From 2dd1841d03a730d3d369092c2a3ad656cee4bf64 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 07 五月 2026 15:11:38 +0800
Subject: [PATCH] 512 跨服演武场
---
Main/System/Battle/Skill/SkillBase.cs | 375 ++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 336 insertions(+), 39 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 6c8a691..3f64d78 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,52 +1,349 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using UnityEngine;
+using DG.Tweening;
+using Spine;
+using System.Linq;
+using System;
-
-public class SkillBase
+// SkillBase锛氭妧鑳借繍琛屾椂鍩虹被銆�
+// 鏈被浣跨敤 partial 鎷嗗垎涓哄涓枃浠讹紝鎸夎亴璐e垎缁勶細
+// SkillBase.cs 瀛楁銆佹瀯閫犮�佸叕鍏卞叆鍙o紙Cast/Run/OnSkillStart/鍚� Frame 鍥炶皟 绛夛級
+// SkillBase.Cast.cs 鏂芥硶闃舵锛氱Щ鍔ㄣ�佸姩鐢汇�佹畫褰便�侀珮浜�佹敾鍑诲洖鍚堢粨鏉�
+// SkillBase.Hit.cs 鍛戒腑闃舵锛歄nHit 鍒嗗彂鍒颁富鐩爣 / 婧呭皠鐩爣 / 鍛戒腑鎻愮ず
+// SkillBase.SubSkill.cs 鍓嶇疆鍐呭祵瀛愭妧鑳界殑鏀堕泦涓庢姇閫�
+// SkillBase.Death.cs 姝讳骸鍖呬笌鎺夎惤/缁忛獙鍒嗛厤
+// SkillBase.Buff.cs Buff 鍖咃紙HB428/HB429锛夌殑鏀堕泦涓庡垎鍙�
+// SkillBase.Finish.cs 瀹屾垚鍒ゅ畾涓庡己鍒剁粨鏉�
+public partial class SkillBase
{
- protected SkillConfig skillConfig;
+ // ===== 甯搁噺 =====
+ const float moveTime = 0.5f;
- protected bool isFinished = false;
+ private static readonly Color colorGreen = new Color(33f / 255f,
+ 133f / 255f,
+ 6f / 255f);
+ private static readonly Color colorBlue = new Color(40f / 255f,
+ 87f / 255f,
+ 189f / 255f);
- public SkillBase(SkillConfig _skillCfg)
- {
- skillConfig = _skillCfg;
- }
+ // ===== 鏍稿績寮曠敤 =====
+ public HB427_tagSCUseSkill tagUseSkillAttack;
+ public SkillConfig skillConfig;
+ public SkillSkinConfig skillSkinConfig;
+ public BattleObject caster = null; // 鏂芥硶鑰�
+ protected BattleField battleField = null; // 鎴樺満
+ protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+ protected List<GameNetPackBasic> packList;
- public virtual void Run()
- {
-
- }
+ // ===== 鍛戒腑鏁堟灉 =====
+ protected SkillEffect skillEffect;
- public virtual void Cast(BattleObject _caster, BattleField battleField, List<Dictionary<int, List<int>>> damageList)
- {
- Debug.LogError("SkillBase Cast should be overridden by derived class");
- }
+ // ===== 瀛愭妧鑳�/瀛愬姩浣滅瓑寰呭垪琛� =====
+ protected List<RecordAction> currentWaitingSkill = new List<RecordAction>();
- public virtual bool IsFinished()
- {
- return isFinished;
- }
+ // ===== 姝讳骸鐩稿叧涓存椂鏁版嵁 =====
+ protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+ protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+ private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
+ private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
- public virtual void ForceFinished()
- {
- isFinished = true;
- }
+ // ===== Buff 鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎) =====
+ protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
+
+ // ===== 鐢熷懡鍛ㄦ湡鐘舵�侊紙4 涓苟琛岄噷绋嬬浣嶏紝鍚堝苟鍒板悓涓� Flags 瀛楁锛� =====
+ // Started : 宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庯級
+ // MoveCompleted : 浣嶇Щ宸叉敹灏撅紙OnAllAttackMoveFinished锛�
+ // MotionCompleted: 鎶�鑳藉姩鐢诲凡鎾斁瀹岋紙OnFinalFrameEnd锛�
+ // Finished : 鍖呭垪琛ㄥ凡澶勭悊瀹岋紙OnSkillFinished / ForceFinished 缁撳熬锛�
+ // 4 涓噷绋嬬鐩镐簰鐙珛锛岄潪绾挎�ч樁娈碉紝涓嶈兘鐢ㄥ崟涓� state 琛ㄨ揪銆�
+ [System.Flags]
+ protected enum SkillStateFlags
+ {
+ None = 0,
+ Started = 1 << 0,
+ MoveCompleted = 1 << 1,
+ MotionCompleted = 1 << 2,
+ Finished = 1 << 3,
+ }
+
+ private SkillStateFlags _stateFlags = SkillStateFlags.None;
+
+ /// <summary>褰撳墠鎶�鑳界姸鎬佷綅锛堝彧璇伙紝璋冭瘯鐢級銆�</summary>
+ protected SkillStateFlags StateFlags => _stateFlags;
#if UNITY_EDITOR
- public virtual List<BattleObject> GetTargetList(BattleObject _caster, BattleField battleField)
