From 2917e8a4eae31c1a1bc4419a9b6f23be7e4fda3e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 05 八月 2025 19:24:50 +0800
Subject: [PATCH] update team heros
---
Main/System/Battle/Skill/SkillFactory.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index c9d0fa4..c1b284b 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
+using System.Collections.Generic;
using UnityEngine;
@@ -40,7 +41,7 @@
- public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
+ public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, List<GameNetPackBasic> packList, BattleField battleField)
{
SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
@@ -49,7 +50,7 @@
{
case 1:
// 鍏堝疄鐜颁竴涓敾鍑荤殑 鍚庣画鏈夊啀鎱㈡參澧炲姞
- skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
+ skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
break;
case 2:
// skill = new DirectlyHealSkill(_skillConfig);
--
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