From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现

---
 Main/ResModule/AssetBundle/AssetBundleUtility.cs |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/Main/ResModule/AssetBundle/AssetBundleUtility.cs b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
index 9b754d1..8f8fae0 100644
--- a/Main/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -99,10 +99,11 @@
 
     public async UniTask Initialize()
     {
+        await UniTask.Delay(200);
         await Co_LoadMainfestFile("audio");
         // await Co_LoadMainfestFile("video");
         await Co_LoadMainfestFile("mobeffectshader");
-        // await Co_LoadMainfestFile("config");
+        await Co_LoadMainfestFile("config");
         await Co_LoadMainfestFile("maps");
         await Co_LoadMainfestFile("ui");
 
@@ -369,7 +370,11 @@
 
     public UnityEngine.Object Sync_LoadAsset(string assetBundleName, string assetName, Type _type = null)
     {
-
+        if (string.IsNullOrEmpty(assetName))
+        {
+            Debug.LogErrorFormat("Sync_LoadAsset(): {0}, 鍑虹幇閿欒 => 瀛樺叆鐨凙ssetName涓簄ull. ", assetName);
+            return null;
+        }
 #if UNITY_5||UNITY_5_3_OR_NEWER
         assetBundleName = assetBundleName.ToLower();
 #endif

--
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