From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 39d5375..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,6 +6,7 @@
{
public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
+
switch (skillConfig.effectType)
{
case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.NoEffect:
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
default:
- UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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