From 2d49ec4f87de5fdedcac25a2bd45c97a0c332a04 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 十月 2025 11:47:35 +0800
Subject: [PATCH] 0312 输出战斗日志,分析自动战斗不能攻击的问题
---
Main/Manager/StageManager.cs | 26 ++++++++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 0af24c4..8bac2ec 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -36,6 +36,11 @@
{
UIManager.Instance.DestroyAllUI();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
+ }
+
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
@@ -45,6 +50,23 @@
currentStage = StageName.Login;
UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
UIManager.Instance.OpenWindow<LoginWin>();
+ }
+
+ // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+ public void ReturnToLoginScene()
+ {
+ UIManager.Instance.DestroyAllUI();
+
+ SceneManager.LoadSceneAsync("Login");
+
+ currentStage = StageName.Login;
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+ UIManager.Instance.OpenWindow<LoginWin>();
+
+ if (ServerForceExitHintWin.reason != 0)
+ {
+ UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+ }
}
protected float GetManagerRequestDataProgress()
@@ -76,6 +98,10 @@
BeforeLoadingGameScene?.Invoke();
// ResManager.Instance.PrewarmResources();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+ }
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
--
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