From 2dd1841d03a730d3d369092c2a3ad656cee4bf64 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 07 五月 2026 15:11:38 +0800
Subject: [PATCH] 512 跨服演武场
---
Main/System/Battle/Skill/SkillBase.cs | 834 ++++++++++++++++++++---------------------------------------
1 files changed, 283 insertions(+), 551 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index a3c580b..3f64d78 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,617 +1,349 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using UnityEngine;
-using System;
using DG.Tweening;
using Spine;
using System.Linq;
-using PlasticGui.WorkspaceWindow.BranchExplorer;
+using System;
-
-public class SkillBase
+// SkillBase锛氭妧鑳借繍琛屾椂鍩虹被銆�
+// 鏈被浣跨敤 partial 鎷嗗垎涓哄涓枃浠讹紝鎸夎亴璐e垎缁勶細
+// SkillBase.cs 瀛楁銆佹瀯閫犮�佸叕鍏卞叆鍙o紙Cast/Run/OnSkillStart/鍚� Frame 鍥炶皟 绛夛級
+// SkillBase.Cast.cs 鏂芥硶闃舵锛氱Щ鍔ㄣ�佸姩鐢汇�佹畫褰便�侀珮浜�佹敾鍑诲洖鍚堢粨鏉�
+// SkillBase.Hit.cs 鍛戒腑闃舵锛歄nHit 鍒嗗彂鍒颁富鐩爣 / 婧呭皠鐩爣 / 鍛戒腑鎻愮ず
+// SkillBase.SubSkill.cs 鍓嶇疆鍐呭祵瀛愭妧鑳界殑鏀堕泦涓庢姇閫�
+// SkillBase.Death.cs 姝讳骸鍖呬笌鎺夎惤/缁忛獙鍒嗛厤
+// SkillBase.Buff.cs Buff 鍖咃紙HB428/HB429锛夌殑鏀堕泦涓庡垎鍙�
+// SkillBase.Finish.cs 瀹屾垚鍒ゅ畾涓庡己鍒剁粨鏉�
+public partial class SkillBase
{
- const float moveTime = 0.5f;
+ // ===== 甯搁噺 =====
+ const float moveTime = 0.5f;
- protected SkillEffect skillEffect;
+ private static readonly Color colorGreen = new Color(33f / 255f,
+ 133f / 255f,
+ 6f / 255f);
+ private static readonly Color colorBlue = new Color(40f / 255f,
+ 87f / 255f,
+ 189f / 255f);
- protected HB427_tagSCUseSkill tagUseSkillAttack;
+ // ===== 鏍稿績寮曠敤 =====
+ public HB427_tagSCUseSkill tagUseSkillAttack;
+ public SkillConfig skillConfig;
+ public SkillSkinConfig skillSkinConfig;
+ public BattleObject caster = null; // 鏂芥硶鑰�
+ protected BattleField battleField = null; // 鎴樺満
+ protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+ protected List<GameNetPackBasic> packList;
- protected SkillConfig skillConfig;
+ // ===== 鍛戒腑鏁堟灉 =====
+ protected SkillEffect skillEffect;
- protected bool isFinished = false;
+ // ===== 瀛愭妧鑳�/瀛愬姩浣滅瓑寰呭垪琛� =====
+ protected List<RecordAction> currentWaitingSkill = new List<RecordAction>();
- protected BattleField battleField = null; // 鎴樺満
+ // ===== 姝讳骸鐩稿叧涓存椂鏁版嵁 =====
+ protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+ protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+ private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
+ private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
- protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+ // ===== Buff 鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎) =====
+ protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
- protected BattleObject caster = null; // 鏂芥硶鑰�
+ // ===== 鐢熷懡鍛ㄦ湡鐘舵�侊紙4 涓苟琛岄噷绋嬬浣嶏紝鍚堝苟鍒板悓涓� Flags 瀛楁锛� =====
+ // Started : 宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庯級
+ // MoveCompleted : 浣嶇Щ宸叉敹灏撅紙OnAllAttackMoveFinished锛�
