From 37aa7fee475775650d4d0ece689be6ae220c3a62 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 07 十月 2025 17:30:14 +0800
Subject: [PATCH] 125 战斗 修复了子弹类型有时候会卡住的问题 & 修复Buff特效偏移设定无效的问题
---
Main/System/Battle/Buff/BattleObjectBuffMgr.cs | 5 +++++
Main/System/Battle/SkillEffect/BulletSkillEffect.cs | 4 ++--
2 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index fd1d6f5..2a2b56f 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -31,6 +31,11 @@
{
BattleEffectPlayer effectPlayer = kv.Value.Key;
effectPlayer.transform.position = battleObject.heroRectTrans.position;
+ var effectPos = effectPlayer.effectConfig.effectPos;
+ if (null != effectPos && effectPos.Length >= 2)
+ {
+ effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
+ }
}
}
}
diff --git a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
index 3d014c9..d00eaf3 100644
--- a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -294,7 +294,7 @@
ShotToIndex(caster.Camp, caster.teamHero.positionNum, index);
}
-
+ // 鏁e皠
private void ScatterShot(int index)
{
// 澶勭悊鏁e皠閫昏緫
@@ -442,7 +442,7 @@
public override bool IsFinished()
{
- bool isCurveFinish = false;
+ bool isCurveFinish = bulletCurves.Count <= 0;
foreach (var bulletCurve in bulletCurves)
{
--
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