From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Config/Configs/NPCConfig.cs | 196 +++---------------------------------------------
1 files changed, 15 insertions(+), 181 deletions(-)
diff --git a/Main/Config/Configs/NPCConfig.cs b/Main/Config/Configs/NPCConfig.cs
index c191c66..c67fc02 100644
--- a/Main/Config/Configs/NPCConfig.cs
+++ b/Main/Config/Configs/NPCConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�7鏈�26鏃�
+// [ Date ]: 2025骞�10鏈�17鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -10,66 +10,18 @@
public partial class NPCConfig : ConfigBase<int, NPCConfig>
{
+ static NPCConfig()
+ {
+ // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+ visit = true;
+ }
public int NPCID;
- public int NPCType;
- public string MODE;
- public string charName;
- public int NPCLV;
- public float ModleHeight;
- public float ModelRadius;
- public float ModeProportion;
- public Vector3 UIModeLOffset;
- public float UIModeLProportion;
- public Vector3 UIModelRotation;
- public int CanDeadFly;
- public int Country;
- public int MinAtk;
- public int MaxAtk;
- public int Def;
- public int Realm;
- public int PoisionAtk;
- public int FireAtk;
- public int IceAtk;
- public int PoisionDef;
- public int IceDef;
- public int ThunderDef;
- public int AtkInterval;
- public int Hit;
- public int MissRate;
- public int SuperHiteRate;
- public int OrgSpeed;
- public int MoveType;
- public int AtkDist;
- public int Skill1;
- public int Skill2;
- public int Skill3;
- public int Skill4;
- public int Skill5;
- public int Skill6;
- public int Skill7;
- public int Skill8;
- public int AtkType;
- public int Sight;
- public int MoveArea;
- public int DHP;
- public int MaxHPEx;
- public int IsBoss;
- public int SP;
- public int AIType;
- public int CanAttack;
- public float weight;
- public string HeadPortrait;
- public int Show;
- public int AtkFeedback;
- public int hurtFeedback;
- public int AutomaticFace;
- public int Dig;
- public int[] Sounds;
+ public string NPCName;
+ public int LV;
+ public int SkinID;
+ public float ModelScale;
public int LifeBarCount;
- public int NPCEffect;
- public int NPCSpeakID;
- public string Equips;
public override int LoadKey(string _key)
{
@@ -83,133 +35,15 @@
string[] tables = input.Split('\t');
int.TryParse(tables[0],out NPCID);
- int.TryParse(tables[1],out NPCType);
+ NPCName = tables[1];
- MODE = tables[2];
+ int.TryParse(tables[2],out LV);
- charName = tables[3];
+ int.TryParse(tables[3],out SkinID);
- int.TryParse(tables[4],out NPCLV);
+ float.TryParse(tables[4],out ModelScale);
- float.TryParse(tables[5],out ModleHeight);
-
- float.TryParse(tables[6],out ModelRadius);
-
- float.TryParse(tables[7],out ModeProportion);
-
- UIModeLOffset=tables[8].Vector3Parse();
-
- float.TryParse(tables[9],out UIModeLProportion);
-
- UIModelRotation=tables[10].Vector3Parse();
-
- int.TryParse(tables[11],out CanDeadFly);
-
- int.TryParse(tables[12],out Country);
-
- int.TryParse(tables[13],out MinAtk);
-
- int.TryParse(tables[14],out MaxAtk);
-
- int.TryParse(tables[15],out Def);
-
- int.TryParse(tables[16],out Realm);
-
- int.TryParse(tables[17],out PoisionAtk);
-
- int.TryParse(tables[18],out FireAtk);
-
- int.TryParse(tables[19],out IceAtk);
-
- int.TryParse(tables[20],out PoisionDef);
-
- int.TryParse(tables[21],out IceDef);
-
- int.TryParse(tables[22],out ThunderDef);
-
- int.TryParse(tables[23],out AtkInterval);
-
- int.TryParse(tables[24],out Hit);
-
- int.TryParse(tables[25],out MissRate);
-
- int.TryParse(tables[26],out SuperHiteRate);
-
- int.TryParse(tables[27],out OrgSpeed);
-
- int.TryParse(tables[28],out MoveType);
-
- int.TryParse(tables[29],out AtkDist);
-
- int.TryParse(tables[30],out Skill1);
-
- int.TryParse(tables[31],out Skill2);
-
- int.TryParse(tables[32],out Skill3);
-
- int.TryParse(tables[33],out Skill4);
-
- int.TryParse(tables[34],out Skill5);
-
- int.TryParse(tables[35],out Skill6);
-
- int.TryParse(tables[36],out Skill7);
-
- int.TryParse(tables[37],out Skill8);
-
- int.TryParse(tables[38],out AtkType);
-
- int.TryParse(tables[39],out Sight);
-
- int.TryParse(tables[40],out MoveArea);
-
- int.TryParse(tables[41],out DHP);
-
- int.TryParse(tables[42],out MaxHPEx);
-
- int.TryParse(tables[43],out IsBoss);
-
- int.TryParse(tables[44],out SP);
-
- int.TryParse(tables[45],out AIType);
-
- int.TryParse(tables[46],out CanAttack);
-
- float.TryParse(tables[47],out weight);
-
- HeadPortrait = tables[48];
-
- int.TryParse(tables[49],out Show);
-
- int.TryParse(tables[50],out AtkFeedback);
-
- int.TryParse(tables[51],out hurtFeedback);
-
- int.TryParse(tables[52],out AutomaticFace);
-
- int.TryParse(tables[53],out Dig);
-
- if (tables[54].Contains("["))
- {
- Sounds = JsonMapper.ToObject<int[]>(tables[54]);
- }
- else
- {
- string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- Sounds = new int[SoundsStringArray.Length];
- for (int i=0;i<SoundsStringArray.Length;i++)
- {
- int.TryParse(SoundsStringArray[i],out Sounds[i]);
- }
- }
-
- int.TryParse(tables[55],out LifeBarCount);
-
- int.TryParse(tables[56],out NPCEffect);
-
- int.TryParse(tables[57],out NPCSpeakID);
-
- Equips = tables[58];
+ int.TryParse(tables[5],out LifeBarCount);
}
catch (Exception exception)
{
--
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