From 2d49ec4f87de5fdedcac25a2bd45c97a0c332a04 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 十月 2025 11:47:35 +0800
Subject: [PATCH] 0312 输出战斗日志,分析自动战斗不能攻击的问题

---
 Main/Manager/StageManager.cs |   26 ++++++++++++++++++++++++++
 1 files changed, 26 insertions(+), 0 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 0af24c4..8bac2ec 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -36,6 +36,11 @@
     {
         UIManager.Instance.DestroyAllUI();
 
+        if (AssetSource.isUseAssetBundle)
+        {
+            AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
+        }
+
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
 
         await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
@@ -45,6 +50,23 @@
         currentStage = StageName.Login;
         UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
         UIManager.Instance.OpenWindow<LoginWin>();
+    }
+
+    // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+    public void ReturnToLoginScene()
+    {
+        UIManager.Instance.DestroyAllUI();
+
+        SceneManager.LoadSceneAsync("Login");
+
+        currentStage = StageName.Login;
+        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+        UIManager.Instance.OpenWindow<LoginWin>();
+
+        if (ServerForceExitHintWin.reason != 0)
+        {
+            UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+        }
     }
 
     protected float GetManagerRequestDataProgress()
@@ -76,6 +98,10 @@
         BeforeLoadingGameScene?.Invoke();
 
         // ResManager.Instance.PrewarmResources();
+        if (AssetSource.isUseAssetBundle)
+        {
+            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+        }
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
 

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