+ // MotionCompleted: 鎶�鑳藉姩鐢诲凡鎾斁瀹岋紙OnFinalFrameEnd锛�
+ // Finished : 鍖呭垪琛ㄥ凡澶勭悊瀹岋紙OnSkillFinished / ForceFinished 缁撳熬锛�
+ // 4 涓噷绋嬬鐩镐簰鐙珛锛岄潪绾挎�ч樁娈碉紝涓嶈兘鐢ㄥ崟涓� state 琛ㄨ揪銆�
+ [System.Flags]
+ protected enum SkillStateFlags
+ {
+ None = 0,
+ Started = 1 << 0,
+ MoveCompleted = 1 << 1,
+ MotionCompleted = 1 << 2,
+ Finished = 1 << 3,
+ }
- protected bool startCounting = false;
+ private SkillStateFlags _stateFlags = SkillStateFlags.None;
- protected bool pauseState = false;
+ /// <summary>褰撳墠鎶�鑳界姸鎬佷綅锛堝彧璇伙紝璋冭瘯鐢級銆�</summary>
+ protected SkillStateFlags StateFlags => _stateFlags;
- protected int curFrame = 0;
+#if UNITY_EDITOR
+ /// <summary>渚涘閮ㄨ皟璇�/璇婃柇鎵撳嵃鐢紝闈炵紪杈戝櫒涓嬩笉缂栬瘧銆�</summary>
+ public string StateFlagsForDebug => _stateFlags.ToString();
+#endif
- protected List<GameNetPackBasic> packList;
+ /// <summary>鏄惁宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庝负 true锛夈��</summary>
+ public bool isPlay
+ {
+ get => (_stateFlags & SkillStateFlags.Started) != 0;
+ set => SetFlag(SkillStateFlags.Started, value);
+ }
- protected SkillRecordAction otherSkillAction;
+ /// <summary>鍖呭垪琛ㄦ槸鍚﹀凡鍏ㄩ儴澶勭悊瀹屻��</summary>
+ protected bool isFinished
+ {
+ get => (_stateFlags & SkillStateFlags.Finished) != 0;
+ set => SetFlag(SkillStateFlags.Finished, value);
+ }
- protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+ /// <summary>浣嶇Щ鏄惁宸叉敹灏俱��</summary>
+ protected bool moveFinished
+ {
+ get => (_stateFlags & SkillStateFlags.MoveCompleted) != 0;
+ set => SetFlag(SkillStateFlags.MoveCompleted, value);
+ }
- protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+ /// <summary>鎶�鑳藉姩鐢绘槸鍚﹀凡鎾斁瀹屻��</summary>
+ protected bool isMotionCompleted
+ {
+ get => (_stateFlags & SkillStateFlags.MotionCompleted) != 0;
+ set => SetFlag(SkillStateFlags.MotionCompleted, value);
+ }
- public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
- {
- caster = _caster;
- skillConfig = _skillCfg;
- tagUseSkillAttack = vNetData;
- battleField = _battleField;
- packList = _packList;
+ private void SetFlag(SkillStateFlags flag, bool value)
+ {
+#if UNITY_EDITOR
+ // 璁板綍鐘舵�佸彉鏇达細鍗℃/鍗℃椿鐨勬帓鏌ュ埄鍣ㄣ��
+ // 缂栬緫鍣ㄤ笅鍙湪鍊肩湡姝e彂鐢熸敼鍙樻椂鎵撳嵃锛岄伩鍏嶅埛灞忋��
+ bool oldValue = (_stateFlags & flag) != 0;
+ if (oldValue != value)
+ {
+ int skillId = skillConfig != null ? skillConfig.SkillID : 0;
+ ulong casterId = tagUseSkillAttack != null ? tagUseSkillAttack.ObjID : 0UL;
+ BattleDebug.LogError(
+ $"SkillBase.StateFlags 鍙樻洿:skillId={skillId} caster={casterId} " +
+ $"{flag}: {oldValue} -> {value} (before={_stateFlags})");
+ }
+#endif
- }
+ if (value) _stateFlags |= flag;
+ else _stateFlags &= ~flag;
+ }
- public virtual void Run()
- {
- if (startCounting)
- {
- curFrame++;
- }
+ // ===== 鐖跺瓙鍏崇郴 =====
+ public SkillBase fromSkill;
+ // 鐖禦ecordAction锛圫killRecordAction锛夛紝鐢ㄤ簬瀛愭妧鑳藉缓绔嬬埗瀛愬叧绯�
+ protected SkillRecordAction ownRecordAction;
- if (null != skillEffect)
- {
- skillEffect.Run();
