From 2962c143fcde078b47a13684d02846a276a77be5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 十二月 2025 17:35:12 +0800
Subject: [PATCH] 0312 排名上的 模型大小,第一名原大小,2-3名80%

---
 Main/System/Horse/HorseController.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Main/System/Horse/HorseController.cs b/Main/System/Horse/HorseController.cs
index cdbb27f..0b527cd 100644
--- a/Main/System/Horse/HorseController.cs
+++ b/Main/System/Horse/HorseController.cs
@@ -41,7 +41,7 @@
             {
 				skeletonGraphic.enabled = false;
             }
-			CreateHero(_heroSkinID);
+			CreateHero(_heroSkinID, scale);
 			//閬垮厤閲嶅鍒涘缓
 			return;
 		}
@@ -64,7 +64,7 @@
 			//鍗镐笅鍧愰獞鐨勬儏鍐�
 			skeletonGraphic.enabled = false;
 			spineAnimationState = null;
-			CreateHero(_heroSkinID);
+			CreateHero(_heroSkinID, scale);
 			return;
         }
 
@@ -90,12 +90,12 @@
 		if (motionName == "")
 			motionName = GetFistSpineAnim();
 		PlayAnimation(motionName, true);
-		CreateHero(_heroSkinID);
+		CreateHero(_heroSkinID, scale);
 		spineAnimationState.Complete -= OnAnimationComplete;
 		spineAnimationState.Complete += OnAnimationComplete;
 	}
 
-	public void CreateHero(int heroSkinID)
+	public void CreateHero(int heroSkinID, float _scale)
 	{
 		if (instanceGO == null)
 		{
@@ -120,7 +120,7 @@
 			return;
 		}
 		hero.SetActive(true);
-		hero.Create(heroSkinID);
+		hero.Create(heroSkinID, _scale);
 		
 		// 纭繚 BoneFollowerGraphic 寮曠敤鍒版纭殑鍧愰獞 SkeletonGraphic
 		var boneFollower = hero.GetComponent<BoneFollowerGraphic>();

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