From 2b2558a6d6ba340040d26d86bdb5a397c52e700d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 01 十二月 2025 16:11:00 +0800
Subject: [PATCH] 125 战斗 技能音效
---
Main/System/Battle/Skill/SkillBase.cs | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 50fc65b..5daed2b 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -235,6 +235,11 @@
TeamHero teamHero = caster.teamHero;
EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
+ if (skillConfig.SkinllSFX1 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX1);
+ }
+
if (caster != null)
{
// 鎴樻枟绫诲瀷 0-甯歌锛�1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮锛�4-瀛愭妧鑳斤紱5-琚姩瑙﹀彂鐨�
@@ -363,9 +368,15 @@
ShadowIllutionCreate(true);
MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
{
+ if (skillConfig.CastDistance < 9999 && skillConfig.SkinllSFX2 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX2);
+ }
+
TurnBack(() =>
{
ShadowIllutionCreate(false);
+
CastImpl(() =>
{
TurnBack(() =>
--
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