- {
- SkillTargetType targetType = SkillTargetType.Enemy;
- SkillTargetRangeType rangeType = SkillTargetRangeType.LowestHP;
-
- List<BattleObject> affectList = battleField.battleObjMgr.GetTargetList(_caster, targetType, rangeType);
- return affectList;
- }
-
- public virtual List<Dictionary<int, List<int>>> GetDamageList(BattleObject _caster, BattleField battleField)
- {
- Debug.LogError("SkillBase GetDamageList should be overridden by derived class");
- return null;
- }
+ /// <summary>渚涘閮ㄨ皟璇�/璇婃柇鎵撳嵃鐢紝闈炵紪杈戝櫒涓嬩笉缂栬瘧銆�</summary>
+ public string StateFlagsForDebug => _stateFlags.ToString();
#endif
+
+ /// <summary>鏄惁宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庝负 true锛夈��</summary>
+ public bool isPlay
+ {
+ get => (_stateFlags & SkillStateFlags.Started) != 0;
+ set => SetFlag(SkillStateFlags.Started, value);
+ }
+
+ /// <summary>鍖呭垪琛ㄦ槸鍚﹀凡鍏ㄩ儴澶勭悊瀹屻��</summary>
+ protected bool isFinished
+ {
+ get => (_stateFlags & SkillStateFlags.Finished) != 0;
+ set => SetFlag(SkillStateFlags.Finished, value);
+ }
+
+ /// <summary>浣嶇Щ鏄惁宸叉敹灏俱��</summary>
+ protected bool moveFinished
+ {
+ get => (_stateFlags & SkillStateFlags.MoveCompleted) != 0;
+ set => SetFlag(SkillStateFlags.MoveCompleted, value);
+ }
+
+ /// <summary>鎶�鑳藉姩鐢绘槸鍚﹀凡鎾斁瀹屻��</summary>
+ protected bool isMotionCompleted
+ {
+ get => (_stateFlags & SkillStateFlags.MotionCompleted) != 0;
+ set => SetFlag(SkillStateFlags.MotionCompleted, value);
+ }
+
+ private void SetFlag(SkillStateFlags flag, bool value)
+ {
+#if UNITY_EDITOR
+ // 璁板綍鐘舵�佸彉鏇达細鍗℃/鍗℃椿鐨勬帓鏌ュ埄鍣ㄣ��
+ // 缂栬緫鍣ㄤ笅鍙湪鍊肩湡姝e彂鐢熸敼鍙樻椂鎵撳嵃锛岄伩鍏嶅埛灞忋��
+ bool oldValue = (_stateFlags & flag) != 0;
+ if (oldValue != value)
+ {
+ int skillId = skillConfig != null ? skillConfig.SkillID : 0;
+ ulong casterId = tagUseSkillAttack != null ? tagUseSkillAttack.ObjID : 0UL;
+ BattleDebug.LogError(
+ $"SkillBase.StateFlags 鍙樻洿:skillId={skillId} caster={casterId} " +
+ $"{flag}: {oldValue} -> {value} (before={_stateFlags})");
+ }
+#endif
+
+ if (value) _stateFlags |= flag;
+ else _stateFlags &= ~flag;
+ }
+
+ // ===== 鐖跺瓙鍏崇郴 =====
+ public SkillBase fromSkill;
+ // 鐖禦ecordAction锛圫killRecordAction锛夛紝鐢ㄤ簬瀛愭妧鑳藉缓绔嬬埗瀛愬叧绯�
+ protected SkillRecordAction ownRecordAction;
+
+ // ===== 绉诲姩閫熷害锛堟畫褰卞姞閫熸椂浼氭敼鍙橈級 =====
+ private float MoveSpeed = 750f;
+
+#if UNITY_EDITOR
+ public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
+#endif
+
+ // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
+ public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
+ {
+ caster = _caster;
+ skillConfig = _skillCfg;
+ tagUseSkillAttack = vNetData;
+ battleField = _battleField;
+ packList = _packList;
+
+ if (_caster is HeroBattleObject heroBattleObject)
+ {
+ skillSkinConfig = skillConfig.GetSkillSkinConfig(heroBattleObject.teamHero.SkinID);
+
+ if (null == skillSkinConfig)
+ {
+ Debug.LogError("鎵句笉鍒版妧鑳界毊鑲よ〃 " + "skillId: " + skillConfig.SkillID + " skinId: " + heroBattleObject.teamHero.SkinID);
+ }
+ }
+ else
+ {
+ skillSkinConfig = skillConfig.GetOriginSkinConfig();
+ }
+
+
+ // 娉ㄥ唽姝e湪閲婃斁鐨勬妧鑳�
+ if (battleField != null && caster != null)
+ {
+ battleField.AddCastingSkill(caster.ObjID, this);
+ }
+
+ SafetyCheck();
+ }
+
+ public virtual void AfterAddToQueue()
+ {
+
+ }
+
+ // 璁剧疆鐖禦ecordAction
+ public void SetOwnRecordAction(SkillRecordAction recordAction)
+ {
+ ownRecordAction = recordAction;
+ }
+
+ private void PinrtHB427Hp()
+ {
+#if UNITY_EDITOR
+ string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
+
+ skillDetail += "------------------ HurtList ------------------\n";