- }
+ // ===== 绉诲姩閫熷害锛堟畫褰卞姞閫熸椂浼氭敼鍙橈級 =====
+ private float MoveSpeed = 750f;
- if (otherSkillAction != null)
- {
- if (otherSkillAction.IsFinished())
- {
- otherSkillAction = null;
- OnSkillFinished();
- }
- else
- {
- otherSkillAction.Run();
- }
- }
- }
+#if UNITY_EDITOR
+ public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
+#endif
+ // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
+ public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
+ {
+ caster = _caster;
+ skillConfig = _skillCfg;
+ tagUseSkillAttack = vNetData;
+ battleField = _battleField;
+ packList = _packList;
+ if (_caster is HeroBattleObject heroBattleObject)
+ {
+ skillSkinConfig = skillConfig.GetSkillSkinConfig(heroBattleObject.teamHero.SkinID);
- public void Pause()
- {
- pauseState = startCounting;
- startCounting = false;
- }
+ if (null == skillSkinConfig)
+ {
+ Debug.LogError("鎵句笉鍒版妧鑳界毊鑲よ〃 " + "skillId: " + skillConfig.SkillID + " skinId: " + heroBattleObject.teamHero.SkinID);
+ }
+ }
+ else
+ {
+ skillSkinConfig = skillConfig.GetOriginSkinConfig();
+ }
- public void Resume()
- {
- startCounting = pauseState;
- }
+ // 娉ㄥ唽姝e湪閲婃斁鐨勬妧鑳�
+ if (battleField != null && caster != null)
+ {
+ battleField.AddCastingSkill(caster.ObjID, this);
+ }
- // 0路绉诲姩鍒拌窛绂荤洰鏍噉鐮侊紝鐨勮窛绂婚噴鏀撅紙鍙厤缃紝9999鍗冲師鍦伴噴鏀撅紝璐熸暟鍒欐槸绉诲姩鍒颁汉鐗╄儗闈紝浜虹墿瑕佽浆韬級
- // 1路绉诲姩鍒拌窛绂婚樀瀹逛綅缃畁鐮佺殑璺濈锛堝2鍙蜂綅锛�5鍙蜂綅锛夐噴鏀撅紙鍗虫垬鍦轰腑澶绫伙級
- public virtual void Cast()
- {
- EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, battleField.guid, skillConfig, caster.teamHero);
+ SafetyCheck();
+ }
- BattleDebug.LogError(GetType().Name + " Skill Cast Start");
- // 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
- HighLightAllTargets();
+ public virtual void AfterAddToQueue()
+ {
- // 璺濈閰嶆垚璐熸暟瑕佽浆韬� TurnBack
- BattleDebug.LogError(GetType().Name + " Skill CastMode : " + skillConfig.castMode);
- switch (skillConfig.castMode)
- {
- case SkillCastMode.Self:
- CastImpl();
- break;
- case SkillCastMode.Enemy:
- CastToEnemy();
- break;
- case SkillCastMode.Target:
- CastToTarget();
- break;
- case SkillCastMode.Allies:
- CastToAllies();
- break;
- // case SkillCastMode.DashCast:
- // DashToTarget(() => BackToOrigin(OnSkillFinished));
- // break;
- default:
- BattleDebug.LogError("鏆傛椂涓嶆敮鎸佸叾浠栫殑鏂瑰紡閲婃斁 鏈夐渶姹傝鑱旂郴绛栧垝 鎶�鑳絠d:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
- OnSkillFinished();
- break;
- }
- }
+ }
- protected void MoveToTarget(RectTransform target, Vector2 offset, float duration, Action onComplete = null)
- {
- BattleDebug.LogError("Move to target , target is " + target.name);
- // 鍘熷湴閲婃斁
- if (skillConfig.CastDistance >= 9999)
- {
- onComplete?.Invoke();
- return;
- }
+ // 璁剧疆鐖禦ecordAction
+ public void SetOwnRecordAction(SkillRecordAction recordAction)
+ {
+ ownRecordAction = recordAction;
+ }
- caster.motionBase.PlayAnimation(MotionName.run, true);
