[FINALDAMPER_VALUE];
+ double FinalDamPerRatio = variables[FINALDAMPERRATIO_VALUE];
+ double FinalDamPerDef = variables[FINALDAMPERDEF_VALUE];
+ double FinalDamPerDefRatio = variables[FINALDAMPERDEFRATIO_VALUE];
+ double PhyDamPer = variables[PHYDAMPER_VALUE];
+ double PhyDamPerRatio = variables[PHYDAMPERRATIO_VALUE];
+ double PhyDamPerDef = variables[PHYDAMPERDEF_VALUE];
+ double PhyDamPerDefRatio = variables[PHYDAMPERDEFRATIO_VALUE];
+ double MagDamPer = variables[MAGDAMPER_VALUE];
+ double MagDamPerRatio = variables[MAGDAMPERRATIO_VALUE];
+ double MagDamPerDef = variables[MAGDAMPERDEF_VALUE];
+ double MagDamPerDefRatio = variables[MAGDAMPERDEFRATIO_VALUE];
+ double NormalSkillPer = variables[NORMALSKILLPER_VALUE];
+ double NormalSkillPerRatio = variables[NORMALSKILLPERRATIO_VALUE];
+ double NormalSkillPerDef = variables[NORMALSKILLPERDEF_VALUE];
+ double NormalSkillPerDefRatio = variables[NORMALSKILLPERDEFRATIO_VALUE];
+ double AngerSkillPer = variables[ANGERSKILLPER_VALUE];
+ double AngerSkillPerRatio = variables[ANGERSKILLPERRATIO_VALUE];
+ double AngerSkillPerDef = variables[ANGERSKILLPERDEF_VALUE];
+ double AngerSkillPerDefRatio = variables[ANGERSKILLPERDEFRATIO_VALUE];
+ double SuperDamPer = variables[SUPERDAMPER_VALUE];
+ double SuperDamPerRatio = variables[SUPERDAMPERRATIO_VALUE];
+ double SuperDamPerDef = variables[SUPERDAMPERDEF_VALUE];
+ double SuperDamPerDefRatio = variables[SUPERDAMPERDEFRATIO_VALUE];
+ double CurePer = variables[CUREPER_VALUE];
+ double CurePerRatio = variables[CUREPERRATIO_VALUE];
+ double CurePerDef = variables[CUREPERDEF_VALUE];
+ double CurePerDefRatio = variables[CUREPERDEFRATIO_VALUE];
+ double ShieldPer = variables[SHIELDPER_VALUE];
+ double ShieldPerRatio = variables[SHIELDPERRATIO_VALUE];
+ double ShieldPerDef = variables[SHIELDPERDEF_VALUE];
+ double ShieldPerDefRatio = variables[SHIELDPERDEFRATIO_VALUE];
+ double DOTPer = variables[DOTPER_VALUE];
+ double DOTPerRatio = variables[DOTPERRATIO_VALUE];
+ double DOTPerDef = variables[DOTPERDEF_VALUE];
+ double DOTPerDefRatio = variables[DOTPERDEFRATIO_VALUE];
+ double WeiFinalDamPer = variables[WEIFINALDAMPER_VALUE];
+ double WeiFinalDamPerRatio = variables[WEIFINALDAMPERRATIO_VALUE];
+ double WeiFinalDamPerDef = variables[WEIFINALDAMPERDEF_VALUE];
+ double WeiFinalDamPerDefRatio = variables[WEIFINALDAMPERDEFRATIO_VALUE];
+ double ShuFinalDamPer = variables[SHUFINALDAMPER_VALUE];
+ double ShuFinalDamPerRatio = variables[SHUFINALDAMPERRATIO_VALUE];
+ double ShuFinalDamPerDef = variables[SHUFINALDAMPERDEF_VALUE];
+ double ShuFinalDamPerDefRatio = variables[SHUFINALDAMPERDEFRATIO_VALUE];
+ double WuFinalDamPer = variables[WUFINALDAMPER_VALUE];
+ double WuFinalDamPerRatio = variables[WUFINALDAMPERRATIO_VALUE];
+ double WuFinalDamPerDef = variables[WUFINALDAMPERDEF_VALUE];
+ double WuFinalDamPerDefRatio = variables[WUFINALDAMPERDEFRATIO_VALUE];
+ double QunFinalDamPer = variables[QUNFINALDAMPER_VALUE];
+ double QunFinalDamPerRatio = variables[QUNFINALDAMPERRATIO_VALUE];
+ double QunFinalDamPerDef = variables[QUNFINALDAMPERDEF_VALUE];
+ double QunFinalDamPerDefRatio = variables[QUNFINALDAMPERDEFRATIO_VALUE];
+ double PVPDamPer = variables[PVPDAMPER_VALUE];
+ double PVPDamPerRatio = variables[PVPDAMPERRATIO_VALUE];
+ double PVPDamPerDef = variables[PVPDAMPERDEF_VALUE];
+ double PVPDamPerDefRatio = variables[PVPDAMPERDEFRATIO_VALUE];
return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000);
}
public static double GetSkillsFightPower(Dictionary<string, double> variables)
{
- double SkillPower = variables["SkillPower"];
- double OfficialLV = variables["OfficialLV"];
+ double SkillPower = variables[SKILLPOWER_VALUE];
+ double OfficialLV = variables[OFFICIALLV_VALUE];
return SkillPower*OfficialLV;
}
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