From 2d49ec4f87de5fdedcac25a2bd45c97a0c332a04 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 十月 2025 11:47:35 +0800
Subject: [PATCH] 0312 输出战斗日志,分析自动战斗不能攻击的问题
---
Main/System/Main/AutoFightModel.cs | 36 ++++++++++++------------------------
1 files changed, 12 insertions(+), 24 deletions(-)
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index c0e1741..7507453 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -7,7 +7,7 @@
using UnityEngine;
public class AutoFightModel : GameSystemManager<AutoFightModel>
{
- //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+ //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼
public int fightSpeed
{
get
@@ -17,7 +17,9 @@
}
set
{
- QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+ var num = Math.Max(1, value);
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]);
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num);
}
}
@@ -36,6 +38,7 @@
}
//鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
+ public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
bool m_IsAutoAttack = false;
public bool isAutoAttack
{
@@ -81,16 +84,18 @@
public event Action ChangeAutoEvent;
- public int maxSpeed = 3; //鏈�楂橀�熷害
+ public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩
public int maxCost; //鏈�楂樻秷鑰�
public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
public int speed2UnlockMissionID;
public int speed3UnlockCTGID;
+
public override void Init()
{
ParseConfig();
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+ EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
}
@@ -99,6 +104,7 @@
{
BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+ EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
}
@@ -131,6 +137,7 @@
if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
{
//鎴樻枟涓敼鍙樻ā寮�
+ isAutoAttack = isAutoAttackSet;
storyBattleField.AutoSetBattleMode();
}
@@ -180,14 +187,14 @@
return;
}
- if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+ if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
{
if (storyBattleField.GetBattleMode() != BattleMode.Stop)
storyBattleField.HaveRest();
return;
}
-
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]);
isAutoAttack = isAutoAttackSet;
//鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
@@ -253,26 +260,7 @@
OnFightEvent?.Invoke(true);
}
- public bool CanChallengeBoss()
- {
- //鏈�鍚庝竴娉㈤�氳繃锛屼笖褰撳墠娉㈣繕鏄渶鍚庝竴娉紱鍊掗��鍙�掗��娉笉浼氬�掗��鍏冲崱
- if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
- {
- return false;
- }
- var value = PlayerDatas.Instance.baseData.ExAttr2;
- var chapterID = value / 10000;
- var levelNum = value % 10000 / 100;
- var waveID = value % 100;
- var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
- if (waveID < MainLevelConfig.GetwaveCount(config))
- {
- return false;
- }
-
- return true;
- }
#endregion
--
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