From 2d49ec4f87de5fdedcac25a2bd45c97a0c332a04 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 十月 2025 11:47:35 +0800
Subject: [PATCH] 0312 输出战斗日志,分析自动战斗不能攻击的问题

---
 Main/System/Main/AutoFightModel.cs |   36 ++++++++++++------------------------
 1 files changed, 12 insertions(+), 24 deletions(-)

diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index c0e1741..7507453 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -7,7 +7,7 @@
 using UnityEngine;
 public class AutoFightModel : GameSystemManager<AutoFightModel>
 {
-    //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+    //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼
     public int fightSpeed
     {
         get
@@ -17,7 +17,9 @@
         }
         set
         {
-            QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+            var num = Math.Max(1, value);
+            BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]);
+            QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num);
         }
     }
 
@@ -36,6 +38,7 @@
     }
 
     //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
+    public bool isPause = false;    //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
     bool m_IsAutoAttack = false;
     public bool isAutoAttack
     {
@@ -81,16 +84,18 @@
 
     public event Action ChangeAutoEvent;
 
-    public int maxSpeed = 3; //鏈�楂橀�熷害
+    public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩
     public int maxCost; //鏈�楂樻秷鑰�
     public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
     public int speed2UnlockMissionID;
     public int speed3UnlockCTGID;
+    
     public override void Init()
     {
         ParseConfig();
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
         BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
         EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
 
     }
@@ -99,6 +104,7 @@
     {
         BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
 
     }
 
@@ -131,6 +137,7 @@
         if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
         {
             //鎴樻枟涓敼鍙樻ā寮�
+            isAutoAttack = isAutoAttackSet;
             storyBattleField.AutoSetBattleMode();
         }
 
@@ -180,14 +187,14 @@
             return;
         }
 
-        if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+        if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
         {
             if (storyBattleField.GetBattleMode() != BattleMode.Stop)
                 storyBattleField.HaveRest();
             return;
         }
 
-
+        BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]);
         isAutoAttack = isAutoAttackSet;
 
         //鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
@@ -253,26 +260,7 @@
         OnFightEvent?.Invoke(true);
     }
 
-    public bool CanChallengeBoss()
-    {
-        //鏈�鍚庝竴娉㈤�氳繃锛屼笖褰撳墠娉㈣繕鏄渶鍚庝竴娉紱鍊掗��鍙�掗��娉笉浼氬�掗��鍏冲崱
-        if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
-        {
-            return false;
-        }
-        var value = PlayerDatas.Instance.baseData.ExAttr2;
-        var chapterID = value / 10000;
-        var levelNum = value % 10000 / 100;
-        var waveID = value % 100;
 
-        var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
-        if (waveID < MainLevelConfig.GetwaveCount(config))
-        {
-            return false;
-        }
-
-        return true;
-    }
 
     #endregion
 

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