From 37aa7fee475775650d4d0ece689be6ae220c3a62 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 07 十月 2025 17:30:14 +0800
Subject: [PATCH] 125 战斗 修复了子弹类型有时候会卡住的问题 & 修复Buff特效偏移设定无效的问题

---
 Main/System/Battle/Buff/BattleObjectBuffMgr.cs |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index fd1d6f5..2a2b56f 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -31,6 +31,11 @@
             {
                 BattleEffectPlayer effectPlayer = kv.Value.Key;
                 effectPlayer.transform.position = battleObject.heroRectTrans.position;
+                var effectPos = effectPlayer.effectConfig.effectPos;
+                if (null != effectPos && effectPos.Length >= 2)
+                {
+                    effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
+                }
             }
         }
     }

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