+ for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+ {
+ var Hurt = tagUseSkillAttack.HurtList[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
+
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {Hurt.SuckHP}\n";
+ skillDetail += $" BounceHP: {Hurt.BounceHP}\n";
+ skillDetail += $" AttackTypes: {Hurt.AttackTypes}\n";
+
+ if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+ {
+ skillDetail += $" HurtListEx ({Hurt.HurtListEx.Length}):\n";
+ for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+ {
+ var hurtEx = Hurt.HurtListEx[j];
+ long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+ long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
+
+ skillDetail += $" [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+ }
+ }
+ }
+
+ skillDetail += "------------------ HurtListEx ------------------\n";
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+ {
+ var HurtEx = tagUseSkillAttack.HurtListEx[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
+
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {HurtEx.SuckHP}\n";
+ skillDetail += $" AttackTypes: {HurtEx.AttackTypes}\n";
+ }
+ }
+
+ skillDetail += "------------------ END ------------------\n";
+
+ if (changeListDict.ContainsKey(caster.battleField.guid))
+ {
+ string origin = changeListDict[caster.battleField.guid];
+ origin += skillDetail;
+ changeListDict[caster.battleField.guid] = origin;
+
+ }
+ else
+ changeListDict.Add(caster.battleField.guid, skillDetail);
+
+ Debug.LogError("skillDetail : " + skillDetail);
+#endif
+ }
+
+ private void SafetyCheck()
+ {
+#if UNITY_EDITOR
+ if (Launch.Instance.isOpenSkillLogFile)
+ {
+ PinrtHB427Hp();
+ }
+#endif
+
+ bool safety = caster != null
+ && skillConfig != null
+ && tagUseSkillAttack != null
+ && battleField != null;
+
+
+ if (!safety)
+ {
+ Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+ ForceFinished();
+ }
+ }
+
+ // 鎶�鑳借繍琛屼富閫昏緫锛氬鐞嗘妧鑳芥晥鏋滃拰鍏朵粬鎶�鑳藉姩浣�
+ public virtual void Run()
+ {
+ if (skillEffect != null)
+ {
+ if (skillEffect.IsFinished())
+ {
+ skillEffect = null;
+ OnSkillFinished();
+ }
+ else
+ {
+ skillEffect.Run();
+ }
+ return;
+ }
+ }
+
+ // 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
+ public void OnSkillStart()
+ {
+ if (isPlay)
+ {
+ Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+ return;
+ }
+
+ // 鍏堟妸姝讳骸鍖呮敹闆嗕簡
+ HandleDead();
+
+ // 鍐嶅鐞� 鍐呭祵鎶�鑳�
+ ProcessSubSkill();
+
+ skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, skillSkinConfig, tagUseSkillAttack);
+ skillEffect.Play(OnHitTargets);
+
+
+ isPlay = true;
+ }
+
+ // ===== 鎶�鑳借妭鎷嶅洖璋� =====
+
+ // 鎶�鑳藉墠鎽囩粨鏉熷洖璋�
+ public virtual void OnStartSkillFrameEnd() { }
+
+ // 鎶�鑳戒腑鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囧紑濮�
+ public virtual void OnMiddleFrameStart(int times)
+ {
+ skillEffect?.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳戒腑鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囩粨鏉�
+ public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+ {
+ skillEffect?.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳藉悗鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囧紑濮�
+ public virtual void OnFinalFrameStart()
+ {
+ skillEffect?.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
+ public virtual void OnFinalFrameEnd()
+ {
+ // 鏍囪鍔ㄧ敾鎾斁瀹屾垚
+ isMotionCompleted = true;
+ BattleDebug.LogError($"SkillBase.OnFinalFrameEnd: 鎶�鑳� {skillConfig?.SkillID} 鍔ㄧ敾鎾斁瀹屾垚");
+
+ skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
}
\ No newline at end of file
--
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