From 2917e8a4eae31c1a1bc4419a9b6f23be7e4fda3e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 05 八月 2025 19:24:50 +0800
Subject: [PATCH] update team heros

---
 Main/System/Battle/Skill/SkillFactory.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index c9d0fa4..c1b284b 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
 
+using System.Collections.Generic;
 using UnityEngine;
 
 
@@ -40,7 +41,7 @@
 
 
 
-	public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
+	public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, List<GameNetPackBasic> packList, BattleField battleField)
 	{
 		SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
 
@@ -49,7 +50,7 @@
 		{
 			case 1:
 				//	鍏堝疄鐜颁竴涓敾鍑荤殑 鍚庣画鏈夊啀鎱㈡參澧炲姞
-				skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
+				skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
 				break;
 			case 2:
 				// skill = new DirectlyHealSkill(_skillConfig);

--
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