- var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, duration, () =>
- {
- caster.motionBase.PlayAnimation(MotionName.idle, true);
- onComplete?.Invoke();
- });
- battleField.battleTweenMgr.OnPlayTween(tweener);
- }
+ private void PinrtHB427Hp()
+ {
+#if UNITY_EDITOR
+ string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
- protected void TurnBack(Action _onComplete, float forward)
- {
- if (skillConfig.CastDistance < 0)
- {
- // 杞韩
- Vector3 scale = caster.heroGo.transform.localScale;
- scale.x = Mathf.Abs(scale.x) * forward;
- caster.heroGo.transform.localScale = scale;
- }
- _onComplete?.Invoke();
- }
+ skillDetail += "------------------ HurtList ------------------\n";
+ for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+ {
+ var Hurt = tagUseSkillAttack.HurtList[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
- protected void CastToEnemy()
- {
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
- RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {Hurt.SuckHP}\n";
+ skillDetail += $" BounceHP: {Hurt.BounceHP}\n";
+ skillDetail += $" AttackTypes: {Hurt.AttackTypes}\n";
- MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
- {
- // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
- TurnBack(() =>
- {
- // 鍒拌揪鐩爣浣嶇疆
- CastImpl(() =>
- {
- TurnBack(
- () =>
- {
- // 鍥炲埌鍘熸潵鐨勪綅缃�
- MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime, () =>
- {
- TurnBack(null, 1f);
- caster.motionBase.PlayAnimation(MotionName.idle, true);
- OnAllAttackMoveFinished();
- });
- }
- , -1f);
- });
- }, -1f);
- });
- }
+ if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+ {
+ skillDetail += $" HurtListEx ({Hurt.HurtListEx.Length}):\n";
+ for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+ {
+ var hurtEx = Hurt.HurtListEx[j];
+ long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+ long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
+ skillDetail += $" [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+ }
+ }
+ }
+ skillDetail += "------------------ HurtListEx ------------------\n";
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+ {
+ var HurtEx = tagUseSkillAttack.HurtListEx[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
- protected void CastToTarget()
- {
- // 鐩爣鏄晫鏂逛富鐩爣
- if (tagUseSkillAttack.HurtCount <= 0)
- {
- BattleDebug.LogError("鎶�鑳芥敾鍑诲寘娌℃湁鐩爣 HurtCount <= 0");
- OnSkillFinished();
- return;
- }
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
- var mainHurt = tagUseSkillAttack.HurtList[0];
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {HurtEx.SuckHP}\n";
+ skillDetail += $" AttackTypes: {HurtEx.AttackTypes}\n";
+ }
+ }
- BattleObject mainTarget = battleField.battleObjMgr.GetBattleObject((int)mainHurt.ObjID);
- if (mainTarget == null)
- {
- BattleDebug.LogError("鐩爣涓虹┖ mainTarget == null ObjID : " + mainHurt.ObjID);
- OnSkillFinished();
- return;
- }
