From 30ba2ef747ced774bef177d5273cb5a3429cff49 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 01 七月 2025 17:38:55 +0800
Subject: [PATCH] 130 子 【战斗】战斗系统 / 【战斗】战斗系统-客户端 部分战斗逻辑

---
 Main/ResModule/ResManager.cs |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 47653d7..b8318cb 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,4 +1,4 @@
-using UnityEngine;
+锘縰sing UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using Cysharp.Threading.Tasks;
@@ -142,10 +142,11 @@
         T asset = null;
 
         var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
-        path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
+            //  TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
+            path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
 #endif
         }
@@ -208,7 +209,7 @@
     {
         var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
 
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -224,7 +225,7 @@
 
     public void UnloadAsset(string assetBundleName, string assetName)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
 
         AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -232,7 +233,7 @@
 
     public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
         AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
     }

--
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