From 2d3a60767d0cd69c8dec97e39937bcd0c667be1c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:57 +0800
Subject: [PATCH] 125 战斗 血条&护盾1护盾2表现
---
Main/System/MainLevel/MainLevelManager.cs | 59 +++++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 55 insertions(+), 4 deletions(-)
diff --git a/Main/System/MainLevel/MainLevelManager.cs b/Main/System/MainLevel/MainLevelManager.cs
index 5b940f9..0bebb67 100644
--- a/Main/System/MainLevel/MainLevelManager.cs
+++ b/Main/System/MainLevel/MainLevelManager.cs
@@ -1,21 +1,72 @@
using System.Collections.Generic;
using UnityEngine;
using LitJson;
+using System;
public class MainLevelManager : GameSystemManager<MainLevelManager>
{
+ public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
+ public event Action OnUpdateDayBooty;
public override void Init()
{
- base.Init();
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
}
public override void Release()
{
- base.Release();
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
}
-
-
+ private void OnBeforePlayerDataInitialize()
+ {
+ m_DailyBootyDict.Clear();
+ }
+
+ public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
+ {
+ for (int i = 0; i < netPack.Count; i++)
+ {
+ m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
+ }
+ OnUpdateDayBooty?.Invoke();
+ }
+
+ public bool CanChallengeBoss()
+ {
+ //鏈�鍚庝竴娉㈤�氳繃锛屼笖褰撳墠娉㈣繕鏄渶鍚庝竴娉紱鍊掗��鍙�掗��娉笉浼氬�掗��鍏冲崱
+ if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
+ {
+ return false;
+ }
+ var value = PlayerDatas.Instance.baseData.ExAttr2;
+ var chapterID = value / 10000;
+ var levelNum = value % 10000 / 100;
+ var waveID = value % 100;
+
+ var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
+ if (waveID < MainLevelConfig.GetwaveCount(config))
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ //levelID 涓哄鎴风閰嶇疆鐨処D
+ public bool IsPassedByMainLevelID(int levelID)
+ {
+ var value = PlayerDatas.Instance.baseData.ExAttr1;
+ var chapterID = value / 10000;
+ var levelNum = value % 10000 / 100;
+
+ var config = MainLevelConfig.Get(levelID);
+ if (chapterID > config.ChapterID || (chapterID == config.ChapterID && levelNum > config.LevelNum))
+ {
+ return true;
+ }
+
+ return false;
+ }
}
\ No newline at end of file
--
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