+ skillDetail += "------------------ END ------------------\n";
- MoveToTarget(mainTarget.heroRectTrans, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
- {
- // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
- TurnBack(() =>
- {
- // 鍒拌揪鐩爣浣嶇疆
- CastImpl(() =>
- {
- TurnBack(
- () =>
- {
- // 鍥炲埌鍘熸潵鐨勪綅缃�
- MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime, () =>
- {
- TurnBack(null, 1f);
- caster.motionBase.PlayAnimation(MotionName.idle, true);
- OnAllAttackMoveFinished();
- });
- }
- , -1f);
- });
- }, -1f);
- });
- }
+ if (changeListDict.ContainsKey(caster.battleField.guid))
+ {
+ string origin = changeListDict[caster.battleField.guid];
+ origin += skillDetail;
+ changeListDict[caster.battleField.guid] = origin;
- protected virtual void OnAllAttackMoveFinished()
- {
-
- }
+ }
+ else
+ changeListDict.Add(caster.battleField.guid, skillDetail);
- protected void CastToAllies()
- {
- RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
+ Debug.LogError("skillDetail : " + skillDetail);
+#endif
+ }
- MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
- {
- // 鍒颁綅缃浆韬�(涓嶄竴瀹氶潪瑕佽浆韬� 浣嗘槸娴佺▼瑕佸啓)
- TurnBack(() =>
- {
- // 鍒拌揪鐩爣浣嶇疆
- CastImpl(() =>
- {
- TurnBack(
- () =>
- {
- // 鍥炲埌鍘熸潵鐨勪綅缃�
- MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime, () =>
- {
- TurnBack(null, 1f);
- caster.motionBase.PlayAnimation(MotionName.idle, true);
- OnAllAttackMoveFinished();
- });
- }
- , -1f);
- });
- }, -1f);
- });
- }
-
-
- // 鎵胯浇鎶�鑳藉ぇ閮ㄥ垎鐨勯�昏緫
- protected TrackEntry CastImpl(Action onComplete = null)
- {
- // 鎾斁鏂芥硶鍔ㄤ綔
- // onComplete鏄寚鏂芥硶鍔ㄤ綔鎾斁瀹岀殑鍥炶皟 涓嶄唬琛ㄦ槸鎶�鑳界粨鏉�
- // 鍏蜂綋鎶�鑳界粨鏉熺殑鏃堕棿搴旇鐪嬫妧鑳藉搴旂殑閫昏緫
- // 杩欓噷鍙彁渚�6涓姩浣滅浉鍏崇殑鍑芥暟
- // OnSkillStart 鍔ㄤ綔绗竴甯�
- // OnStartSkillFrameEnd 鍓嶆憞缁撴潫
- // OnMiddleFrameStart 涓憞寮�濮�
- // OnMiddleFrameEnd 涓憞缁撴潫
- // OnFinalFrameStart 鍚庢憞寮�濮�
- // OnFinalFrameEnd 鍚庢憞缁撴潫
- return caster.motionBase.PlaySkillAnimation(skillConfig, this, onComplete);
- }
-
- // 鎶�鑳藉紑濮�
- public virtual void OnSkillStart()
- {
- skillEffect = SkillEffectFactory.CreateSkillEffect(
- caster,
- skillConfig,
- tagUseSkillAttack
- );
- if (skillEffect != null)
- {
- skillEffect.Play(OnHitTargets);
- }
- }
-
- // 鎶�鑳藉墠鎽囧抚缁撴潫
- public virtual void OnStartSkillFrameEnd()
- {
-
- }
-
- /// <summary>
- /// 涓憞寮�濮� times=绗嚑娆″惊鐜� 浠�0寮�濮�
- /// </summary>
- /// <param name="times"></param>
- public virtual void OnMiddleFrameStart(int times)
- {
- skillEffect.OnMiddleFrameStart(times);
- }
-
- public virtual void OnMiddleFrameEnd(int times, int hitIndex)
- {
- skillEffect.OnMiddleFrameEnd(times, hitIndex);
- }
-
- /// <summary>
- /// 鍚庢憞寮�濮�
- /// </summary>
- public virtual void OnFinalFrameStart()
- {
-
- }
-
- /// <summary>
- /// 鍚庢憞缁撴潫
- /// </summary>
- public virtual void OnFinalFrameEnd()
- {
-
- }
-
-
-
-
- protected void HighLightAllTargets()
- {
- // 楂樹寒鎵�鏈夌洰鏍�
- HashSet<BattleObject> highlightList = new HashSet<BattleObject>(battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack));
- highlightList.Add(caster);
-
-
- // 鎶婅繖浜汢O鍏ㄩ珮浜� 鎴栬�呰鎶婇櫎浜嗚繖浜涚殑閮芥斁鍦ㄩ伄缃╁悗闈�
- // YYL TODO
- }
-
- // 鍛戒腑鐩爣鍚庣殑鍥炶皟 姝e父鏄互鍚勬妧鑳界殑鏂瑰紡鏉ュ鐞嗙殑
- protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
- {
- for (int i = 0; i < hitList.Count; i++)
- {
- HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = hitList[i];
-
- BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
- if (target == null)
- {
- BattleDebug.LogError("鐩爣涓虹┖ target == null ObjId : " + hurt.ObjID);
- continue;
- }
-
- OnHitEachTarget(_hitIndex, target, hurt);
- }
-
- HandleDead();
- }
-
-
- protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
- {
- // 浼ゅ鍒嗗竷 (涓囧垎姣�)
- int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
-
- long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-
- // 淇濊瘉鎵�鏈夊垎閰嶉」鍔犺捣鏉ョ瓑浜巘otalDamage锛岄伩鍏嶅洜鏁撮櫎瀵艰嚧鐨勮宸�
- List<long> damageList = BattleUtility.DivideDamageToList(damageDivide, totalDamage);
- // public uint ObjID;
- // public uint AttackTypes; // 椋樿绫诲瀷姹囨�伙紝鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
- // public uint HurtHP; // 椋樿鍊硷紝姹備綑浜块儴鍒�
- // public uint HurtHPEx; // 椋樿鍊硷紝鏁撮櫎浜块儴鍒�
- // public uint CurHP; // 鏇存柊鍓╀綑琛�閲忥紝姹備綑浜块儴鍒�
- // public uint CurHPEx; // 鏇存柊鍓╀綑琛�閲忥紝鏁撮櫎浜块儴鍒�
- // public uint SuckHP; // 鏈浼ゅ杞寲鐨勫惛琛�閲�
- // public uint BounceHP; // 鏈浼ゅ鍙嶅脊鐨勪激瀹抽噺
-
-
- // TODO YYL AttackTypes 瑕佽〃鐜版垚浠�涔堟牱鍛紵 鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
- target.Hurt(damageList, totalDamage, hurt.AttackTypes);
-
- // TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
- // caster.SuckHp(hurt.SuckHP);// 鍚歌
- // caster.HurtByReflect(hurt.BounceHP);// 鍙嶅脊浼ゅ
- }
-
-
- protected void HandleDead()
- {
- var deadPackList = BattleUtility.FindDeadPack(packList);
- int deadCount = deadPackList.Count;
-
- if (deadCount <= 0)
- {
- // 濡傛灉娌℃浜″氨涓嶇敤绠�
- return;
- }
-
- CheckAfterDeadhPack();
-
- // 澶勭悊鎺夎惤鍖� 鎻愬墠distribute涔嬪悗 PackManager鎵嶆湁鎺夎惤鐗� 鎵�浠ヤ笉璺焌ssignexp涓�鏍穌istribute
- foreach (var _dropPack in dropPackList)
- {
- BattleDebug.LogError("distribute pack " + _dropPack.GetType().Name);
- PackageRegedit.Distribute(_dropPack);
- packList.Remove(_dropPack);
- }
-
- // 鑾峰彇鎺夎惤鐗╁搧
- var dropPack = PackManager.Instance.GetSinglePack(PackType.DropItem);
- var itemDict = dropPack.GetAllItems();
- List<ItemModel> itemList = new List<ItemModel>(
- from item in itemDict.Values
- where item != null && item.isAuction
- select item);
-
-
-
- // 鍒嗛厤鎺夎惤鍜岀粡楠�
- var dropAssign = AssignDrops(itemList, deadCount);
- var expAssign = AssignExp(expPackList, deadCount);
-
- // 鏋勯�� BattleDrops 骞跺垎閰�
- for (int i = 0; i < deadCount; i++)
- {
- BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject((int)deadPackList[i].ObjID);
- List<ItemModel> itemModelDrops = dropAssign[i];
- List<int> itemModelDropsIndexList = new List<int>(
- from item in itemModelDrops select item.gridIndex);
