From 2917e8a4eae31c1a1bc4419a9b6f23be7e4fda3e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 05 八月 2025 19:24:50 +0800
Subject: [PATCH] update team heros

---
 Main/System/Hero/UIHeroController.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 1b25862..20fd6af 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -35,7 +35,7 @@
 			instanceGO = pool.Request();
 			instanceGO.transform.SetParent(transform);
 			//transform 鐨凱ivot Y鏄�0锛岃instanceGO 灞呬腑
-			instanceGO.transform.localPosition = new Vector3(0, transform.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
+			instanceGO.transform.localPosition = new Vector3(0, instanceGO.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
 
 			//instanceGO.transform.localPosition = Vector3.zero;
 			instanceGO.transform.localScale = Vector3.one;
@@ -44,10 +44,11 @@
 
 		skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
 		var skinConfig = HeroSkinConfig.Get(skinID);
-		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
+		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
 		skeletonGraphic.Initialize(true);
 		this.transform.localScale = Vector3.one * scale;
 		spineAnimationState = skeletonGraphic.AnimationState;
+		spineAnimationState.Data.DefaultMix = 0f;
 		PlayAnimation(MotionName.idle, true);
 		spineAnimationState.Complete -= OnAnimationComplete;
 		spineAnimationState.Complete += OnAnimationComplete;
@@ -73,8 +74,8 @@
     {
         if (spineAnimationState == null) return;
 
-        // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
-         spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
+		// 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
+        spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
     }
 
 	/// <summary>

--
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