From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现
---
Main/Component/UI/Common/UIFuncOpen.cs | 126 +++++++++++++++++++++--------------------
1 files changed, 64 insertions(+), 62 deletions(-)
diff --git a/Main/Component/UI/Common/UIFuncOpen.cs b/Main/Component/UI/Common/UIFuncOpen.cs
index 69277f5..358bbc8 100644
--- a/Main/Component/UI/Common/UIFuncOpen.cs
+++ b/Main/Component/UI/Common/UIFuncOpen.cs
@@ -1,5 +1,5 @@
锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
+// [Author]: 鐜╀釜娓告垙
// [ Date ]: Friday, September 29, 2017
//--------------------------------------------------------
using UnityEngine;
@@ -8,86 +8,88 @@
using System;
using UnityEngine.EventSystems;
- public class UIFuncOpen : MonoBehaviour, IPointerClickHandler
+public class UIFuncOpen : MonoBehaviour, IPointerClickHandler
+{
+ [SerializeField] int funcOpenKey;
+ [SerializeField] GameObject LockImg;
+ [SerializeField] bool active = true;
+ public int id { get { return funcOpenKey; } }
+
+ private Button funcBtn;
+
+ private void Awake()
{
- [SerializeField] int funcOpenKey;
- [SerializeField] GameObject LockImg;
- [SerializeField] bool active = true;
- public int id { get { return funcOpenKey; } }
+ funcBtn = GetComponent<Button>();
- private Button funcBtn;
+ FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
+ }
- private void Awake()
+ public void OnPointerClick(PointerEventData eventData)
+ {
+ if (!FuncOpen.Instance.IsFuncOpen(funcOpenKey))
{
- funcBtn = GetComponent<Button>();
-
- FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
+ FuncOpen.Instance.ProcessorFuncErrorTip(funcOpenKey);
+ return;
}
+ }
- public void OnPointerClick(PointerEventData eventData)
- {
- if (!FuncOpen.Instance.IsFuncOpen(funcOpenKey))
- {
- FuncOpen.Instance.ProcessorFuncErrorTip(funcOpenKey);
- return;
- }
- }
+ private void OnEnable()
+ {
+ SetState();
+ }
- private void OnEnable()
+ private void OnFuncStateChangeEvent(int func)
+ {
+ if (funcOpenKey == func)
{
SetState();
}
+ }
- private void OnFuncStateChangeEvent(int func)
+ private void OnDestroy()
+ {
+ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
+ }
+ private void SetState()
+ {
+ var IsOpen = FuncOpen.Instance.IsFuncOpen(funcOpenKey);
+ var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
+
+ if (_funcOpenCfg == null)
{
- if (funcOpenKey == func)
- {
- SetState();
- }
+ IsOpen = true;
+ active = true;
}
- private void OnDestroy()
+ if (funcBtn != null)
{
- FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
+ // 绂佺敤鎸夐挳鐨勭偣鍑讳簨浠讹紝浣嗕笉鏀瑰彉閫忔槑搴�
+ funcBtn.enabled = IsOpen;
}
- private void SetState()
+
+
+ if (LockImg != null)
{
- var IsOpen = FuncOpen.Instance.IsFuncOpen(funcOpenKey);
- var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
+ LockImg.SetActive(!IsOpen);
+ }
- if (_funcOpenCfg == null)
- {
- IsOpen = true;
- active = true;
- }
+ // 鏈紑鍚槸鍚︽樉绀虹殑閰嶇疆
+ // if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
+ // {
+ // gameObject.SetActive(false);
+ // return;
+ // }
- if (funcBtn != null)
+ if (!active)
+ {
+ gameObject.SetActive(IsOpen);
+ }
+ else
+ {
+ if (!gameObject.activeSelf)
{
- funcBtn.interactable = IsOpen;
- }
-
-
- if (LockImg != null)
- {
- LockImg.SetActive(!IsOpen);
- }
-
- if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
- {
- gameObject.SetActive(false);
- return;
- }
-
- if (!active)
- {
- gameObject.SetActive(IsOpen);
- }
- else
- {
- if (!gameObject.activeSelf)
- {
- gameObject.SetActive(true);
- }
+ gameObject.SetActive(true);
}
}
- }
\ No newline at end of file
+ }
+}
\ No newline at end of file
--
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