- BattleDrops battleDrops = new BattleDrops()
- {
- rectTransform = deadTarget.heroRectTrans,
- dropItemPackIndex = itemModelDropsIndexList,
- expDrops = expAssign[i]
- };
- deadTarget.PushDropItems(battleDrops);
- }
-
- // 鍒嗗彂姝讳骸鍖�
-
- battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>(deadPackList));
- foreach (var deadPack in deadPackList)
- {
- packList.Remove(deadPack);
- }
- deadPackList.Clear();
-
-
- }
-
-
+ private void SafetyCheck()
+ {
+#if UNITY_EDITOR
+ if (Launch.Instance.isOpenSkillLogFile)
+ {
+ PinrtHB427Hp();
+ }
+#endif
- // 鍒嗛厤鎺夎惤
- protected List<List<ItemModel>> AssignDrops(List<ItemModel> itemList, int deadCount)
- {
- var dropAssign = new List<List<ItemModel>>(deadCount);
- for (int i = 0; i < deadCount; i++)
- dropAssign.Add(new List<ItemModel>());
- for (int i = 0; i < itemList.Count; i++)
- dropAssign[i % deadCount].Add(itemList[i]);
- return dropAssign;
- }
+ bool safety = caster != null
+ && skillConfig != null
+ && tagUseSkillAttack != null
+ && battleField != null;
- // 鍒嗛厤缁忛獙锛氭瘡涓師濮嬪寘閮藉钩鍧囧垎閰嶅埌姣忎釜姝讳骸瀵硅薄
- protected List<List<HB405_tagMCAddExp>> AssignExp(List<HB405_tagMCAddExp> expList, int deadCount)
- {
- var expAssign = new List<List<HB405_tagMCAddExp>>(deadCount);
- for (int i = 0; i < deadCount; i++)
- expAssign.Add(new List<HB405_tagMCAddExp>());
- foreach (var expPack in expList)
- {
- long totalExp = GeneralDefine.GetFactValue(expPack.Exp, expPack.ExpPoint);
- long avgExp = totalExp / deadCount;
- long remain = totalExp % deadCount;
+ if (!safety)
+ {
+ Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+ ForceFinished();
+ }
+ }
- for (int i = 0; i < deadCount; i++)
- {
- long assignExp = avgExp + (i < remain ? 1 : 0);
- long expPoint = assignExp / 100000000;
- long exp = assignExp % 100000000;
- var newPack = new HB405_tagMCAddExp
- {
- Exp = (uint)exp,
- ExpPoint = (uint)expPoint,
- Source = expPack.Source // 淇濇寔鍘熷寘鏉ユ簮
- };
- expAssign[i].Add(newPack);
- }
- packList.Remove(expPack);
- }
- return expAssign;
- }
+ // 鎶�鑳借繍琛屼富閫昏緫锛氬鐞嗘妧鑳芥晥鏋滃拰鍏朵粬鎶�鑳藉姩浣�
+ public virtual void Run()
+ {
+ if (skillEffect != null)
+ {
+ if (skillEffect.IsFinished())
+ {
+ skillEffect = null;
+ OnSkillFinished();
+ }
+ else
+ {
+ skillEffect.Run();
+ }
+ return;
+ }
+ }
+ // 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
+ public void OnSkillStart()
+ {
+ if (isPlay)
+ {
+ Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+ return;
+ }
+ // 鍏堟妸姝讳骸鍖呮敹闆嗕簡
+ HandleDead();
- protected void CheckAfterDeadhPack()
- {
- List<int> removeIndexList = new List<int>();
- for (int i = 0; i < packList.Count; i++)
- {
- var pack = packList[i];
+ // 鍐嶅鐞� 鍐呭祵鎶�鑳�
+ ProcessSubSkill();
- // 澶嶆椿鍩烘湰閮介潬鎶�鑳藉寘
- if (pack is CustomHB426CombinePack)
- {
- var combinePack = pack as CustomHB426CombinePack;
- if (combinePack.startTag.Tag.StartsWith("Skill_"))
- {
