From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现
---
Main/ResModule/ResManager.cs | 23 +++++++++++++++++++----
1 files changed, 19 insertions(+), 4 deletions(-)
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index a6a580a..62d5ac3 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -70,7 +70,7 @@
{typeof(Sprite), "png"},
{typeof(Texture2D), "jpg"},
{typeof(Texture), "jpg"},
- { typeof(Shader), "shader"},
+ {typeof(Shader), "shader"},
{typeof(TextAsset), "txt"},
{typeof(AudioClip), "wav"},
{typeof(Font), "ttf"},
@@ -162,9 +162,15 @@
}
else
{
+ if (!needExt)
+ {
+ //澶栭儴鐢ㄥ埌鐨勮嚜宸卞姞鍚庣紑锛屽唴閮ㄧ粺涓�鍘婚櫎鍚庣紑鍚�
+ name = name.Substring(0, name.LastIndexOf("."));
+ }
+ //TODO: 涓存椂鐗规畩澶勭悊鎵撳寘鍚庣殑璺緞璇诲彇
if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
|| directory == "Battle/Prefabs" || directory == "Materials")
- {
+ {
directory = "UI/" + directory;
}
else if (name == "Hero_001")
@@ -174,8 +180,13 @@
else if (directory.Contains("Texture"))
{
- directory = "maps/"+name;
+ directory = "maps/" + name;
}
+ else if (directory.Contains("Shader"))
+ {
+ directory = "graphic/shader";
+ }
+
var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
@@ -209,8 +220,12 @@
private Sprite LoadSprite(string atlasName, string spriteName)
{
if (!AssetSource.isUseAssetBundle)
- {
+ {
SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
+ if (null == atlas)
+ {
+ return null;
+ }
return atlas.GetSprite(spriteName);
}
else
--
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