From 2d49ec4f87de5fdedcac25a2bd45c97a0c332a04 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 十月 2025 11:47:35 +0800
Subject: [PATCH] 0312 输出战斗日志,分析自动战斗不能攻击的问题

---
 Main/System/Main/AutoFightModel.cs |  156 ++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 145 insertions(+), 11 deletions(-)

diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index d39634f..7507453 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -7,7 +7,7 @@
 using UnityEngine;
 public class AutoFightModel : GameSystemManager<AutoFightModel>
 {
-    //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+    //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼
     public int fightSpeed
     {
         get
@@ -17,7 +17,9 @@
         }
         set
         {
-            QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+            var num = Math.Max(1, value);
+            BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]);
+            QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num);
         }
     }
 
@@ -36,7 +38,22 @@
     }
 
     //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
-    public bool isAutoAttack = false;
+    public bool isPause = false;    //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+    bool m_IsAutoAttack = false;
+    public bool isAutoAttack
+    {
+        get
+        {
+            return m_IsAutoAttack;
+        }
+        set
+        {
+            if (m_IsAutoAttack == value)
+                return;
+            m_IsAutoAttack = value;
+            Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+        }
+    }
 
     //鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
     public bool isAutoAttackSet
@@ -67,20 +84,28 @@
 
     public event Action ChangeAutoEvent;
 
-    public int maxSpeed = 3; //鏈�楂橀�熷害
+    public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩
     public int maxCost; //鏈�楂樻秷鑰�
     public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
     public int speed2UnlockMissionID;
     public int speed3UnlockCTGID;
+    
     public override void Init()
     {
         ParseConfig();
-        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
+        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
+        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
+        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
+
     }
 
     public override void Release()
     {
-        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
+        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
+        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
+
     }
 
     void ParseConfig()
@@ -92,13 +117,30 @@
         maxCost = autoCostWithBlessLV.Length;
     }
 
-    void OnPlayerLoginOk()
+
+    void BeforePlayerInit()
     {
-        //鐧诲綍鏃舵湁瑁呭鐨勫鐞�
+        fightingHeroSkinID = 0;
+        heroGuid = "";
     }
 
     public void SaveAutoFightSetting()
     {
+        if (PlayerDatas.Instance.baseData.UseHarmerCount != fightCost)
+        {
+            PlayerDatas.Instance.baseData.UseHarmerCount = fightCost;
+            BattleManager.Instance.MainFightRequest(1, (uint)fightCost);
+        }
+
+        StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+
+        if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
+        {
+            //鎴樻枟涓敼鍙樻ā寮�
+            isAutoAttack = isAutoAttackSet;
+            storyBattleField.AutoSetBattleMode();
+        }
+
         QuickSetting.Instance.SendPackage();
         ChangeAutoEvent?.Invoke();
     }
@@ -109,7 +151,7 @@
     {
         if (!isAutoAttack)
             return false;
-            
+
         if (item == null)
             return true;
 
@@ -124,11 +166,103 @@
         {
             if (isStopFightByBetterEquip)
                 return false;
-            
+
             EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1);
             return true;
 
         }
-        
+
     }
+
+    #region 涓荤嚎鎴樻枟锛堣嚜鍔ㄥ拰鎵嬪姩锛�
+
+    public void StartFight()
+    {
+        if (isAutoAttack)
+            return;
+
+        StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+        if (storyBattleField == null)
+        {
+            return;
+        }
+
+        if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+        {
+            if (storyBattleField.GetBattleMode() != BattleMode.Stop)
+                storyBattleField.HaveRest();
+            return;
+        }
+
+        BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]);
+        isAutoAttack = isAutoAttackSet;
+
+        //鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
+        storyBattleField.AutoSetBattleMode();
+        storyBattleField.operationAgent.DoNext();
+    }
+
+    void OnCreateBattleField(string guid, BattleField battleField)
+    {
+        if (string.IsNullOrEmpty(guid) && BattleManager.Instance.storyBattleField != null)
+        {
+            BattleManager.Instance.storyBattleField.ChangeBattleModeEvent -= ChangeBattleModeEvent;
+            BattleManager.Instance.storyBattleField.ChangeBattleModeEvent += ChangeBattleModeEvent;
+        }
+
+    }
+
+
+    void ChangeBattleModeEvent(BattleMode _battleMode)
+    {
+        if (_battleMode == BattleMode.Stop)
+        {
+            isAutoAttack = false;
+        }
+        OnFightEvent?.Invoke(false);
+    }
+
+    public int fightingHeroSkinID;  //褰撳墠鎴樻枟鐨勮嫳闆勭毊鑲D
+    public string heroGuid; //鎴樻枟涓殑姝﹀皢
+    public event Action<bool> OnFightEvent; //鎴樻枟妯″紡鍙樻洿閫氱煡 鎴樻枟閲婃斁鎶�鑳介�氱煡
+
+
+    /// <summary>
+    /// 鎶�鑳介噴鏀� 閫氱煡UI澶勭悊
+    /// </summary>
+    /// <param name="guid">绌轰负涓荤嚎</param>
+    /// <param name="skillConfig">鐢ㄤ簬鎬掓皵绛夋樉绀�</param>
+    /// <param name="teamHero">鎴樻枟涓殑姝﹀皢</param>
+    void OnSkillCast(string guid, SkillConfig skillConfig, TeamHero teamHero)
+    {
+        if (!string.IsNullOrEmpty(guid))
+            return;
+
+        //闃茶寖鍥炴敹鎶ラ敊
+        if (teamHero == null)
+            return;
+
+        //鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
+        if (teamHero.NPCID != 0)
+            return;
+
+        fightingHeroSkinID = teamHero.SkinID;
+        //鎴樻枟鏃舵病鏈塆UID 锛岄�氳繃heroid鏌ユ壘
+        var hero = TeamManager.Instance.GetTeam(TeamType.Story).GetHeroByHeroID(teamHero.heroId);
+        if (hero != null)
+        {
+            heroGuid = hero.guid;
+        }
+        else
+        {
+            heroGuid = "";
+        }
+        OnFightEvent?.Invoke(true);
+    }
+
+
+
+    #endregion
+
+
 }

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