From 2917e8a4eae31c1a1bc4419a9b6f23be7e4fda3e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 05 八月 2025 19:24:50 +0800
Subject: [PATCH] update team heros
---
Main/System/Hero/UIHeroController.cs | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 1b25862..20fd6af 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -35,7 +35,7 @@
instanceGO = pool.Request();
instanceGO.transform.SetParent(transform);
//transform 鐨凱ivot Y鏄�0锛岃instanceGO 灞呬腑
- instanceGO.transform.localPosition = new Vector3(0, transform.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
+ instanceGO.transform.localPosition = new Vector3(0, instanceGO.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
//instanceGO.transform.localPosition = Vector3.zero;
instanceGO.transform.localScale = Vector3.one;
@@ -44,10 +44,11 @@
skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
var skinConfig = HeroSkinConfig.Get(skinID);
- skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
+ skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
skeletonGraphic.Initialize(true);
this.transform.localScale = Vector3.one * scale;
spineAnimationState = skeletonGraphic.AnimationState;
+ spineAnimationState.Data.DefaultMix = 0f;
PlayAnimation(MotionName.idle, true);
spineAnimationState.Complete -= OnAnimationComplete;
spineAnimationState.Complete += OnAnimationComplete;
@@ -73,8 +74,8 @@
{
if (spineAnimationState == null) return;
- // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
- spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
+ // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
+ spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
}
/// <summary>
--
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