From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现

---
 Main/Config/PartialConfigs/SkillConfig.Partial.cs |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/Main/Config/PartialConfigs/SkillConfig.Partial.cs b/Main/Config/PartialConfigs/SkillConfig.Partial.cs
index 42bcf79..32e1c39 100644
--- a/Main/Config/PartialConfigs/SkillConfig.Partial.cs
+++ b/Main/Config/PartialConfigs/SkillConfig.Partial.cs
@@ -9,6 +9,7 @@
 using System;
 using UnityEngine;
 using LitJson;
+using System.Linq;
 
 public partial class SkillConfig : ConfigBase<int, SkillConfig>
 {
@@ -78,4 +79,26 @@
 		tempDic.TryGetValue(skillLv, out config);
 		return config;
 	}
+
+	public List<int> GetDamageDivide(int _hitIndex)
+	{
+		List<int> damageDivide = new List<int>();
+		if (_hitIndex == 0 && DamageDivide.Length <= 0)
+		{
+			damageDivide.Add(10000);
+		}
+		else
+		{
+			if (DamageDivide.Length <= _hitIndex)
+			{
+				Debug.LogError("鎶�鑳戒激瀹冲垎甯冮厤缃敊璇� skillId: " + SkillID + " hitIndex: " + _hitIndex);
+				damageDivide.Add(10000);
+			}
+			else
+			{
+				damageDivide = DamageDivide[_hitIndex].ToList();
+			}
+		}
+		return damageDivide;
+    }
 }

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