From 38a309977fee4c17369f263412c60c9c4e748186 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 11:55:02 +0800
Subject: [PATCH] 125 战斗 闪避问题修复 伤害类型错误描述变更

---
 Main/System/Battle/BattleObject/BattleObject.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 5669394..cc5192c 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -314,7 +314,7 @@
 
 
         //  杩欓噷
-        if (dmgInfo.IsType(DamageType.Dodge) && !buffMgr.isControled[BattleConst.HardControlGroup])
+        if (dmgInfo.IsType(DamageType.Dodge) /*&& !buffMgr.isControled[BattleConst.HardControlGroup]*/)//濡傛灉琚帶鍒朵簡杩橀棯閬夸簡 瑕佺湅鐪嬫湇鍔″櫒鎬庝箞澶勭悊浜�
         {
             if (isLastHit)
             {
@@ -426,6 +426,7 @@
     {
         // 澶勭悊澶嶆椿閫昏緫
         teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx);
+        teamHero.isDead = false;
         heroGo.SetActive(true);
         motionBase.PlayAnimation(MotionName.idle, true);
     }

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