- break; // 鎵惧埌鎶�鑳藉寘灏变笉闇�瑕佸啀澶勭悊浜�
- }
- }
- else if (pack is H0704_tagRolePackRefresh)
- {
- var h0704Pack = pack as H0704_tagRolePackRefresh;
- if (h0704Pack.PackType == (byte)PackType.DropItem)
- {
- // 鎺夎惤鐨�
- if (h0704Pack.IsBind == 1)
- {
- // 鎺夎惤鐨勭墿鍝�
- dropPackList.Add(h0704Pack);
- removeIndexList.Add(i);
- }
- else if (h0704Pack.IsBind == 0)
- {
- // 鏇挎崲鐨�
- }
- }
- }
- else if (pack is HB405_tagMCAddExp)
- {
- var h405Pack = pack as HB405_tagMCAddExp;
+ skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, skillSkinConfig, tagUseSkillAttack);
+ skillEffect.Play(OnHitTargets);
- //B4 05 鑾峰緱缁忛獙 #tagMCAddExp 閫氱煡鑾峰緱鐨勭粡楠岋紝
- //鍙敤浜庡仛缁忛獙鑾峰緱琛ㄧ幇 Source = 2 鏃朵负涓荤嚎鍑绘潃鎬墿鑾峰緱缁忛獙
- if (h405Pack.Source == 2)
- {
- expPackList.Add(h405Pack);
- removeIndexList.Add(i);
- }
- }
- }
+ isPlay = true;
+ }
- for (int i = removeIndexList.Count - 1; i >= 0; i--)
- {
- packList.RemoveAt(removeIndexList[i]);
- }
- }
- public virtual bool IsFinished()
- {
- if (skillEffect != null)
- {
- if (!skillEffect.IsFinished())
- {
- return false;
- }
- else
- {
- OnSkillFinished();
- skillEffect = null;
- }
- }
+ // ===== 鎶�鑳借妭鎷嶅洖璋� =====
- return isFinished;
- }
+ // 鎶�鑳藉墠鎽囩粨鏉熷洖璋�
+ public virtual void OnStartSkillFrameEnd() { }
- public virtual void ForceFinished()
- {
- isFinished = true;
- }
+ // 鎶�鑳戒腑鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囧紑濮�
+ public virtual void OnMiddleFrameStart(int times)
+ {
+ skillEffect?.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
- public void OnSkillFinished()
- {
- if (skillEffect != null)
- {
- if (!skillEffect.IsFinished())
- {
- return;
- }
- }
+ // 鎶�鑳戒腑鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囩粨鏉�
+ public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+ {
+ skillEffect?.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
- BattleDebug.LogError(GetType().Name + " Skill Finished");
- while (packList.Count > 0)
- {
- var pack = packList[0];
- packList.RemoveAt(0);
+ // 鎶�鑳藉悗鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囧紑濮�
+ public virtual void OnFinalFrameStart()
+ {
+ skillEffect?.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
- if (pack is CustomHB426CombinePack)
- {
- var combinePack = pack as CustomHB426CombinePack;
- if (combinePack.startTag.Tag.StartsWith("Skill_"))
- {
- otherSkillAction = combinePack.CreateSkillAction();
- return;
- }
- }
- BattleDebug.LogError("distribute pack " + pack.GetType().Name);
- PackageRegedit.Distribute(pack);
- }
+ // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
+ public virtual void OnFinalFrameEnd()
+ {
+ // 鏍囪鍔ㄧ敾鎾斁瀹屾垚
+ isMotionCompleted = true;
+ BattleDebug.LogError($"SkillBase.OnFinalFrameEnd: 鎶�鑳� {skillConfig?.SkillID} 鍔ㄧ敾鎾斁瀹屾垚");
- isFinished = true;
- }
+ skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
}
\ No newline at end of file
--
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