From 305cf5f85998f47e1ae87ae965f9830b1352f130 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 16 七月 2025 12:03:20 +0800
Subject: [PATCH] 122 子 【武将】武将系统 / 【武将】武将系统-客户端 - 取spine路径

---
 Main/System/Hero/UIHeroController.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 1bd1a38..dde8706 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -19,7 +19,7 @@
 		instanceGO = GameObject.Instantiate(battleGO, transform);
 		skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
 		var skinConfig = HeroSkinConfig.Get(skinID);
-		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/" + skinConfig.SpineRes, skinConfig.SpineRes + "_SkeletonData");
+		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
 		skeletonGraphic.Initialize(true);
 		spineAnimationState = skeletonGraphic.AnimationState;
 		PlayAnimation(MotionName.idle, true);

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